Tomb Raider (2013)

Crystal Dynamics

Android · Linux · Mac · PC (Microsoft Windows) · PlayStation 3 · Xbox 360 · iOS

3.94 from 11046 ratings

23509 members have it in their collection · 705 playing now · 5459 backlogged · 1621 wish listed

How long? Main story 17h · with extras 19h · 100% 27h (from 200 logged playthroughs)

Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.

Release dates

  • Mar 04, 2013 (Full Release) (North_America) Linux
  • Mar 04, 2013 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Mar 05, 2013 (Full Release) (Worldwide) PlayStation 3, Xbox 360
  • Mar 06, 2013 (Full Release) (Asia) PlayStation 3
  • Apr 25, 2013 (Full Release) (Japan) PlayStation 3, Xbox 360
  • Jan 23, 2014 (Full Release) (Worldwide) Mac
  • Apr 27, 2016 (Full Release) (Worldwide) Linux
  • Feb 12, 2026 (Full Release) (Worldwide) Android, iOS

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Rating distribution

5 stars
2914
4 stars
5084
3 stars
2546
2 stars
429
1 star
73

Community All Reviews Statuses

Millomillion

Review Millomillion 4/5 · Jan 10, 2026

Pretty Good 👍

First survivor trilogy game, I picked up the whole trilogy since it was on sale and because I wanna play the new Tomb Raider game coming this year. For what it was, it was surprisingly good.

The main thing is that its a constant high-action game with big explosions and stuff, interrupted by occasional cutscenes and puzzles. The gunplay is …

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First survivor trilogy game, I picked up the whole trilogy since it was on sale and because I wanna play the new Tomb Raider game coming this year. For what it was, it was surprisingly good.

The main thing is that its a constant high-action game with big explosions and stuff, interrupted by occasional cutscenes and puzzles. The gunplay is relatively simple but satisfying and with the 4 different weapons (not counting gun add-ons) you get, it doesn't really get boring. The environments are pretty cool and diverse considering it takes place on one island and there's a layer of revisiting to get collectibles and lore books.

The weakest part is the story since its so shallow but I don't blame them since it's mainly about Lara learning to be a 'survivor' n stuff.

But overall, it's a pretty cool experience and I hope the other games will be as good or better since ive heard some things :/

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Krauzer

Review Krauzer 4/5 · Aug 1, 2025

This Tomb Raider reboot is a gritty reboot of the classic franchise that successfully reimagines Lara Croft’s origin story. The game blends cinematic storytelling with solid third-person action, puzzle-solving, and exploration. So pretty much nothing new to the formula of these kinds of games, or for the franchise in general, though it really shines when it comes to it's execution. …

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This Tomb Raider reboot is a gritty reboot of the classic franchise that successfully reimagines Lara Croft’s origin story. The game blends cinematic storytelling with solid third-person action, puzzle-solving, and exploration. So pretty much nothing new to the formula of these kinds of games, or for the franchise in general, though it really shines when it comes to it's execution. Lara's transformation from a vulnerable survivor to a hardened adventurer feels believable and emotionally engaging.

This gives a more mature and realistic tone to the series, compared to the more quirky and "action-hero"-like tone of the previous games. The island setting is atmospheric and beautifully realized, while the combat and traversal mechanics are tight and satisfying. Though it leans heavily into action, sometimes at the expense of classic tomb-raiding, it delivers a thrilling, modern adventure that revitalized the series. This title also implements stealth, a first for the series and a trend at the time, not much to comment on this, but it is a decent enough stealth system that serves the plot more than the gameplay.

One of the game’s most notable achievements is its sense of pacing and environmental design. The island is not just a backdrop but an active, oppressive character in its own right, with howling winds, treacherous cliffs, and decaying structures that tell a silent history. The pacing expertly oscillates between intense, on-rails combat sequences and quieter moments of exploration and reflection, often within the optional challenge tombs. These hidden puzzles, while disappointingly brief, offer a rewarding nod to the franchise’s roots and provide a welcome respite from the narrative’s relentless forward thrust.

However, the experience is not without its concessions to the era’s design trends, the campaign is highly linear and guided, with a pervasive use of visual cues like white-painted climbable rocks that can occasionally break immersion. The upgrade and crafting systems, while providing a tangible sense of progression, feel somewhat obligatory in the genre landscape of the era of its release. Furthermore, the much-touted survival aspect is largely superficial, never presenting a true struggle for resources. Overall, this title ultimately succeeds by wrapping its familiar mechanics in a compelling character journey and a consistently thrilling, visually spectacular presentation.

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lili_dimittrova

Review lili_dimittrova 3/5 · Jan 25, 2025

Good start

3.5/5

Pretty fun. Played it through faster than I thought I would. Tried it normal since I hadn't played anything in years, but maybe I should go for hard next time.

A decent start to a trilogy, though I would've liked a little more backstory of the characters and their relationships with Lara. The deaths didn't hit as much as …

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3.5/5

Pretty fun. Played it through faster than I thought I would. Tried it normal since I hadn't played anything in years, but maybe I should go for hard next time.

A decent start to a trilogy, though I would've liked a little more backstory of the characters and their relationships with Lara. The deaths didn't hit as much as they could've if we'd seen more than 30 seconds of each of them before that. Whitman's arc was quite predictable, down to the scene where they chop him up. Saw that a mile away. The characters didn't really carry any depth, pretty stereotypical and one-deminsional.

Some adventure parts (Sam - vessel) would also be easy to guess for most, but it was still a moderately captivating legend to follow.

Lastly, Sam and Lara were giving ao3 #slowburn #friendstolovers undertones in some moments.

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alexiiis2

Review alexiiis2 3/5 · Jun 22, 2024

A little disappointing...

Don't misunderstand my statement. The game is good and well done and I really enjoyed playing it, but ... I've found the plot in general a bit disconcerting. It could have been done better and could have been filled with much more details about the whole island's and islander's lore (it is sort of told through the collectibles you can …

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Don't misunderstand my statement. The game is good and well done and I really enjoyed playing it, but ... I've found the plot in general a bit disconcerting. It could have been done better and could have been filled with much more details about the whole island's and islander's lore (it is sort of told through the collectibles you can get around the map but some of them are easily missable). Another bad side of this game is the difficulty, which is ridiculous (never died here, even at the final boss I always stood up). However, really fun to play. Highly recommend.

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CorporateClone

Review CorporateClone 5/5 · Jun 12, 2024

I Took an Arrow to the Knee, but That Didn't Stop the Adventuring

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I've played some of the old Tomb Raider titles and they were amazing titles when they were released on the original Playstation, but they do not stand up to the test of time. Not only that but there is the obvious objectification issue that is up front and in your face throughout the earlier games. Lara is a strong, capable …

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I've played some of the old Tomb Raider titles and they were amazing titles when they were released on the original Playstation, but they do not stand up to the test of time. Not only that but there is the obvious objectification issue that is up front and in your face throughout the earlier games. Lara is a strong, capable woman, and this reboot (both technically and anatomically) was long overdue.

I played this game when it was originally released in 2013 and did a revisit more recently in 2019 in preparation to play the sequels. However, I didn't start playing RotTR until this year, and inspired by returning to the world of Ms. Croft, I decided to write this long overdue review.

The Good

  • Graphically, this game was beautiful in 2013 and even now, maintains a high level of polish, even if the graphics are slightly dated as an eleven-year-old game.
  • The set pieces in this game were amazing. The maps were unique and provided interesting challenges. Special mentions for the WW2 plane, the Radio tower, and the River of blood. Everything felt fresh to the very end.
  • Tomb Raider is a top-notch platformer. Everything from frantic dashes through crumbling scenery, epic slides to escaping a crashing plane and timed jumps that either saw Lara saved or plummet to her death.
  • Combat in this game was fantastic. I don't think I've ever played another game with such fantastic Bow mechanics. Killing enemies with silent shots, using the rope and other tools to solve puzzles, etc. The Bow was a constant companion and a joy to use throughout the game.
  • One side note: I used a controller with this title. The controls were tight and responsive. I do not know about keyboard and mouse.

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The Bad

  • Honestly, gameplay-wise, there isn't anything worth mentioning. The game is fun and engaging. The mechanics were solid.
  • One slightly offputting item was the way the voice actor chose to sound when Lara was injured. It sounded fake and out of place to me, but I'm nitpicking here.
  • This game is not for the truly faint of heart. If you don't like gore or seeing the hero of the story injured, this is not the game for you. Cuts, bruises, lacerations, and injuries abound. Lara is bruised and bloodied during this adventure. If you fail, Lara dies in some horrific ways.

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The Verdict

Honestly, there isn't much to complain about and a lot to love about this Tomb Raider reboot. The voice acting, the story, the combat, puzzles, crafting, and world immersion. It's all great. If you like adventure games or platforming titles, I would highly recommend this game. Lara is a believable hero and everything from the first scene to the roll of the credits is a fast-paced, action-packed adventure that will hopefully keep you engaged as much as it did me.

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LittleLordRusty

Review LittleLordRusty 3/5 · Sep 18, 2023

If the thought of a young woman undergoing horrific mental and physical abuse gets you off, this might be the game for you. It’s a shame that this Tomb Raider reboot, which deals with Lara’s origins, fails to develop the character in any real way. She often comes across as little more than a reactionary, heavily armed punching bag. You …

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If the thought of a young woman undergoing horrific mental and physical abuse gets you off, this might be the game for you. It’s a shame that this Tomb Raider reboot, which deals with Lara’s origins, fails to develop the character in any real way. She often comes across as little more than a reactionary, heavily armed punching bag. You could say her iconic top undergoes more character development than she does.

All that being said this is still a solid game, with decent 3rd person combat and platforming. The addition of a bow also adds a stealthy approach to gameplay. It could do with a little more Tomb Raiding and less Ludo narrative dissonance, but I’d definitely recommend it.

7/10

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IainStreams

Review IainStreams 3/5 · Feb 13, 2023

Fun game, liked the story

The camera angles and controls had me a little frustrated at certain points but I did enjoy the story and game overall and looking forward to having a go at rest. The controls/camera did affect my enjoyment during some key combat moments but I got over it.

HitchensRIP

Review HitchensRIP 4/5 · Jan 8, 2022

Great Game that holds up perfectly

Somehow missed this trioligy back in the day and recently picked it up for free on Epic Games

I would have enjoyed the Tombs puzzles being more difficult, but overall a fantastic game, especially considering it's 2013. Holds up perfectly.

GamersCrossing

Review GamersCrossing 4/5 · Dec 12, 2021

Decent reboot

For almost a decade from the 2003 to 2013, tomb raider was a game whose best days were behind it. It always seemed like it was unable to keep up with the times. The creators of the game probably chose to remain insulated from the trends influencing the industry. Legend, Anniversary and Underworld were just old wine in a new …

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For almost a decade from the 2003 to 2013, tomb raider was a game whose best days were behind it. It always seemed like it was unable to keep up with the times. The creators of the game probably chose to remain insulated from the trends influencing the industry. Legend, Anniversary and Underworld were just old wine in a new bottle.

All of that changes with this game. It is by no means a trend setter yet but significant changes have been made to the gameplay and narration style. The most noticeable improvement can be seen in gun play. The rigid and repetitive gun play of its predecessors gives way to an excellent combat system that is natural, swift and fluidic.

The game gets off to a promising start with some cut scenes briefly recreating the mood of some previous games in the series, but it tapers off in the middle part with some poorly written scenes and lack of overall cohesion of various gameplay elements.

The difficult and tricky puzzles that slowed down players' progress in its predecessors are made part of optional tombs. I felt these tombs were more successful in recreating the mood and atmosphere of the older games. The rewards for these optional tombs should have been more significant than just simple maps.

The game ends with a thrilling action packed finale.

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Titanium6015

Review Titanium6015 4/5 · Sep 19, 2021

Tomb Raider: A must play for action game fans

Tomb Raider was a breath of fresh air. It was refreshing to play a character and have her grow throughout the game in an age where you're either making your own character or dragged into grinding loot.

I beat it on hard; your experience will be different depending on what difficulty you played on.

Lara Croft is young and inexperienced …

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Tomb Raider was a breath of fresh air. It was refreshing to play a character and have her grow throughout the game in an age where you're either making your own character or dragged into grinding loot.

I beat it on hard; your experience will be different depending on what difficulty you played on.

Lara Croft is young and inexperienced in this game, making it the perfect way to kick-start a trilogy. Her team is heading to an island, and things quickly get out of hand. I am not going to dive too far into the story with this review. enter image description here

Throughout the game, you will witness Lara go through a wave of emotions, especially when she kills a human for the first time. Her experience on the island is incredibly daunting because her team is entirely useless. The biggest letdown is how bad her supporting cast can be if they go off to do anything; they either get hurt or die.

Damage felt inconsistent across all the weapons in the game. Headshots always killed, but the shotgun felt like it was shooting pebbles. The pistol is a reliable weapon, but only when landing headshots. On hard mode, enemies soak bullets from all of the weapons. I found it took at least four arrows to get them down or kill them outright. I liked the combat upgrades but felt it was weird to lock a melee attack behind an upgrade: I assume this was done to demonstrate how Lara must learn over time. Melee combat is disappointing. There are moments when combat shines, when you land a perfect dodge and come in for an instant kill, for example.

Traversal and exploration are where this game shines. Using rope and zip lines feels fantastic, and there are little moments where Lara has to outrun bullets or glide through trees; those little moments make the game feel alive. Stealth is so much fun. Watching the enemies move around before coming in for a stealth kill feels rewarding. Each tomb is fun in its own way and gives you insight into the world around Lara.

I sincerely appreciate that the story begins and ends. When you're finished, it’s clear there will be another game; however, everything you do on the island is wrapped up: I like that it doesn't lead right into the next game. It felt like Lara was given a chance to breathe and gather herself before being tossed into the next adventure.

Tomb Raider is a fun game; you're in for a challenge if you play on hard. Laras’ growth throughout the game is a real treat. Despite only having two good side cast members, each death did feel important, and one of them was highly satisfying. If you're looking for an action-adventure game with character development and puzzles, this is the game for you.

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Shinjitsu

Review Shinjitsu 4/5 · Jun 5, 2021

Fantastic Way To Start A Triology

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Tomb Raider: Definitive Edition was a perfect introduction to a new version of Lara Croft. Despite some of the excessive unrealistic set-pieces, and crazy Vodo magic. TR:DE gave us a realistic approach to how miserable and chaotic this world is. Your not superman, the crazy and unfortunate actions that you take will take a toll on your body. TR:DE did …

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Tomb Raider: Definitive Edition was a perfect introduction to a new version of Lara Croft. Despite some of the excessive unrealistic set-pieces, and crazy Vodo magic. TR:DE gave us a realistic approach to how miserable and chaotic this world is. Your not superman, the crazy and unfortunate actions that you take will take a toll on your body. TR:DE did a fantastic job showing your battle scars throughout your journey on the Island. Also, the game has a realistic approach to life, which is your never safe from death, your innocence will never stay forever, and your gonna face betrayal due to fame and fortunes.

TR:DE might not have the best cast to win awards, but they do have something that most popular games don't have. Which is a strong but ruff bond of a family. Which made things easy for us to fall for these characters. "Except for one tho, f*** Reyes. Man she was annoying".

TR:DE introduced a simple weapon system. It's nothing groundbreaking, but it felt appropriate with the game setting. But the game did give us silencers to use for our weapons. That's something that most games don't give. Major upvotes on that department.

For a game that came out in 2013, it doesn't feel outdated. The animation feels fresh, the dark harsh environments feel alive, the weather system feels natural, and the defender's armor of the island has a beautiful design.

As for the downsides. The game feels like it drags a bit in the middle portion of the story. This game could easily cut off 1-2 hours. And the epilogue feels a bit too short, it would have been nice if they extend it for a couple of more minutes.

Despite those flaws TR:DE is a fantastic game! If you love Uncharted, you will love this game.

Final Verdict

 4.5 / 5

***Side Note

"Someone wrote a review mentioning that this game is torture porn. I want to be clear with you, this is not torture porn. Square Enix introduced us to the harsh reality of life. You are not invincible, you're going to get hurt and face dire situations that will reflect upon your humanity. This is the closest you will get to a realistic survival action-adventure game."

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floridavice991

Review floridavice991 1/5 · Jun 19, 2019

This is not a game

This is not a game. This is a torture porn where the main character gets tortured 100 different ways throughout hours and that's pretty much all there is to it. Whoever made this game needs to receive some serious psychological treatment before they should be allowed to be near humans. There is really no fun or point in watching your …

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This is not a game. This is a torture porn where the main character gets tortured 100 different ways throughout hours and that's pretty much all there is to it. Whoever made this game needs to receive some serious psychological treatment before they should be allowed to be near humans. There is really no fun or point in watching your main character get tortured over and over, again and again, in different forms, shapes and ways when there is nothing else to the game offers really.

There is no real story, no character development, no surprises or twists, just your main character getting captured and tortured in 100 different ways.

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Zubera

Review Zubera 3/5 · Jun 8, 2019

Lit on the Spot - Review: Tomb Raider and Ludonarrative Dissonance

One of the most important elements of a video game to be evaluated is its consistency. In other words, it is essential to observe how its various elements connect: whether they complement each other, expanding the game’s core idea, or whether they contradict each other, diminishing their potential. There is even a fancy term to pinpoint this problem in videogames, …

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One of the most important elements of a video game to be evaluated is its consistency. In other words, it is essential to observe how its various elements connect: whether they complement each other, expanding the game’s core idea, or whether they contradict each other, diminishing their potential. There is even a fancy term to pinpoint this problem in videogames, especially when it’s the story and the gameplay that are fighting each other: it’s called “ludonarrative dissonance”. Tomb Raider, the reboot of the franchise released by Square Enix in 2013, fails precisely in this aspect. Its story may be mature and its gameplay may be functional, but both are often in conflict, prompting the player to reflect on whether the development team really shared the same view on the final product.

In the story, Lara Croft is an inexperienced archaeologist who sets out on an expedition to find traces of a lost civilization called the Yamatai. After a terrible storm, however, her ship gets stranded on a mysterious island and Lara does not take long to understand that it will be quite complicated to escape from that dangerous place.

At the beginning of Tomb Raider is evident the attempt to differentiate the game from its direct competitor, the Uncharted series. Lara Croft is scared and wounded, trapped in a sack, hanging upside down. When she manages to get free, she falls on top of a thin metal tube that pierces his belly. She is a heroine who hurts herself, who bleeds and cries. Unlike Nathan Drake, the protagonist of Uncharted, who always manages to perform his stunts mostly unscathed, she deeply suffers the consequences of her more daring actions, like rolling downhill. The pain here is highlighted.

There is, at the outset, an emphasis on survival and on the realism of Lara’s actions. One of her first missions is to hunt a deer to eat and Lara is even seen shaking near a campfire at night. When the protagonist is crossing a log – that works as a bridge –, the log resists the temptation to break only to cause a peak of tension, which would be unusual in an Uncharted game.

Various elements of Tomb Raider follow this realistic guideline, producing a heavy and suffocating atmosphere. When the island’s sinister inhabitants capture Lara’s crew, for instance, she can hear the shouting from afar and the sound of shots silencing them. Heavy rain floods abandoned structures and blurred red messages in the corners of the walls saying “It is impossible to escape” are very effective in keeping the player on alert.

One of the most shocking moments of the game is one in which, about to be raped, Lara kills a man for the first time: she is terrified by what has just happened, clearly in shock. But, when she’s questioned by her mentor, Lara explains that it was not the killing that she found scary, but how easy the deed was for her.

Tomb Raider’s story, as the message before the end credits exposes unnecessarily, is one of survival. The protagonist is forced to commit horrible acts to save her own life and escape the island with her friends. The purpose of the villain – the sinister leader of the island’s inhabitants – is to delimit the line that marks how far survival is still moral and correct: he personifies one of the extremes, but questions if Lara is not actually much closer to him than to the role of a heroine.

The story is well-developed overall, although some of its scenes feel too artificial. The first encounter between Lara and a stranger on the island, for example, is the worst offender, as Lara, in addition to acting like everything is normal, falls easily asleep with this male stranger lurking next to her, as if there was no danger in that.

Despite these scenes, the main problem of this Tomb Raider is the incompatibility of its core ideas with its gameplay. At the beginning of the game, the protagonist apologizes to the deer she kills to survive. The developers, nonetheless, encourage players to shoot animals at all times, rewarding them with experience points. Lara is emotionally shaken by her first murder, but by killing and looting two hundred men the player unlocks an achievement.

The player’s actions and the personality of the protagonist are in constant conflict. Lara may even state that it was “easy” to kill her first victim, but eliminating thirty well-armed men now and again is certainly not something she would celebrate or even be able to do.

In addition, the realism so sought by the story is also lost with the incompatibility between the wounds Lara suffers and the miraculous maneuvers she performs. Lara gets cut and pierced by metal objects, falls from great heights, rolls several hills down, but still remains able to climb mountains and defeat enemy squadrons without batting an eye. There is only in a moment, during the whole adventure, that the player is prevented from moving normally due to a wound in the character. However, until that scene the protagonist had already suffered much worse injuries – and some of those should have even been fatal. In other words, the writers may have tried, but in the end, Lara Croft turns out to be as immortal as Nathan Drake. The realism so sought by the narrative is wasted by the gameplay.

Now, analyzing the mechanics of the game in isolation, they do not present many flaws or novelties. Tomb Raider is a typical third person shooter: just move from one cover to the next and shoot anyone who is shooting back. It is possible to kill silently, using stealth or a bow and arrow, and any failure in stealth is punished by more enemies appearing on the stage.

The level design, in turn, invites a bit of exploration, being intricate and guarding innumerable secrets. The exploration is structured around Lara’s equipment, which opens new paths when obtained: ropes allow reaching distant places, for example, while shotguns can destroy wooden obstacles. Basic Metroid design, sure, but done mostly right. The new equipment, for instance, comes naturally in the narrative, urging the player to return to previous areas to get hidden collectibles.

Tomb Raider contains so many secrets that it can intimidate any player, even though most of them are pretty useless. Why would the player bother to look for eighty GPS devices if, in the end, they would only receive an Easter Egg and an Achievement? In any Metroid, the items that are found are responsible for a sense of progression: energy tanks extend the life bar, while missiles increase ammunition capacity. Now, in this Tomb Raider the items are just curiosities and distractions, serving no practical purpose.

It is true that with every secret discovered, Lara gains experience points that can be converted into upgrades, but this effect is indirect and abstract. After all, how do you explain that murdering three hundred rabbits and finding three thousand-year-old pots allows Lara to increase the damage of a machine gun using random bits of metal, a hook and a bonfire? Moreover, since almost every action in the game generates experience, the importance of collectibles is diminished: why would the player struggle to look for artifacts if it is easier to simply shoot birds?

For a game called Tomb Raider, it is also alarming that the actual raiding of tombs is an optional activity. Some areas of the island contain hidden tombs whose location is signaled to the player as they pass near their entrance. Each one is made up of just one room and a specific puzzle. These puzzles are ingenious in working with the physics of the game without seeming artificial and require a certain dose of thinking. It’s just a shame that the main adventure has very few similar moments. But, again, what’s the reward for all the work of exploring these tombs? Many, many experience points, of course.

Tomb Raider, therefore, is a prime example of ludonarrative dissonance. Whereas the gameplay is absurd by nature, the narrative prizes for realism. Whereas the player is rewarded for violence, the character they control abhors it. So, in the end, the game just shows that it suffers from a grave case of bipolar disorder.

----> Read this and other reviews at: www.litonthespot.com

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dreese7

Review dreese7 4/5 · Dec 12, 2016

Tomb Raider

I have never written a review before so let's give it a go.

SPOILERS

This was a great game. I played it on PS4 and it took me a little over 12 hours. The story was fantastic and I loved how Lara grew as the game went on. She started as a scared little girl but by the end of …

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I have never written a review before so let's give it a go.

SPOILERS

This was a great game. I played it on PS4 and it took me a little over 12 hours. The story was fantastic and I loved how Lara grew as the game went on. She started as a scared little girl but by the end of the game she was a badass (the end with the dual pistols!). The mechanics were easy and fun, I was able to aim, jump and climb with ease. This game did a great job of rewarding you for exploration. Whether it was finding a tomb or a hidden journal entry, there were so many collectibles in this game it was really hard for me to not want to 100% this game. The fast travel encouraged it as well, once I upgraded so I could see all tombs on the map I went back to complete one that I had missed.

Speaking of upgrades this is where I get to really the only bad part about this game, the upgrades. While I did not 'max' out Lara's upgrades there was a point about 70% through the game where I did not want or need any more of them. Having animals glow? throwing dirt? And all the weapon experts do is give you a cool finishing move and give you more XP so you can buy some of the other upgrades you don't want. I wish the upgrade system had more branches and options. I also though the weapon system was flawed, through out my game play I only used the bow and the shotgun. I never felt a need to use the rifle or the handgun unless the game forced me to (grenades). So once I acquired all of the bow and shotgun parts I felt no need to go explore for more salvage because I had everything I needed. This is similar to the upgrade system where after I hit point I felt no need to explore anymore.

Overall I really enjoyed playing this game. The story was so much fun and I cannot wait to play the next one (Rise of The Tomb Raider). I though that the upgrades available felt forced and unnecessary which caused me to explore less as the game went on.

This is a great game 4/5

- dreese

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AethQueen

Review AethQueen 5/5 · Sep 17, 2016

Basically my favorite action-adventure game out there. Played 4 times - certainly still more to come.