Syd of Valis (1992)

I.S.C.

Remake of Valis II

Sega Mega Drive/Genesis

2.00 from 2 ratings

21 members have it in their collection · 2 playing now · 8 backlogged · 5 wish listed

Yuko Ahso looks like an ordinary grammar school student, but she is actually the Valis Warrior. "I defeated King Rogles of the Dark World with the Valis sword which was given to me by Queen Valia, but my friend Reiko died in the process" Yuko went home by train after that terrible fight. She didn’t have the slightest idea that … Read more
Yuko Ahso looks like an ordinary grammar school student, but she is actually the Valis Warrior. "I defeated King Rogles of the Dark World with the Valis sword which was given to me by Queen Valia, but my friend Reiko died in the process" Yuko went home by train after that terrible fight. She didn’t have the slightest idea that she would be summoned to fight again. "Yuko..." said a familiar voice. “Reiko," said Yuko, "is that you? But I thought you..." Reiko quickly admonished, “Go and see Queen Valia, Yuko. Emperor Megas has threatened Dream World and our friend Vecanti. When Yuko was told of Vecanti’s great danger, a burning desire moved Yuko to action. She has risen to crush Megas’ ambition! Read less
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Details

Developers
I.S.C.
Publishers
Renovation Products, Shin-Nihon Laser Soft Co., Ltd.
Genres
Platform
Themes
Action
Series
Valis

Release dates

  • Feb 14, 1992 (Full Release) (Japan) Sega Mega Drive/Genesis
  • Apr 1992 (Full Release) (North_America) Sega Mega Drive/Genesis

Related

Bundled in

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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
0
1 star
1
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Community All Reviews Statuses

NotRegret

Status NotRegret May 16, 2018

Legimtiamtly the worst side scroller ever made outside of Cheetah Men and indie games.

You are always right near the edge of the screen. The only way to not constantly take damage from scrolling enemies ontop of you is to inch the screen. Hit boxes are too massive and enemies are too unpredictable for anything other than trading blows or …

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Legimtiamtly the worst side scroller ever made outside of Cheetah Men and indie games.

You are always right near the edge of the screen. The only way to not constantly take damage from scrolling enemies ontop of you is to inch the screen. Hit boxes are too massive and enemies are too unpredictable for anything other than trading blows or screen-inching techniques. Eventually you get a movement speed upgrade at which point trying to do anything without bumping into enemies becomes a comedy. You'll actually take more from trying to avoid enemies than you will from simply button-mashing. To offset this the designers just gave you a stupidly high life pool and health recovery after every boss so you can trade blows effectivily.

The character design, like all other Valis games, is at least fun to look at. The series was never good. It's always had terrible stage design and inadqueate controls but this makes all the others look good by comparasion.

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