Review anarchistica 4/5 · Dec 12, 2022
XCom with... snooker?
Playtime: 14h55m (campaign completed on Easy)
Intro
Fort Triumph is a turn-based strategy game with combat very similar to XCom and a land map with cities and enemies like in HOMM. Your parties travel the land fighting enemies for loot, while you play through the story and upgrade your cities/heroes.
What makes Fort Triumph unique is the heavy focus on …
Playtime: 14h55m (campaign completed on Easy)
Intro
Fort Triumph is a turn-based strategy game with combat very similar to XCom and a land map with cities and enemies like in HOMM. Your parties travel the land fighting enemies for loot, while you play through the story and upgrade your cities/heroes.
What makes Fort Triumph unique is the heavy focus on using abilities to move objects and units. You can use this to knock trees/rocks down onto enemies, stun them through collisions, dragging them out of cover, knock them off ledges or trigger attacks of opportunity.
The Good
- The physics-based abilities are a ton of fun and allow for some really clever tricks. I wish more games had this.
- The dialogues are quite funny, especially the mages obsession with research.
- The story has some solid twists.
- Easy difficulty option.
- You can auto-win very easy battles.
- Items can freely be moved between parties.
- No inventory limit (looking at you, Dragon Age Origins).
- No time limit (looking at you, HOMM3 campaign).
- No wiki-ing required (looking at you, AOW3).
The Bad
- The game shows multiple other map and race options at the start of the campaign, but none of these work. I guess it was abandoned?
- Only four classes and most other playable races are just reskins.
- No wiki or other outside information available (i only had 2-3 questions, but still).
- The game sometimes resets the video resolution at the start of battles.
- Recruitable heroes too often have negative abilities.
Conclusion
Based on the graphical style and the Steam reviews i expected this to be mediocre, but it's actually really solid. The combat is just so much fun. Park melee units next to an enemy, then use a knockback arrow, whirlwind spell or kick to move them to trigger attacks of opportunity. Use spells to bundle up units then launch a fireball. Drag an enemy out of cover with a grappling arrow, then launch them back into allies or walls.
One time i couldn't see an enemy in cover behind a tree, so i used a knockback arrow to knock a rock into the tree, making it fall on the enemy. It really is like a billiards game sometimes. I never had this much fun with the combat in XCom.
If you like small-scale turn-based battles and knocking things into other things, do yourself a favour and give Fort Triumph a try.