Status Hellvetica Aug 24, 2024
2 ez bro I did this blind and while ppaying mario for my crippling seafood addiction 👌🫵💅✨‼️🧚🏻 GEE GEE I DO NOT CARE
Android · Nintendo 3DS · iOS
2.87 from 139 ratings
443 members have it in their collection · 44 playing now · 170 backlogged · 159 wish listed
How long? Main story 20h · with extras 32h · 100% 38h (from 11 logged playthroughs)
Status Hellvetica Aug 24, 2024
2 ez bro I did this blind and while ppaying mario for my crippling seafood addiction 👌🫵💅✨‼️🧚🏻 GEE GEE I DO NOT CARE
Status KSMaster May 14, 2024
Definitely one of the weaker Layton games I've played. Major questions posted at the start of the game never get answered nor did they play any part in any of the short stories you play through. The puzzles also seem significantly easier.
The "mysteries" you solve throughout the game also don't carry any significance or impact the game and the …
Definitely one of the weaker Layton games I've played. Major questions posted at the start of the game never get answered nor did they play any part in any of the short stories you play through. The puzzles also seem significantly easier.
The "mysteries" you solve throughout the game also don't carry any significance or impact the game and the characters. As a result, none of the characters develop in anyway as the game progresses nor do any major questions get answered. Each story also tends to conclude weakly, opting to always paint a "no ones the bad guy" picture. Some of Katrielle's deductions also seem to suffer from logic leaps because the player doesn't get all the information Katrielle gets, denying the player the opportunity to piece everything together themselves (e.g. the last story).
The game also wants you to go back to each story after you conclude it to find new hidden puzzles and hint coins that can only be found after you conclude that story. I find this to be a puzzling design choice as revisiting the areas offer no new dialogue and the game treats it as if you have yet to solve the mystery. They should have instead integrated the case codas (mini stories about what happened after the mystery was solved) into the dialogue you get as you revisit mysteries, instead of separating them.
The puzzles were much easier relative to the other Layton entries. The Picarat difficulty also felt inflated. Some puzzles were so easy you could solve them at a glance but for some reason, were given a higher Picarat score. Many of the puzzles also felt like trick questions and some could have been worded clearer.
Ultimately, it was clear that the game decided to focus more on its puzzles rather than the story but both sadly, fell short. Still, its functions well enough as a portable time burner, so long as you don't give its storyline too much thought.
Status Gothd011 Sep 23, 2018
This game was nothing layton related other than it puzzles. Half the time when she/we/her was putting a puzzle together. Your brain creates a puzzle too. Thoughts like: what does that have to do with xyz.......did she see something I didnt see? Talk about a cat she has a Epiphany. Talk about popcorn she has a Epiphany......that no one else …
Read moreThis game was nothing layton related other than it puzzles. Half the time when she/we/her was putting a puzzle together. Your brain creates a puzzle too. Thoughts like: what does that have to do with xyz.......did she see something I didnt see? Talk about a cat she has a Epiphany. Talk about popcorn she has a Epiphany......that no one else can really know. I mean ok for the sake of the game I understand. The people around her should be confuse. In the game. But not the player. It got to a point I was skipping the long long dialogues. Meh I dont know, it was just disappointing and I payed too much for this.
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