Review Jeslie 3/5 · Dec 14, 2025
Echoing what others have said
I fall in lockstep with other reviewers on this one: it's a creepy, well-written concept that is completely undermined by gameplay weaknesses. I imagine that programming the game for more nuance in response to questions would have been an enormous undertaking, but the precision required to communicate with the game was pretty frustrating.
That said, I really admired the ambiguity …
I fall in lockstep with other reviewers on this one: it's a creepy, well-written concept that is completely undermined by gameplay weaknesses. I imagine that programming the game for more nuance in response to questions would have been an enormous undertaking, but the precision required to communicate with the game was pretty frustrating.
That said, I really admired the ambiguity of the setting and characters, and how the game kept me guessing about the nature of reality and sanity. But (you knew it was coming), I think there were some missed opportunities to sharpen up the tension by addressing a couple of elephants in the room. For example, the player is both the therapist to the characters and the one investigating the murder of their predecessor. That kind of dual relationship is something I could accept in fiction, but I think the game lost some interesting opportunities to explore that, what it means for patient trust, and how that duality impacted the sanity (or lack thereof) of the protagonist and who they work with. Can you help someone get better while also determining if they're guilty of a crime? And when you're the one simultaneously responsible for determining if they're sane or not? I wouldn't expect (or want) the game to answer that definitively, but I think it loses something by not even asking.
Anyway, Madness is an interesting game. I doubt I will pick up the sequel, but it was worth the time I spent to experience this one. 3 out of my customary 4.