Soul Axiom (2014)

Wales Interactive

Linux · Mac · PC (Microsoft Windows) · PlayStation 4 · Wii U · Xbox One

2.30 from 10 ratings

382 members have it in their collection · 266 backlogged · 11 wish listed

How long? · with extras 15h (from 1 logged playthrough)

Explore Soul Axiom’s rich environments and immersive story to unravel the mystery of your life, and your digital afterlife. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved.
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Details

Developers
Wales Interactive
Publishers
Wales Interactive
Genres
Adventure, Indie, Puzzle
Themes
Action, Science fiction
Steam
View on Steam

Release dates

  • Oct 01, 2014 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Oct 03, 2014 (North_America) PC (Microsoft Windows)
  • Jun 07, 2016 (Worldwide) PlayStation 4
  • Jun 08, 2016 (North_America) Xbox One
  • Sep 29, 2016 (Europe) Wii U
  • Sep 29, 2016 (North_America) Wii U

Also available on

Related

Bundled in

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Rating distribution

5 stars
0
4 stars
1
3 stars
3
2 stars
4
1 star
2
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Community All Reviews Statuses

TheGrey

Status TheGrey Apr 16, 2024

A first person exploration puzzle game. It has a cool hub world with tron-like aesthetics, then you go off to individual levels that each have a unique setting. (Jungle, mansion, hospital, science lab, etc.) I love exploring weird places and this has plenty of that. The puzzles are hit and miss. Sometimes I satisfyingly worked through them, other times I …

Read more

A first person exploration puzzle game. It has a cool hub world with tron-like aesthetics, then you go off to individual levels that each have a unique setting. (Jungle, mansion, hospital, science lab, etc.) I love exploring weird places and this has plenty of that. The puzzles are hit and miss. Sometimes I satisfyingly worked through them, other times I had to refer to a walkthrough and thought to myself "How did anyone ever figure that out?"

Read less