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Swords & Souls: Neverseen

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Swords & Souls: Neverseen

Jul 22, 2019

Main game

4.22 average rating based on 23 ratings

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If you've been looking for a combat-focused RPG that balances combat and level grinding with humor and surprises, welcome into the wild Neverseen! A dangerous and untamed island filled with secrets and treasure. Explore, build your home, increase your skills through addictive arcade minigames, and more as you quest through a lighthearted story.
Release Dates
Jul 22, 2019 (Worldwide)
Mac, PC (Microsoft Windows)
Aug 18, 2021 (North_America)
Nintendo Switch
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User Stats
187
In Collection
3
Wish Listed
1
Playing
100
Backlogged
How Long Is Swords & Souls: Neverseen?
Main story: 10.2 hours
Main + extras: 26.9 hours
Total completions: 2
Ferk
Ferk gave May 26, 2026
Ferk gave May 26, 2026
Ferk's review of Swords & Souls: Neverseen

Cue the training montage,there's 5 really good minigames ( 3 out of which you might care the most) that keep increasing your stats to be able to deal with the rpg part of things. The levels themselves are pretty streamlined both in a good and a bad way,with the progression being quite exciting in the first 2 quarters of the game,but then you become either under or very over leveled quite fast. It's better than serviceable but it does get samey

Jevnation
Jevnation gave Apr 13, 2020
Jevnation gave Apr 13, 2020
You grow as how well you train!

I have often enjoyed RPG games that go on the left-field and try something different. I found this game and finished it after a couple of weeks with fresh new experience taken in. You were shipwrecked on an inhabited island and take up the story-based quests to retrieve items or defeat bosses.

You'll get into a number of battles on your way there but come upon different events and dialogues with people you face. As much as the battles can get repetitive, they usually feel brief, the enemies vary nicely and the active combat system engaged me to decide my next move. The skills and level-up system take the cake of the game design, the training camp is like a set of mini-games that requires of your mouse & keyboard skills. It's easy and fun to get into but hard to master.

All in all, they reward you with EXP and stat points to grow your character fitting your style. Other feats in your home town includes building a house for increased experience rate, a tavern + park for your companions and a museum for your collectibles (which also increases your gold income share)! The game walks a fine balance …

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I have often enjoyed RPG games that go on the left-field and try something different. I found this game and finished it after a couple of weeks with fresh new experience taken in. You were shipwrecked on an inhabited island and take up the story-based quests to retrieve items or defeat bosses.

You'll get into a number of battles on your way there but come upon different events and dialogues with people you face. As much as the battles can get repetitive, they usually feel brief, the enemies vary nicely and the active combat system engaged me to decide my next move. The skills and level-up system take the cake of the game design, the training camp is like a set of mini-games that requires of your mouse & keyboard skills. It's easy and fun to get into but hard to master.

All in all, they reward you with EXP and stat points to grow your character fitting your style. Other feats in your home town includes building a house for increased experience rate, a tavern + park for your companions and a museum for your collectibles (which also increases your gold income share)! The game walks a fine balance when it comes to grinding, especially with the training but what bothers me a bit is the character writing. Sure, many of them are quirky and have some charm, although there are a few that come off too obnoxious for my taste.

I still recommend this game for both new and average RPG players, especially for its novelty in training system and progression.

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