The Legend of Zelda: Tears of the Kingdom (2023)

Nintendo EPD Production Group No. 3

Nintendo Switch

4.55 from 1981 ratings · #18 top rated on Grouvee

4279 members have it in their collection · 906 playing now · 1011 backlogged · 1595 wish listed

How long? Main story 70h · with extras 120h · 100% 210h (from 133 logged playthroughs)

An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda: Tears of the Kingdom for Nintendo Switch. The adventure is yours to create in a world fueled by your imagination. In this sequel to The Legend of Zelda: Breath of the Wild, you'll decide your own path through the sprawling landscapes of Hyrule and … Read more
An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda: Tears of the Kingdom for Nintendo Switch. The adventure is yours to create in a world fueled by your imagination. In this sequel to The Legend of Zelda: Breath of the Wild, you'll decide your own path through the sprawling landscapes of Hyrule and the mysterious islands floating in the vast skies above. Can you harness the power of Link's new abilities to fight back against the malevolent forces that threaten the kingdom? Read less
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Community All Reviews Statuses

thevioletcow

Review thevioletcow 3/5 · Jun 28, 2025

Lacking Luster

I simply can't get over the fact that so much of the map of this game was reused from the previous one. Tears of the Kingdom is a great experience in a lot of ways, and certainly it improves on Breath of the Wild, but exploring most of the map wasn't all that compelling. The sky islands were cool I …

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I simply can't get over the fact that so much of the map of this game was reused from the previous one. Tears of the Kingdom is a great experience in a lot of ways, and certainly it improves on Breath of the Wild, but exploring most of the map wasn't all that compelling. The sky islands were cool I suppose.

Anyways, it's still a very good game, but ultimately it wasn't a great experience after having already beaten Breath of the Wild.

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Warnburglar

Review Warnburglar 3/5 · Jul 31, 2023

Not as good as I’d hoped, recycled world

I’m a huge Zelda fan but sadly I couldn’t enjoy this game as much as Breath of the Wild. As someone who takes immense pleasure in exploring and immersing myself in new worlds, the fact that they reused the world from BoTW was disappointing. Sure, there’s the sky and the underground, but they’re not as richly developed as the main …

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I’m a huge Zelda fan but sadly I couldn’t enjoy this game as much as Breath of the Wild. As someone who takes immense pleasure in exploring and immersing myself in new worlds, the fact that they reused the world from BoTW was disappointing. Sure, there’s the sky and the underground, but they’re not as richly developed as the main floor. At first I enjoyed the new fuse abilities and had a lot of fun with the puzzles, but eventually I’ve just lost interest in the story and the world in general. I actually enjoyed the shrines a lot in both games, I love the puzzle aspect, but after hundreds of shrines I’m ready for a new puzzle mechanic. I’m surprised by the comments that the story is better than BOTW, it didn’t really captivate me at all. I guess this is just not for me….I hope they come out with a new and completely unique Zelda game like how they did with Majoras Mask back in the day.

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guileffb

Review guileffb 4/5 · Jul 6, 2023

Breath of Tears of the Wild Kingdom

Nintendo did it again. Sort of.

To save you some time, if you liked Breath of the Wild, you'll like Tears of the Kingdom as well. If you didn't, nothing will change your mind.

It's all here. Engaging exploration, cute visuals, lots of surprises, crazy breakable weapons, shrines, great OST, koroks, creepy enemies, cool towers, funny writing, a nice story …

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Nintendo did it again. Sort of.

To save you some time, if you liked Breath of the Wild, you'll like Tears of the Kingdom as well. If you didn't, nothing will change your mind.

It's all here. Engaging exploration, cute visuals, lots of surprises, crazy breakable weapons, shrines, great OST, koroks, creepy enemies, cool towers, funny writing, a nice story and endless gameplay possibilities.

Only now you have some pretty new and impressive things to keep things fresh. Ascend is probably one of my favorite mechanics ever in a game, ultrahand is godsend, endlessly attaching things to your items never gets old and rewinding is pretty useful and creative. I'm not a "puzzle" guy and I thought these new things weren't going to stick the landing with me, but I was definitely wrong. It all works very well.

There are also two new maps. The sky islands and the depths. I absolutely loved everything in the sky, especially how well they were implemented to the story. It's astonishing. The depths were pretty fun and ominous at first, but became annoying and repetitive after a while.

TOTK is definitely remarkable, with plenty of things to catch you off guard, from the story to gameplay. The ending nearly brought me to tears, with some of the best "cinematic" moments and battles I've experienced in this franchise. It is, without a doubt, a good sequel to BOTW. A good one, with few flaws to point at.

Yet, one major feeling slowly crawled inside me on my 180h playthrough.

The sense of novelty kinda vanishes. Don't get me wrong, a game isn't supposed to throw new and shocking things at you at all times! But that overwhelming feeling I had when I played BOTW faded after 80h in. I felt like I was pretty much done with it after experiencing nearly everything new that the game had to offer. But there were MANY other things to do and explore. Felt like I was playing BOTW again and, although I LOVE that game, its replay factor might be its weakest aspect. The story is very shallow as well. Not that the first one was amazing, but it worked. Now it just...doesn't. It hardly even mentions the previous one.

That's really the only thing I have to complain about it. Or the biggest thing, in a way. A few problems from the previous entry are still here (like how they handle the "memories" and the infinite shrine hunting) or how the new "friend abilities" don't hold a candle to the likes of Revali's Gale or Mipha's Grace.

Tears of the Kingdom is a great game and there's A LOT to talk about it. But, for now, I'll just repeat what I said before: if you're like me, and you loved BOTW, pick this one up now. If you didn't, it will not change your mind.

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BadBoyBule

Review BadBoyBule 4/5 · Jul 2, 2023

Tolkuttoman laaja seikkailu

The Legend of Zelda: Tears of the Kindom (eli sormiasäästävämmin TotK) on jatko-osa kenties kaikkien aikojen arvostetuimmalle pelille, Breath of the Wildille (aka BotW). Täytettävät saappaat ovat siis järkyttävän isot, mutta TotK täyttää nämä... ehkä vähän liiankin hyvin.

Pääosin TotK on hyvin samaa tavaraa kuin BotW: paljolti sama maailma, samoja vihuja, aseita ja esineitä sekä monia samoja hahmojakin. Pelissä edelleen …

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The Legend of Zelda: Tears of the Kindom (eli sormiasäästävämmin TotK) on jatko-osa kenties kaikkien aikojen arvostetuimmalle pelille, Breath of the Wildille (aka BotW). Täytettävät saappaat ovat siis järkyttävän isot, mutta TotK täyttää nämä... ehkä vähän liiankin hyvin.

Pääosin TotK on hyvin samaa tavaraa kuin BotW: paljolti sama maailma, samoja vihuja, aseita ja esineitä sekä monia samoja hahmojakin. Pelissä edelleen kuljetaan läpi laajan Hyrulen maan, etsitään pyhättöpuzzleja ja kolutaan isompia teemoitettuja dunkkuja päätarinan avaamiseksi. Merkittävintä TotK:ssä on kuitenkin se, mikä on uutta. TotK sukeltaa täysin jo BotW:n herättämään sandbox-fiilikseen, mutta tuuttaa tämän päälle vielä älyttömästi luovuutta ja pelityylin vapautta antavia mekaniikkoja. Kaksi tärkeintä näistä on Fuse, jolla voi läntätä aseisiin tai kilpiin ties mitä romua eri efektien aikaansaamiseksi, sekä Ultrahand, jonka avulla voi puolestaan kasata ja rakennella lukuisista eri palasista haluamiaan kojeita. Mahdollisuuksia on hervoton määrä, ja kehitystiimi ansaitsee kaiken kiitoksen mekaniikan toteutuksesta. Myös Ascend-kyky, eli minkä tahansa katon läpi "sukeltaminen", on kenttäsuunnittelun kannalta niin hullu idea, että on vakuuttavaa nähdä, miten peli on saatu pysymään täysin kasassa myös tämän kyvyn kanssa.

Uutta on myös seikkailu taivaalla ja maan alla. BotW:ssä pysyttiin tyystin maan kamaralla, mutta TotK:ssä taivaalle on viskaistu oma saaristonsa ja maan alle puolestaan lätkäisty iso, synkkä ja kolkko Depths. Tutkittavaa pinta-alaa pelissä on siis paljon. Aina ei kuitenkaan aivan tunnu, että pinta-ala olisi täysin perusteltua. Esimerkiksi Depths on hyvin toisteista maastoa kauttaaltaan. Muutenkin, montaa pelissä olevaa aktiviteettiä (Korokkien roudaus, mainoskylttien pystytys, shrine-puzzlet) tulee pelin aikana tehtyä niin paljon, että niihin alkaa loppumatkalla kyllästyä. Onneksi kyseessä on paljolti vapaaehtoinen näpräys.

Hieman samaa voi sanoa taisteluista: vapaaehtoista mutta pidemmän päälle puuduttavaa näpräystä. Pelissä on vihollisia ihan joka nurkalla, mutta näiden kurmottaminen ei usein palkitse niin paljoa, että lahtaamisen vaivan jaksaisi nähdä. Helpompi on paeta. Etenkin, kun vihollisten vaikeammat variantit tekevät tolkutonta lämää sinulle mutta loppupelin aseillakin ottavat monen monta osumaa kuollakseen. Poikkeuksen tähän muodostavat bossit, joiden olettaisi olevan vielä sitkeämpiä ja tankkimaisempia, mutta tekevätkin vain vähän vahinkoa ja kaatuvat sutjakkaan. Pientä epäsuhtaa siis.

Tarinan ja tunnelman puolesta TotK ottaa isompaa vaihdetta kuin BotW. Musiikki on eläväisempää ja mieleenpainuvampaa, ja omaan makuuni se istuu myös paljon paremmin kuin BotW:n seesteisempi ote. Välivideoita ja puhuttua dialogia on enemmän, joskin näiden toteutus on välillä heiman pökkelöä. Pelin tarina ylipäätään tuodaan vahvemmin pelaajan nähtäväksi tällä kertaa. Kriittiset tarinan osaset kerrotaan cutsceneillä niin monta kertaa ja niin painottaen, ettei mitään jätetä lopulta pelaajan mielikuvituksen varaan. Hyrulen maastosta löytyvissä "muistoissa" on ihan hyvää tavaraa, mutta näissäkin usein tulee nähneeksi jo muualta implikoitua tai arvattua tavaraa. Onneksi tarina on kuitenkin ihan mielenkiintoinen ja vaiheikkaampi kuin BotW:n vastaava. Ja pelin kliimaksi on erittäin hauskaa katsottavaa ja pelattavaa.

Grafiikkojen ja suorituskyvyn puolesta liikutaan melko samoilla vesillä kuin aiemminkin. Cel shading -graffatyyli istuu peliin moitteettomasti ja peli on kieltämättä kaunis. On hieno nähdä Switchin tuuttaavan tämän laajuusluokan avointa maailmaa vaatimattomilla tehoillaan. Suorituskyvyssä tosin on parannettavaa: framedroppeja tulee pelissä vähän väliä. Pelin laajuudella ja hyvin monipuolisella fysiikkamoottorilla on siis hintansa.

En ole läheskään ainoa, jonka ajatukset ja arviot TotK:stä lähinnä pyörivät sen ympärillä, miten se tekee asioita verrattuna BotW:hen. Pelit ovat loppujenviimeksi niin lähellä toisiaan, niin laadun kuin sisällön puolesta, että vertailematta on vaikea olla. Omat ajatukseni pyörivät tällä hetkellä siinä johtopäätöksessä, että tykkäsin BotW:stä enemmän. Se oli tiiviimpi ja maanläheisempi kokonaisuus sekä tietenkin uutuusarvoltaan paljon päräyttävämpi. TotK on puolestaan vähän kuin buffet, jossa ei voi olla syömättä itseään ähkyyn. Ei tosin käy kieltäminen, etteikö TotK tekisi monia asioita paljon paremmin kuin edeltäjänsä. Ja jos se olisi tullut ensimmäisenä, olisi se hyvin todennäköisesti ykköspallilla.

Joka tapauksessa, Zelda-fanit syövät taas kerran erittäin hyvin ja ravitsevasti.

Muokkaus: Aiemmin väitin, että pelissä on pakko tehdä paljonkin asioita ennen vikaa lopparia. Näin ei ole, vaan homma toimii samaan tyyliin kuin BotW:ssä. Häpeän valtavaa virhettäni ja olen poistanu ristiriitaisen osan arvostelua maailmasta.

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georgeypoorgey

Status georgeypoorgey May 16, 2023

Timawak Shrine is so great. The joyous highs of intelligence. The joyous highs of squeezing furniture through a tight corridor. I think I solved this the way the devs intended but it really felt like I was breaking the game. Wow I loved it.

Kazziodyne

Status Kazziodyne May 16, 2023

Some thoughts after ~10 hours of play:

  • The tutorial felt like a bit of a slog but the game becomes super fun once it lets you go.
  • Didn't think it was possible, but this game makes BotW feel like a proof of concept in the best way possible. There's so much more life to Hyrule, from enemy variety to the …
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Some thoughts after ~10 hours of play:

  • The tutorial felt like a bit of a slog but the game becomes super fun once it lets you go.
  • Didn't think it was possible, but this game makes BotW feel like a proof of concept in the best way possible. There's so much more life to Hyrule, from enemy variety to the sheer diversity of NPCs roaming around and available quest.
  • The underground area is SO, SO good and fun to explore, it's challenging in all the right ways.
  • Currently exploring the NW region, haven't challenged any Temples yet.
  • The main plot has been really engaging.
  • I'm trying to defeat a fire breathing dragon I found randomly on the map that has been kicking my ass. Haven't had any luck yet, lol.
  • The building mechanic feels a bit clunky to be honest. It's been getting slightly better as I get used to it but I wish it was completely optional.
  • I enjoy the weapon fusion mechanic but I wish there was a way to do it from the menu without having to actually drop the materials on the floor to fuse them. It's so annoying having to do that every time. Similar issue with the arrows, I wish the game would let me craft them in bulk instead of having to create each one individually at the time of shooting. In a way it makes the combat feel less streamlined than it was in BotW.
  • Link is super cute. So is Zelda. I love them.
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kingbk83

Status kingbk83 May 15, 2023

The longer I play this, the more I like it. At first I thought it wasn't as good as BOTW, but this might actually be better, believe it or not.

enokizu

Status enokizu May 15, 2023

[insert witty and insightful comment about the zelda game everyone and their mother is playing]

paycheck_stevens

Status paycheck_stevens May 15, 2023

I've started playing only very briefly and never played BOTW since I lent my dad the cartridge upon purchase and he is still playing through... So this may never have been possible but I wanted to ask:

Do I have to go into the plus menu and select hold on any item I want to pull out, or is there …

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I've started playing only very briefly and never played BOTW since I lent my dad the cartridge upon purchase and he is still playing through... So this may never have been possible but I wanted to ask:

Do I have to go into the plus menu and select hold on any item I want to pull out, or is there a way like weapons where I can hold the up arrow and pull out one of the items I select?

Sorry if my question is not clear...

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cwknight

Status cwknight May 15, 2023

I had to restart the whole game because I misunderstood where I was supposed to go during the tutorial and the game let me get deep into snow and save at a point without access to enough materials to leave the snow without dying.

Turns out the game is a lot easier when you don't accidentally sequence break. enter image description here

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I had to restart the whole game because I misunderstood where I was supposed to go during the tutorial and the game let me get deep into snow and save at a point without access to enough materials to leave the snow without dying.

Turns out the game is a lot easier when you don't accidentally sequence break. enter image description here

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peter

Status peter May 15, 2023

Here's my obligatory TOTK post since this is now a Zelda (Zehldu?) fan site. My copy is still in the Amazon packaging because I'm giving it to my son for his birthday this week. He keeps asking me if it's out yet and I just keep saying it will be out when his birthday rolls around this week. That's not …

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Here's my obligatory TOTK post since this is now a Zelda (Zehldu?) fan site. My copy is still in the Amazon packaging because I'm giving it to my son for his birthday this week. He keeps asking me if it's out yet and I just keep saying it will be out when his birthday rolls around this week. That's not lying is it?

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BMO

Status BMO May 14, 2023

Very minor spoilers about an area of the game below.

Being back in Hateno has not disappointed. I count Hateno from BotW as one of my favourite spaces in a video game and I was looking forward to revisiting it. To say the least, it has certainly changed, yet the feeling remains the same and I feel comfort when I’m …

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Very minor spoilers about an area of the game below.

Being back in Hateno has not disappointed. I count Hateno from BotW as one of my favourite spaces in a video game and I was looking forward to revisiting it. To say the least, it has certainly changed, yet the feeling remains the same and I feel comfort when I’m in the village. I’ve spent a bit of time chasing down quests in Hateno instead of following the main storyline and I’m in no rush to leave just yet.

The fact that Nintendo was able to recapture the feeling I experienced from BotW is significant to me. I knew that TotK would never feel exactly like BotW because as essential layer of initial discovery is stripped away. Yet it’s managed to make rediscovery very satisfying. Nintendo has significantly transformed the world while still reassuring me that not all is in upheaval. And they’ve managed to do that with not just locations and story. They’ve done it with the mechanics of the game, reassuring me that while they may introduce changes, weapon fusing, they won’t do away with things I love, like breakable weapons. I think that’s careful balance is going to matter over the long run and play a significant part of whether or not my experience will be memorable.

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Gangreen

Status Gangreen May 14, 2023

(Tagged with spoilers just to be careful but there is nothing about story only some light mechanics)

This game wasn’t doing much with me until I started getting creative and GTA-like. Built a double decker jet car and then attempted to do a drive-by on some Bobokins using bomb fused arrows but proceeded to shoot my own car and blow …

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(Tagged with spoilers just to be careful but there is nothing about story only some light mechanics)

This game wasn’t doing much with me until I started getting creative and GTA-like. Built a double decker jet car and then attempted to do a drive-by on some Bobokins using bomb fused arrows but proceeded to shoot my own car and blow myself up. Good times.

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BMO

Status BMO May 14, 2023

I have a sword fused with a skeleton arm. It’s ridiculously long and won’t stop wiggling. 10/10 game!

BMO

Status BMO May 14, 2023

I’m genuinely surprised by the addition of light Musou elements that call back to Hyrule Warriors.