Rygar box art

See more on IGDB

Rygar

Remove Ads with Grouvee Gold

Rygar

May 1, 1986

Main game

2.95 average rating based on 21 ratings

5
1
4
3
3
12
2
4
1
1
An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...
Release Dates
May 1986 (Japan)
Arcade
1987 (Europe)
Amstrad CPC, Commodore C64/128/MAX, ZX Spectrum
Mar 25, 1988 (Japan)
Sega Master System/Mark III
1990 (North_America)
Atari Lynx
Remove Ads with Grouvee Gold
User Stats
78
In Collection
14
Wish Listed
2
Playing
24
Backlogged
How Long Is Rygar?
Main story: 1.2 hours
Total completions: 2
Related Content
scoopings
scoopings gave Sep 11, 2023
scoopings gave Sep 11, 2023
Gorgeous, Classic Arcade Game With A Great Feel, But Some Gameplay Faults
This review is for the Arcade version

Look: 8/10 I like the minimap at the bottom, tho I didn't really use it at all it's a cute touch and reminded me of a favorite arcade game, Moon Patrol. Some really great water and rock backgrounds, great statues between levels, and some cool sprites for enemies and the character tho not striking in that aspect. I did love the weapon tho!

Sound: 8/10 Great bassline. Could do without the "rah! rah! rah!" vocal sound effects tho :-p

Play: 7/10 I love bouncing off enemies! Such a good addition instead of just having you die when you do that! It took a bit getting used to the controls and mechanics, and the collision masks are super sloppy for an arcade game (and since it's an arcade game, I assume they were intentional, just sloppy in the sense of it doesn't match the enemy sprites). Like always with arcade games, super responsive controls which makes the game more fun cuz of those last second dodges and turn-and-kills. The attack function in this is so well-done and makes the game so fun, being able to whack through things. I went through much of the game not entirely sure what power-ups I …

Read More

Look: 8/10 I like the minimap at the bottom, tho I didn't really use it at all it's a cute touch and reminded me of a favorite arcade game, Moon Patrol. Some really great water and rock backgrounds, great statues between levels, and some cool sprites for enemies and the character tho not striking in that aspect. I did love the weapon tho!

Sound: 8/10 Great bassline. Could do without the "rah! rah! rah!" vocal sound effects tho :-p

Play: 7/10 I love bouncing off enemies! Such a good addition instead of just having you die when you do that! It took a bit getting used to the controls and mechanics, and the collision masks are super sloppy for an arcade game (and since it's an arcade game, I assume they were intentional, just sloppy in the sense of it doesn't match the enemy sprites). Like always with arcade games, super responsive controls which makes the game more fun cuz of those last second dodges and turn-and-kills. The attack function in this is so well-done and makes the game so fun, being able to whack through things. I went through much of the game not entirely sure what power-ups I was collecting if any... I see the UI at the bottom and tried to do some research online, but it's often better to learn arcade game mechanics through experience anyway.

It was in Round 3 that I learned you press Up and Attack for a good round-your-body attack. It was also in Round 3 that I got my first power-up that shows up at the bottom. It seemed it elongated my attack? Nice. Imo the shoot-up power-up seemed to worsen the hit-all-around-you attack.

It's nice that you can hit through obstacles/blocks/walls to hit enemies ahead (which took me a bit to notice because, uh, that's completely illogical) but it also felt sloppy to have that. On my 3rd play session I confirmed the platforming elements is outright clunky, odd for an arcade game, tho I wonder if it's to replicate the Ghosts n Goblins limitations on character control (which is such an awful game mechanic).

Feel: 8/10 I expected a boss at the end of Round 1 but I suppose not. So there's 27 Rounds till the final boss?! Ah! That's long! But Round 1 went quick--will the rest be that way? And indeed, the next day, Rounds 2-4 flew by. I was sad the great bassline music shifted. And the sloppy collision masks were getting a bit more ridiculous, like cmon I clearly jumped on or ran into some of these enemies but I went through them cuz they were spawning or I was at their very edge. It's fine tho. The platforming parts weren't great either but wow, even during the annoying waterfall platforming part--the background and colors were great... and during the annoying fights during Round 04, that amazing sunset background!! enter image description here

Even tho the great bassline music had ended, the sound effects continued to be great, especially the critters coming up from the ground. Oh, and this background! enter image description here

That being said, for an arcade game, the platforming parts are alarmingly frustrating. Your character does such an odd jump. I know it's a quirk I just have to get used to but wasn't in love with it, and expect more from arcade games. Indeed, that would describe a lot about the game--but the cool setting, great Look, and good Sound make me keep pushing on.

Attachment: 7/10 As always, I love an action game where you can shoot away enemy projectiles (Which seemed true for all? most? enemy projectiles here) and you can jump on enemies (you don't kill them with that but you bounce off them which can be useful in multiples ways... they may be briefly stunned too it's hard to tell). (Wow, you can even jump off the enemy projectiles--a combination of the two things I love lol... tho the slightly sloppy collision masks make that a bit inconsistent in practice) I'd say the worst parts about this are the Ghosts n Goblins style influences like with enemies swooping suddenly and your clunky controls (only clunky insofar as this is an arcade game, compared to its contemporary console and microcomputer games, it's definitely not clunky). . Oh and the enemy sprites remind me of Ghosts n Goblins too, which I was not a fan of heh. I preferred the martial arts style statues; epic backgrounds; and heroic adventure arcade game colors.

Welp, got to Round 18 on my 2nd night of playing.

On the 3rd night of playing, I had to laugh at some of the ridiculous collision masks. Like cmon, the knights that are on top of the rhinos... they can't be hit with a weapon?... makes sense. But you can jump on them and one hit KO the whole duo. Got it. By Round 21, I was just savescumming left and right. They kept taking more and more of the Ghosts N Goblins vibe unfortunately. As I got to Round 27, I was glad to be done. I'd say best parts were when you'd have a fun series of bouncing off enemies (Especially once have the power-up to kill from jumping on em) and when you'd hit toward one enemy and incidentally hit a bunch.

Bahaha thank goodness I had savestated right before cuz the final boss just jumped on me instantly when I came in. I love the sounds for the final boss and the song! It's super goofy and absurd but I love it. I also love that as I'm typing this I found a spot where he just keeps jumping over you left and right and can't hit you with the sound and sound effects happening :-p but time to finish him! Lol! He went down in one hit when facing me smh (like the mini boss enemy things that jump toward you just hit them in that seeming weak spot in the shins. Ooooo, and great hiscore music. enter image description here

Completion: Main Story, Score 1,235,230 (but only thanks to savestates) Playtime: ~1h 20m

Read Less