Journey to Silius (1990)

Tokyo Design Center

Family Computer · Nintendo Entertainment System

3.51 from 57 ratings

183 members have it in their collection · 4 playing now · 63 backlogged · 25 wish listed

How long? Main story 1h · 100% 1h (from 4 logged playthroughs)

Journey to Silius, known in Japan as RAF World, is a side-scrolling run and gun video game developed by Tokai Engineering and published by Sunsoft for the Nintendo Entertainment System in 1990. Journey to Silius was originally based on the 1984 film The Terminator, but the licensing rights to the film were lost during development. As a result, the graphics … Read more
Journey to Silius, known in Japan as RAF World, is a side-scrolling run and gun video game developed by Tokai Engineering and published by Sunsoft for the Nintendo Entertainment System in 1990. Journey to Silius was originally based on the 1984 film The Terminator, but the licensing rights to the film were lost during development. As a result, the graphics and storyline were altered to accommodate this change, but remnants of the earlier version still remain in the game. For example, the final boss has a striking resemblance to the titular terminator in the film. Read less
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Release dates

  • Aug 10, 1990 (Full Release) (Japan) Family Computer
  • Sep 1990 (Full Release) (North_America) Nintendo Entertainment System
  • 1991 (Full Release) (Europe) Nintendo Entertainment System

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Rating distribution

5 stars
7
4 stars
20
3 stars
25
2 stars
5
1 star
0
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Community All Reviews Statuses

Rolf

Review Rolf 5/5 · May 27, 2024

Top 10 NES game. It's perfect. Captivating plot, blasting visuals, out-of-this-world heart-pumping OST, fluid controls, it's short but filled with more action and challenge than most games, every enemy is placed like in the best stages of Ninja Gaiden, Castlevania or Mega Man, you need to lab this game and figure out every little situation to master it. Don't listen …

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Top 10 NES game. It's perfect. Captivating plot, blasting visuals, out-of-this-world heart-pumping OST, fluid controls, it's short but filled with more action and challenge than most games, every enemy is placed like in the best stages of Ninja Gaiden, Castlevania or Mega Man, you need to lab this game and figure out every little situation to master it. Don't listen to those saying the game is unforgiving with lives, your character Jay McCray is so durable that you'll rarely die, and there are like five checkpoints in every level.

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fe17

Review fe17 3/5 · Oct 20, 2022

An OK but unimpressive licensed game that isn't licensed after all

(This is the 23rd game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Did you know? Journey to Silius was originally meant to be a Terminator game. As Sunsoft lost the license mid-development, story and graphics were changed. In more recent news, the game was ported over …

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(This is the 23rd game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Did you know? Journey to Silius was originally meant to be a Terminator game. As Sunsoft lost the license mid-development, story and graphics were changed. In more recent news, the game was ported over to Nintendo Switch in 2019 for Switch Online subscribers, in case you're curious.

Journey to Silius is a run & gun video game developed by Sunsoft and released on August 10th, 1990 for the NES. The composor is Naoki Kodaka, and I mention that because he was the composer for a game I reviewed more recently: Batman for the Sega Genesis (I was a big fan of the soundtrack).

Whether the soundtrack is good here too, what the game is even about and whether I liked it I will discuss in more detail below.

STORYTELLING

You play Jay McCray, who is the son of a scientist who was responsible for the development of space colony #428 at a time where emigration to space colonies has become necessary due to overpopulation of the Earth. Jay's father dies during development and leaves behind a floppy disk, where he's recorded a message. He says that terrorists are looking to destroy the colony, so Jay sets out to protect the colony and avenge his dad.

This is where the story begins and the storytelling pretty much ends. From here on out, you find yourself on the space colony and kill terrorists / aliens and once you defeat the final boss, a few-second long cutscene plays before the end credits roll. So if you're here for any sort of story, you'll get a setting that is slightly more detailed than usual but nothing beyond that.

GAMEPLAY

This is another pretty average platformer in just about every way. You use a hand gun to start the game and get up to 6 by the end of it, the most unique being the homing missile. There are 5 stages, each side-by-side platforming stages with a boss at the end. That's a formula that has worked very well at that time but it is really simple, not innovative at all and since the game really doesn't have enough features or a fun enough gameplay loop, it grows stale quickly and the reliance on the same formula is not really justified.

The way the levels are designed (I'll crap on that a bit more later) is just so frustrating because it makes it very, very hard to reliably dodge enemy attacks. There are so many of them that just are at spots that you can't reach, which means you will most of the time just tank the damage and move forward.

I also can't say I got much out of the 6 weapons on offer. Once you knew what to do, the hand gun did just fine, but you only knew what to do after suffering through a part multiple times.

In the end, I did beat the game in about 3 hours, and the formula DOES work in that it offers a little bit of fun next to all the frustration. But it would have been a lot less fun without the great soundtrack on offer, as I describe below.

MUSIC/SOUND/VOICE

No voice acting. Sound design ranged from OK to good, with the weapons sounding satisfying enough. The soundtrack is great, similarly to what the composer managed to do for the Batman Sega Genesis game. Banger after banger almost throughout. Unfortunately all boss fights use the same track and I would have definitely enjoyed more variety there, especially since the track that exists loops pretty quickly and isn't the highlight of the OST.

GRAPHICS/ART DESIGN

The game looks pretty good. It was actually designed with a space colony in mind (plenty of games didn't always stay true to their setting among the games I've played so far). The game makes good use of colors, the enemy design is mostly solid (apart from the bosses) and especially the outside stages allow for some great, detailed background work. Unfortunately, some of the boss fights simply took place with a simple black background, whilst the final one for example showed distant planets, stars and space stations. Not sure why they did that.

ATMOSPHERE

The game does a good job here. The way the levels are designed artistically suit the theme.

CONTENT

The game is on the shorter side - it took me roughly 3 hours to beat it - and there isn't much to it. All levels are pretty much: move side to side, choose one of 6 weapons to fire and do some (not so great) platforming until you get to the boss. No other content to mix it up, no power up items or the like and no real story progression. What does exist is fine but this is a fairly skippable game as far as the history of video games is concerned.

LEVEL/MISSION DESIGN

It's a pretty simple concept as far as the level design goes. A level starts and you have to go through a bunch of enemies, do some platforming and hope you don't die to gravity and then fight a boss. You do that a few times and then you beat the game, but the game is purposely frustrating to make it harder to beat within a rental time, which hopefully leads to the player (or their parents) to buy a copy outright.

The game doesn't shy away from this formula and there just aren't enough features here to justify it being so stale. Also, one of my biggest minor complaints, is that the game requires you to jump down a lot without being able to see what's there. And what's there usually is an enemy, so I very often either would step on them and take damage, or they would shoot a millisecond after I landed and I would take damage from that. It's just bad.

In its whole, level design isn't necessarily bad, it's just bland.

CONCEPT/INNOVATION

There isn't really anything that I can think of that this game did that you didn't see before. Science fiction as a theme for a platformer, based on my experiences so far, were on the rarer side at the time, so there is that. Plus the soundtrack is definitely well above average and if you check the game's wikipedia page, you can read a bit about how the composer did some different stuff there, but other than that, this is a pretty forgettable game.

REPLAYABILITY

The game doesn't even have a high score system as far as I can tell, so the only reason you would want to replay it is for the sake of wanting to play it again. On its own the game doesn't incentivize this however.

PLAYABILITY

The game works well at all times.

OVERALL

"Make an average platformer, hire a great composer, slap the Terminator license on it and boom, you got a great seller. Oh but wait, you can't use the license anymore - Crap! Well then just make it its own world and release it." That's what I feel like the game's development looked like. This game is certainly playable and as I said, average, but I doubt many people remember it fondly for being a classic rather than a nostalgic and fun experience, which is fine if that's the case.

WHAT THEY SAID AT THE TIME

  • Andromeda for GamePro, Issue 16 (Nov 90): "Journey to Silius features great graphics and a dynamite sound track. However, in terms of substance, the game doesn't quite live up to the way it looks."
  • Steve Harris for EGM, Issue 14 (Sep 90): "This game is not going to win any awards for being new or innovative, but Sunsoft does manage to introduce some new twists to the standard action/shooting theme." | Steve agrees with my opinion of 30+ years later as far as innovation goes, but I'd like to know what those "twists" are that the game apparently introduces
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AlfredoSalza

Review AlfredoSalza 3/5 · Jun 29, 2022

The Terminator that wasn't

A game similar to Contra that stands out negatively for having only 3 continues, which means playing the first stages of this rough world multiple times is almost guaranteed. Regarding graphics and sound, both are fine.

Controls become a bit annoying when trying to quickly dodge a shot, resulting in that dreaded "input eating" if you need to change direction …

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A game similar to Contra that stands out negatively for having only 3 continues, which means playing the first stages of this rough world multiple times is almost guaranteed. Regarding graphics and sound, both are fine.

Controls become a bit annoying when trying to quickly dodge a shot, resulting in that dreaded "input eating" if you need to change direction and jump at the same time, as well as when trying to cancel a crouch into a jump.

The game is somewhat generous with ammunition for your weapons, which you can change by pausing the game and accessing the menu. During my time playing I had to switch weapons several times and it became tiring after a while. HP recharges, on the other hand, are scarce and even though your character can take a few hits before dying, I was constantly asking for more of that red energy.

The last stage is quite irritating, in particular an autoscroller-type section that is full of traps that kill you instantly, so I resorted to using savestates to not lose my valuable continues.

In short, while I recommend playing Contra over this game, Silius is still a good alternative.

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