Main game
3.39 average rating based on 965 ratings
Wow, what a drop in quality. Jesus, it feels like very wrong move they could've took, they took. The graphics were described by my brother as "A bad looking Dreamcast game," and he is 100% correct. The game looks like it was made of Play-Doh, it's hideous. Graphically it looks like an Alpha build, which it actually might be considering how rushed this game was. The level design isn't very memorable and has very bad depth perception, the previous games had depth perception issues, but they weren't this bad. The levels are overall forgettable, with a few exceptions. The controls just don't feel responsive. It feels like Crash is slipping all over the place, and he just feels off. The sound balancing is pretty bad too, some sound effects are way too loud and they drown out the music. Changing the sound effects volume does nothing to alleviate this issue. The framerate is inconsistent and messy, sometimes dropping to single digits. The music is awesome, I will give this game that. My favorite track has to be 'Crunch Time' the final boss theme. Overall this game just feels extremely unpolished and rushed. It could've been great, but the developers rushed …
Wow, what a drop in quality. Jesus, it feels like very wrong move they could've took, they took. The graphics were described by my brother as "A bad looking Dreamcast game," and he is 100% correct. The game looks like it was made of Play-Doh, it's hideous. Graphically it looks like an Alpha build, which it actually might be considering how rushed this game was. The level design isn't very memorable and has very bad depth perception, the previous games had depth perception issues, but they weren't this bad. The levels are overall forgettable, with a few exceptions. The controls just don't feel responsive. It feels like Crash is slipping all over the place, and he just feels off. The sound balancing is pretty bad too, some sound effects are way too loud and they drown out the music. Changing the sound effects volume does nothing to alleviate this issue. The framerate is inconsistent and messy, sometimes dropping to single digits. The music is awesome, I will give this game that. My favorite track has to be 'Crunch Time' the final boss theme. Overall this game just feels extremely unpolished and rushed. It could've been great, but the developers rushed this out the door to meet the holiday season, similar to another PS1 sequel starring a purple dragon. Hmmmm...

This title was the first mainline Crash game not developed by Naughty Dog, and that shift is noticeable. It tries to recreate the magic of the original trilogy, but rarely reaches the same level of polish or creativity. And I say this as a big fan of this franchise, and also somebody that played and replayed the original trilogy countless times already. While it is hard to separate my fan opinion from my pragmatic one, it is safe to say that this game is still a very much enjoyable experience if you like platformers to any extent.
At its core, the game is a very traditional 3D platformer, you run, jump, spin, and smash crates through a series of linear levels, collecting fruits, gems, and relics. Mechanically, it feels familiar in a good way, the controls are responsive enough, and the classic Crash rhythm of trial-and-error platforming is intact. I dare to say that the controls are at its most advanced levels of responsiveness when compared to previous entries. Fans of the original formula will likely feel comfortable right away, you'll face the same challenges such as destroying all the crates, time-trials and special hidden secrets if you dare to …
This title was the first mainline Crash game not developed by Naughty Dog, and that shift is noticeable. It tries to recreate the magic of the original trilogy, but rarely reaches the same level of polish or creativity. And I say this as a big fan of this franchise, and also somebody that played and replayed the original trilogy countless times already. While it is hard to separate my fan opinion from my pragmatic one, it is safe to say that this game is still a very much enjoyable experience if you like platformers to any extent.
At its core, the game is a very traditional 3D platformer, you run, jump, spin, and smash crates through a series of linear levels, collecting fruits, gems, and relics. Mechanically, it feels familiar in a good way, the controls are responsive enough, and the classic Crash rhythm of trial-and-error platforming is intact. I dare to say that the controls are at its most advanced levels of responsiveness when compared to previous entries. Fans of the original formula will likely feel comfortable right away, you'll face the same challenges such as destroying all the crates, time-trials and special hidden secrets if you dare to collect the gems.
And I highly recommend trying to 100% this game since it is really where it shines the most. You need to do some backtracking in order to grab all collectibles, since some of them can only be accesses if you previously collected some of them. Where the game tries to expand is in its variety, there are multiple gameplay styles beyond standard platforming, including vehicle sections with submarines, mechs, and even a ball-rolling mechanic. I appreciate this but I enjoyed the "traditional" levels more than the alternative ones, and you can also play as Coco, which adds a bit of freshness. Unfortunately, this variety is inconsistent, some segments are fun diversions, while others feel underdeveloped.
The biggest issue is that the game doesn’t evolve the series in any meaningful way. For a PlayStation 2 title, the graphics and level design feel surprisingly conservative. While environments are colorful, they lack the detail and charm seen in contemporaries of that era. Camera problems also persist, especially in tighter platforming sections where depth perception becomes tricky, leading to frustrating deaths. And this is only something that stands out due to the fact that, at this point in gaming history, all these elements were mature enough on other similarly well established franchises.
Another weak point is the game’s pacing and difficulty balance. Some levels rely heavily on precision jumps and trial-and-error memorization rather than skillful progression, which can feel punishing rather than rewarding. That said, the game isn’t without charm, the classic humor, quirky animations, and cartoonish personality of the series are still present. Characters like Crash and Neo Cortex retain their appeal, and the soundtrack does a decent job of matching the energetic tone. It is really a no-brainer if you are a fan of the franchise, or if you like platformers in general.
Ultimately, this game is a competent but overly safe sequel. It delivers a nostalgic version of Crash gameplay but fails to push the series forward in a meaningful way. If you’re a fan of the classic trilogy, there’s little to no excuse not to play this, but compared to both its predecessors, and even other platformers of the same era, it feels like a missed opportunity rather than a bold new chapter. Particularly I reached 100% of completion (technically, it is 106% and not 100%). There are also a hidden world with secret levels, which are not as insanely hard as the previous ones, but still worth the effort.
This game is part of my childhood, it's probably the first PS2 game I've ever played and also the first Crash Bandicoot game to dive in. It was a nightmare learning this game when I was young and having absolutely No idea how the old games played. So when discovered something about the game back then, it felt like a treasure hidden in the deep ocean and I found it by myself.
now, looking back recently and playing it along side Warped; well I still enjoy TWOC, but man, how did they manage to screw a perfect simple platformer?
I may have some nostalgia for this game, but how did they manage to make this inferior to a PS1 game is beyond me. despite dealing with the floaty physics and movement, weird level design which I like most of 'em, the non-creative challenge traps, and a terrible useless new power up; How did you manage to screw up the Camera?
It boggles my mind that the most basic element of the crash games like sticking the camera to the back of Crash in a fixated position and follow him is move forward ONLY is screwed up. It didn't need to …
This game is part of my childhood, it's probably the first PS2 game I've ever played and also the first Crash Bandicoot game to dive in. It was a nightmare learning this game when I was young and having absolutely No idea how the old games played. So when discovered something about the game back then, it felt like a treasure hidden in the deep ocean and I found it by myself.
now, looking back recently and playing it along side Warped; well I still enjoy TWOC, but man, how did they manage to screw a perfect simple platformer?
I may have some nostalgia for this game, but how did they manage to make this inferior to a PS1 game is beyond me. despite dealing with the floaty physics and movement, weird level design which I like most of 'em, the non-creative challenge traps, and a terrible useless new power up; How did you manage to screw up the Camera?
It boggles my mind that the most basic element of the crash games like sticking the camera to the back of Crash in a fixated position and follow him is move forward ONLY is screwed up. It didn't need to follow crash on every pixel. It didn't need to feel fancy like an action adventure. It just needed to be handful.
I know it's a rushed game, but it angers me to screw the most basic fundamental while a game like GTA Vice City was made in about the same amount of time.
Btw, the loading screen for this didn't actually bother me.
this is the first game i ever played in my whole life so im legally obligated to give it 5 stars. to commemorate me being 5 years old when i played it. my dad had to beat it for me but i had a good time watching him play it
i tried playing it again a couple years ago and it was still just as hard what the fuck
Historia: 2⭐
Jugabilidad: 2⭐
No se hace pesado: 3⭐