Review scoopings 4/5 · Oct 23, 2025
Unique, Absurd, Beautiful, Yet Frustrating And Not Quite All That I Expected
Preliminary: Welp here I am, back here. I am playing an uncensored localized/translated version of the Japanese original this time. And not streaming it heh, which helps with focus and exploration. I wasn't sure how to do this with my old review since it, well, isn't that old, but I'll just do my usual.
Early Game
The sound is already …
Preliminary: Welp here I am, back here. I am playing an uncensored localized/translated version of the Japanese original this time. And not streaming it heh, which helps with focus and exploration. I wasn't sure how to do this with my old review since it, well, isn't that old, but I'll just do my usual.
Early Game
The sound is already just absolutely mesmerizing and absurd as I am typing in my character names. Starts with a cozy town twilight time... All the things I love. I just hope the frustrations of the gameplay don't get to me as much, not being on stream this time.
In some ways it's modern and high QoL: faster movement than most its contemporaries, diagonal movement, etc. In others, it's rudimentary: some menu/equipment/inventory management headaches, and most of all, no single button to check/open. (Oh wait, always read your manual: the L button does that lol) Still, no reason to have an unused Y button.
I like how it introduces the mechanics, savings, and storage with the sister at the beginning. I also am glad I am using a guide and have the manual this playthrough, without the rpessures of entertaining/streaming so I can actually pay attention, because I didn't notice certain things/items/using King at the beginning/etc.
Tacky that it tries to trick you in to repeating long dialog.
Right when I was kinda burning out and thinkinjg maybe I just leave it at the 4 star and recognize it for its uniqueness but that I don't love the plot and combat system as much as I would like, and then a great tune for the Frank boss lol.
I can't deny I am having the RPG hook tho! I can't believe it got so late tonight! That being said, I am just not really that into it. It has an amazing Look, Sound, and Feel, but I get irritated with the game. And this replay isn't really helping that. I will continue it tomorrow and see if it's atually worth a full palythrough... I'm already dreading the final boss again haha
With the rpg hook, completely absurd sound and enemy jokes etc, and standing out so strongly for it's time, I feel like it deserves a 5 star. But in reality, actually playing it, yes there's the rpg hook, but like with ff6, it just isn't the fun level I expect from a 5 star And it seems Mother really hit me more , even if the Look isn't as amazing, and it set many precedents that are my favorite parts of Earthbound
Yep, onslaughted with status ailments and frustrating random battles, and I think it's time to move on. I think the only change I would make to the ratings below is that Look and Sound are 9.5/10 because truly, they are as close to perfect 10 stars as possible. The colors and coziness of the Look are peak SNES. And the absurd and unique and sometimes outright catchy and fun tunes are peak video games. But the Play drags down the Feel and Attachment/replayability.
Old Review:
Preliminary: One of those games I’ve always heard about but never played, never even watched playthroughs of. Because I was streaming it, I think it affected the way I engaged with the game a bit, so I will have to give it another try when I get to it in the chronology project. To see my playthrough of this, click here. At the time of writing this review, the last 2 videos aren't uploaded yet.
Look: 9/10 Love the RPG Maker sprite vibe yet its own unique Look to it. Lovvvve the Look of the Town Map so much! Yes, Tomba and Pokemon esque but entirely its own beautiful thing. The Look was a big part of what I enjoyed about this game
Sound 9/10: The music is so good! Parts of it were super odd, others eerie, others quirky, and many many sentimental beautiful ones which is what’s most important to me. And those basslines! I loved the altered/effected oldies music in Fourside Cafe. Also the song in the shops reminds me of Tomba (which I was reminded of a lot in this game).
Play: 7/10 A bit slower than I expected–not in the combat system, but goofing around is good but sometimes they just did it to elongate dialogue or mock the usual slow RPG conversations or to mess with the player. Which is ironic and fun and all but sometimes bogged down the game. I love that the items are Hamburger, Bag of Fries, etc., although sometimes it wasn’t clear which would heal better than others. At first I was skeptical but grew to love the way enemies run from you after a certain level/part in the game and you seem to still get the exp? Neat. I also liked that through that, you could get them trapped, which was especially needed in endgame. However, the quick spawns, quick movement, and paths you had to take often resulted in that not being as useful as I had hoped. Speaking of useful, unique features, I didn’t use Auto Fight as much as I expected since RNG and types of attacks based on the enemy are so critical, but Auto Fight was a neat idea and super helpful when training on Foppies. Those were amazing training by the way! Take time with them in that sewer and again, um, where was it? Some cave. I think the lost underworld cave. If you see the little red balls, it’s a good place to train.
It felt forgiving with the heals of Mom and the Butterflies, tho not so forgiving in terms of difficulty spikes between areas. And indeed, the Play/combat is what started to bog down the game as I got into mid and late game. There were just such intensely RNG-based attacks. I felt like I went from barely surviving random encounters, to either an insanely hard or ridiculously easy boss fight, and then suddenly was borderline OP for the end of the game (borderline OP because RNG could stil turn what is normally a simple, easy fight into all of my party dead type fight) after I grinded for the Sword of Kings.
Throughout the game I was frustrated with inventory management. I know that’s a part of RPGs but sheesh. Escargo Express helped a lot, but I couldn’t access it, say, in the Lost Underworld. And the fact you weren’t allowed to throw away or send away certain items was hypothetically nice for absolutely necessary key items, but instead was just frustrating at end game.
Overall, the Play is the usual RPG style that I like and get hooked to, full of unique features and good ideas. However, I was more frustrated with the game than I expected. I want to give it another try offstream and re-assess but for now this was the weakest element of the game.
Feel: 8/10 I thought of Tomba when, near the beginning of the game, I went behind trees to the tree house. Tomba came up throughout the game, even with the Mr. Saturns and just the idea of villages in these odd places like the Tendite Villages. Oh, and the moles reminded me of the Tomba Underground Maze–well indeed, it seems Tomba was generally inspired by this. So much of this reminded me of Tomba, even just the characters the Exit Mice the hair on some of the people you talk with the way there are healers, so much. I love the customizability, the cute names, and love love love the selection of the Look of the menus. Such good colors! And the graphics are so perfect!!! I loved that Abstract Art was an enemy lol, and there were lots of humorous enemies. Great humor throughout indeed. Good Look, Sound, a lifelong curiosity about the game, and an absurd concept made for a powerful Feel. Oh, I will also mention that the Story did not add as much as I had expected. I liked the ideas of nostalgia and home and whatnot, but the actual plot was not very engaging after the initial Buzz Buzz part. Again, maybe when I replay it I will connect more with that, and I did like where the game ends.
Attachment: 8/10 Over time, the overly brutally RNG-based enemy attacks really got tiring. I like that it is a challenging RPG and everything, but it got a bit tedious feeling at times. Bogging down the otherwise very unique and fun and lively Sound, Look, and Feel. Still, the Attachment is there, with the lifelong curiosity about the game, the classic RPG adventure that I will always be drawn to, and my desire to give it another shot offstream without the pressure of viewers and having to take time to look up what items do etc.
Overall: 8.2/10
Completion: Main Story



