Samurai Shodown VI box art

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Samurai Shodown VI

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Samurai Shodown VI

Sep 14, 2005

Main game

3.36 average rating based on 28 ratings

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Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. … More
Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat. Less
Release Dates
Sep 14, 2005 (Worldwide)
Arcade
Jan 26, 2006 (Worldwide)
PlayStation 2
Nov 19, 2014 (Worldwide)
PlayStation 3
Nov 22, 2016 (Worldwide)
PlayStation 4
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User Stats
83
In Collection
25
Wish Listed
3
Playing
29
Backlogged
How Long Is Samurai Shodown VI?
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