Main game
4.36 average rating based on 1738 ratings
Preliminary: Welp here I am, back here. I am playing an uncensored localized/translated version of the Japanese original this time. And not streaming it heh, which helps with focus and exploration. I wasn't sure how to do this with my old review since it, well, isn't that old, but I'll just do my usual.
Early Game
The sound is already just absolutely mesmerizing and absurd as I am typing in my character names. Starts with a cozy town twilight time... All the things I love. I just hope the frustrations of the gameplay don't get to me as much, not being on stream this time.
In some ways it's modern and high QoL: faster movement than most its contemporaries, diagonal movement, etc. In others, it's rudimentary: some menu/equipment/inventory management headaches, and most of all, no single button to check/open. (Oh wait, always read your manual: the L button does that lol) Still, no reason to have an unused Y button.
I like how it introduces the mechanics, savings, and storage with the sister at the beginning. I also am glad I am using a guide and have the manual this playthrough, without the rpessures of entertaining/streaming so I can actually …
Preliminary: Welp here I am, back here. I am playing an uncensored localized/translated version of the Japanese original this time. And not streaming it heh, which helps with focus and exploration. I wasn't sure how to do this with my old review since it, well, isn't that old, but I'll just do my usual.
Early Game
The sound is already just absolutely mesmerizing and absurd as I am typing in my character names. Starts with a cozy town twilight time... All the things I love. I just hope the frustrations of the gameplay don't get to me as much, not being on stream this time.
In some ways it's modern and high QoL: faster movement than most its contemporaries, diagonal movement, etc. In others, it's rudimentary: some menu/equipment/inventory management headaches, and most of all, no single button to check/open. (Oh wait, always read your manual: the L button does that lol) Still, no reason to have an unused Y button.
I like how it introduces the mechanics, savings, and storage with the sister at the beginning. I also am glad I am using a guide and have the manual this playthrough, without the rpessures of entertaining/streaming so I can actually pay attention, because I didn't notice certain things/items/using King at the beginning/etc.
Tacky that it tries to trick you in to repeating long dialog.
Right when I was kinda burning out and thinkinjg maybe I just leave it at the 4 star and recognize it for its uniqueness but that I don't love the plot and combat system as much as I would like, and then a great tune for the Frank boss lol.
I can't deny I am having the RPG hook tho! I can't believe it got so late tonight! That being said, I am just not really that into it. It has an amazing Look, Sound, and Feel, but I get irritated with the game. And this replay isn't really helping that. I will continue it tomorrow and see if it's atually worth a full palythrough... I'm already dreading the final boss again haha
With the rpg hook, completely absurd sound and enemy jokes etc, and standing out so strongly for it's time, I feel like it deserves a 5 star. But in reality, actually playing it, yes there's the rpg hook, but like with ff6, it just isn't the fun level I expect from a 5 star And it seems Mother really hit me more , even if the Look isn't as amazing, and it set many precedents that are my favorite parts of Earthbound
Yep, onslaughted with status ailments and frustrating random battles, and I think it's time to move on. I think the only change I would make to the ratings below is that Look and Sound are 9.5/10 because truly, they are as close to perfect 10 stars as possible. The colors and coziness of the Look are peak SNES. And the absurd and unique and sometimes outright catchy and fun tunes are peak video games. But the Play drags down the Feel and Attachment/replayability.
Old Review:
Preliminary: One of those games I’ve always heard about but never played, never even watched playthroughs of. Because I was streaming it, I think it affected the way I engaged with the game a bit, so I will have to give it another try when I get to it in the chronology project. To see my playthrough of this, click here. At the time of writing this review, the last 2 videos aren't uploaded yet.
Look: 9/10 Love the RPG Maker sprite vibe yet its own unique Look to it. Lovvvve the Look of the Town Map so much! Yes, Tomba and Pokemon esque but entirely its own beautiful thing. The Look was a big part of what I enjoyed about this game
Sound 9/10: The music is so good! Parts of it were super odd, others eerie, others quirky, and many many sentimental beautiful ones which is what’s most important to me. And those basslines! I loved the altered/effected oldies music in Fourside Cafe. Also the song in the shops reminds me of Tomba (which I was reminded of a lot in this game).
Play: 7/10 A bit slower than I expected–not in the combat system, but goofing around is good but sometimes they just did it to elongate dialogue or mock the usual slow RPG conversations or to mess with the player. Which is ironic and fun and all but sometimes bogged down the game. I love that the items are Hamburger, Bag of Fries, etc., although sometimes it wasn’t clear which would heal better than others. At first I was skeptical but grew to love the way enemies run from you after a certain level/part in the game and you seem to still get the exp? Neat. I also liked that through that, you could get them trapped, which was especially needed in endgame. However, the quick spawns, quick movement, and paths you had to take often resulted in that not being as useful as I had hoped. Speaking of useful, unique features, I didn’t use Auto Fight as much as I expected since RNG and types of attacks based on the enemy are so critical, but Auto Fight was a neat idea and super helpful when training on Foppies. Those were amazing training by the way! Take time with them in that sewer and again, um, where was it? Some cave. I think the lost underworld cave. If you see the little red balls, it’s a good place to train.
It felt forgiving with the heals of Mom and the Butterflies, tho not so forgiving in terms of difficulty spikes between areas. And indeed, the Play/combat is what started to bog down the game as I got into mid and late game. There were just such intensely RNG-based attacks. I felt like I went from barely surviving random encounters, to either an insanely hard or ridiculously easy boss fight, and then suddenly was borderline OP for the end of the game (borderline OP because RNG could stil turn what is normally a simple, easy fight into all of my party dead type fight) after I grinded for the Sword of Kings.
Throughout the game I was frustrated with inventory management. I know that’s a part of RPGs but sheesh. Escargo Express helped a lot, but I couldn’t access it, say, in the Lost Underworld. And the fact you weren’t allowed to throw away or send away certain items was hypothetically nice for absolutely necessary key items, but instead was just frustrating at end game.
Overall, the Play is the usual RPG style that I like and get hooked to, full of unique features and good ideas. However, I was more frustrated with the game than I expected. I want to give it another try offstream and re-assess but for now this was the weakest element of the game.
Feel: 8/10 I thought of Tomba when, near the beginning of the game, I went behind trees to the tree house. Tomba came up throughout the game, even with the Mr. Saturns and just the idea of villages in these odd places like the Tendite Villages. Oh, and the moles reminded me of the Tomba Underground Maze–well indeed, it seems Tomba was generally inspired by this. So much of this reminded me of Tomba, even just the characters the Exit Mice the hair on some of the people you talk with the way there are healers, so much. I love the customizability, the cute names, and love love love the selection of the Look of the menus. Such good colors! And the graphics are so perfect!!! I loved that Abstract Art was an enemy lol, and there were lots of humorous enemies. Great humor throughout indeed. Good Look, Sound, a lifelong curiosity about the game, and an absurd concept made for a powerful Feel. Oh, I will also mention that the Story did not add as much as I had expected. I liked the ideas of nostalgia and home and whatnot, but the actual plot was not very engaging after the initial Buzz Buzz part. Again, maybe when I replay it I will connect more with that, and I did like where the game ends.
Attachment: 8/10 Over time, the overly brutally RNG-based enemy attacks really got tiring. I like that it is a challenging RPG and everything, but it got a bit tedious feeling at times. Bogging down the otherwise very unique and fun and lively Sound, Look, and Feel. Still, the Attachment is there, with the lifelong curiosity about the game, the classic RPG adventure that I will always be drawn to, and my desire to give it another shot offstream without the pressure of viewers and having to take time to look up what items do etc.
Overall: 8.2/10
Completion: Main Story
I was going to give this 3 stars only but that ending man wow.....continue to Pray.....
Glad I finally got to play this gem. I never owned a Super Nintendo (I went from a NES to a n64). It has a unique twist to the standard fantasy formula by setting the story in modern times. Your weapons are baseball bats and frying pans (there are laser guns too to be fair). While this wasn't the best looking game on the SNES, it made up for any lack of technical spit shine with style and humor. The game is quaint and charming with it's tone and enduring characters. Each companion in the game gets a brief and unique intro to set them up as a character. While the gameplay stays standard throughout (there are a few "puzzle" fights), the game throws a ton of variety at you in terms of themes in each new area and enemy variety. Everything felt unique and typically had some sort of unique facet. Such as Moon town requiring warping and replying with "no" for "yes."
Combat is your typical turn based combat with a slight twist around damage you receive. After you take a hit, your HP will ticks down rapidly. This allows you the opportunity to heal yourself or finish …
Glad I finally got to play this gem. I never owned a Super Nintendo (I went from a NES to a n64). It has a unique twist to the standard fantasy formula by setting the story in modern times. Your weapons are baseball bats and frying pans (there are laser guns too to be fair). While this wasn't the best looking game on the SNES, it made up for any lack of technical spit shine with style and humor. The game is quaint and charming with it's tone and enduring characters. Each companion in the game gets a brief and unique intro to set them up as a character. While the gameplay stays standard throughout (there are a few "puzzle" fights), the game throws a ton of variety at you in terms of themes in each new area and enemy variety. Everything felt unique and typically had some sort of unique facet. Such as Moon town requiring warping and replying with "no" for "yes."
Combat is your typical turn based combat with a slight twist around damage you receive. After you take a hit, your HP will ticks down rapidly. This allows you the opportunity to heal yourself or finish the fight which adds a little bit of stress to combat. A few nice quality of life features is an auto combat option (the AI is pretty bad, so unless it's a trivial fight it usually isn't worth doing this) and if an enemy is significantly weaker than you, not only will it flee from you, but you will often automatically defeat it (not going into combat mode).
While combat graphics are fairly basic (you don't have any attack animations and you can't see your own player character at all) they make up for it with fantastic and varied music across the board and psychedelic visuals. The music in particular is pretty impressive. You have lively colorful upbeat tunes contrasted with techno-surreal and unnerving beats and plenty of in-between.
The game has it's flaws. The difficulty curve can feel a bit sporadic at times. The inventory system is extremely limiting and tedious to deal with. Once more, there are plenty of one use items that you can't drop or get rid of after said use. Your only option is to deposit it into the clunky banking system. As annoying as the inventory is, it did not bring the experience as a whole down. In addition, later stages end up being significantly harder (not a bad thing) due to sporadic hospitals (used to revive dead allies) which can make dying and continuing extremely tedious as you are forced to back track far. While I like the introduction of each new character, they don't do anything meaningful with them after the introduction (
One of the best JRPGs ever made and if you are a fan of the genre and still haven't checked this out, you owe yourself.
I was very excited to finally get a chance to play Earthbound when it get added to Nintendo Switch Online. However, I gave up after playing 15 hours or so. I see the charm and why people may love Earthbound but I just can’t enjoy playing it. If you feel the same I recommend watching AVGN’s video about Earthbound.
I was literally mindblowed by the story yet to come but at the same time I am glad that I didn’t continue playing because I know I won’t enjoy spending another 20 hours into this game.
[Played on SNES Mini] It walks a fine line between sequel and remake and it finds a strong identity by doing it. It's incredibly smart and modern in many ways and even its oldest cliches are so well used that they don't become annoying. The plot is lovely, tender and batshit crazy. Grinding is so much more manageable than in EarthBound Beginnings and basically completely avoidable. It really is a great and unique game. And I'm so happy that I took the time to play EarthBound Beginnings before tackling this: the connections and homages are really heartwarming.
It's 2018 and I've finally completed EarthBound.
People have recommended this game to me since its (long overdue) Wii U Virtual Console re-release back in 2013. My first playthrough attempt was two years later, though I jumped ship once Mondo Mole killed my party (I did not feel like re-navigating his dumb maze and mini-bosses).
In the intervening years, I've played and enjoyed several games that count EarthBound as an influence... Undertale, Contact, Costume Quest, Pokémon, the ending of Tearaway. So when I had a cross-country flight coming up, I decided to download the game for my New Nintendo 3DS (along with a few walkthroughs and the official Player's Guide cached on my phone so I wouldn't get stuck again).
EarthBound is very lovable. Its USA-circa-"199X" setting and plucky, Peanuts-esque protagonists are easy to relate to. Its sense of humor feels quirky and sincere. The bizarre events that unfold (and odd dialog used to describe them) leaves plenty of room for interpretation, a quality that feels increasingly intentional as the fourth wall crumbles. And the sound design is some of the best of the 16-bit era, with tons of variety and character and emotion. …
It's 2018 and I've finally completed EarthBound.
People have recommended this game to me since its (long overdue) Wii U Virtual Console re-release back in 2013. My first playthrough attempt was two years later, though I jumped ship once Mondo Mole killed my party (I did not feel like re-navigating his dumb maze and mini-bosses).
In the intervening years, I've played and enjoyed several games that count EarthBound as an influence... Undertale, Contact, Costume Quest, Pokémon, the ending of Tearaway. So when I had a cross-country flight coming up, I decided to download the game for my New Nintendo 3DS (along with a few walkthroughs and the official Player's Guide cached on my phone so I wouldn't get stuck again).
EarthBound is very lovable. Its USA-circa-"199X" setting and plucky, Peanuts-esque protagonists are easy to relate to. Its sense of humor feels quirky and sincere. The bizarre events that unfold (and odd dialog used to describe them) leaves plenty of room for interpretation, a quality that feels increasingly intentional as the fourth wall crumbles. And the sound design is some of the best of the 16-bit era, with tons of variety and character and emotion. Even though I was playing on a handheld device, I almost always reached for a pair of headphones or a quiet room so I could enjoy the audio!
But EarthBound is also a product of its time. Enemies vary wildly (and randomly) in strength. Sometimes an enemy will kill a party member in one stroke, sometimes they'll fall quite easily. I learned to save my game state frequently, as often simply reloading and entering the next area again was enough to have an easier time.
This game requires patience. Did I say patience? I meant grinding. Lots of grinding. Even the well-documented techniques for artificially increasing one's stats require lots and lots of grinding. You will battle the same enemies again, and again, and again, and again, whether it be for experience, for some rare item drop, or simply while traveling.
EarthBound was innovative for making enemies react to your newfound strength, running away from you or instantly dying if the conclusion is foregone. But just as often the game introduces obstacles that are repetitive and frustrating. Toward the end you frequently encounter a class of enemy that replenishes all of its HP almost every turn, is not very weak against your stronger PSI attacks, and inflicts inescapable damage upon defeat. It is tough to understand how a designer could find this sort of enemy fun.
The game also suffers from some of the same questionable "logic" of early point-and-click adventure games. This sort of inscrutability is certainly part of the game's charm, but it makes for a somewhat unapproachable experience for newcomers who don't have the game's happy path memorized (or the boundless time necessary to uncover every secret organically).
So while I think EarthBound is a great game, an important game, a lovable game... I could not imagine playing it without consulting a walkthrough, or liberal use of save states. I'm really glad I played it, I found the experience moving, but I probably won't play it again.
I'm super curious to play Mother 3, though. I'd love to experience how the series evolved.
The cult RPG that grew up into a legend. Frustratingly difficult at times, but super funny and a fresh take on the seriousness that some RPGs delve into.
1001 Games - #260
Pros: incredibly unique JRPG with memorable characters and story, rolling HP counter prevents cheap deaths, excellent soundtrack, auto-winning battles against weaker enemies
Cons: very limited battle animations, occasional sudden difficulty spike, generally slow pace of play
Recommendation: there's a reason Earthbound has the fervorous cult following that it does. Not only is it a blast to play, it's also one of the most unique gaming experiences I've ever had, all while generally following the established JRPG formula. What are you waiting for? Go play Earthbound.
I wasn't fully expecting to be as impressed this time around. I remember beating it when I was a child when it was released, and I was sure that a lot of the nostalgia was influencing my experience, and that the game's touch was lost (or muted) after nearly thirty years. But honestly, I was surprised at how touched I was, and how much fun I had, and how charming the whole thing was.
In fact, it was that breath of fresh air that I've been experiencing as I play some of these older games I may (or may not) have beaten: the games end at a normal rate, they don't require me to worry about trophies or quests that I can't remove in a log so that a bonus truly feels like a bonus, and the gameplay is addictive and simple. No DLC, no microtransactions, no endless options. Most of all, they have heart, which is something that Earthbound managed to have more of than most other games of its generation.
It's perhaps not a perfect game (though none, of course, is). It had some weird RNG stuff happening - the same fight that took forever and I lost …
I wasn't fully expecting to be as impressed this time around. I remember beating it when I was a child when it was released, and I was sure that a lot of the nostalgia was influencing my experience, and that the game's touch was lost (or muted) after nearly thirty years. But honestly, I was surprised at how touched I was, and how much fun I had, and how charming the whole thing was.
In fact, it was that breath of fresh air that I've been experiencing as I play some of these older games I may (or may not) have beaten: the games end at a normal rate, they don't require me to worry about trophies or quests that I can't remove in a log so that a bonus truly feels like a bonus, and the gameplay is addictive and simple. No DLC, no microtransactions, no endless options. Most of all, they have heart, which is something that Earthbound managed to have more of than most other games of its generation.
It's perhaps not a perfect game (though none, of course, is). It had some weird RNG stuff happening - the same fight that took forever and I lost the first time was finished by happy accident within minutes the second time around; I was surprised at how little dialogue the main team share; the pacing seemed a little off. But this is nitpicking at its finest. The game is damn good.
If you're remotely interested in JRPGs, this is a requirement. In fact, unless you actively hate this genre, play this game. It's aged beautifully.
There is literally nothing I can say about Earthbound that hasn't been said. Earthbound is quirky, creative, fun, nostalgic, weird, dark, funny, emotional, and has a great soundtrack. MrSaturn21 and theWellRedMage wrote pretty good reviews already, and the latter's is really in depth. Westane's review was also thorough, but it is clear that Earthbound was not a game that suits his particular tastes and he usually writes unusually critical reviews (Secret of Mana 7.6 and Super Mario RPG 8.2 are low scores considering that they are cult classic RPGs regarded highly among the likes of Chrono Trigger and Final Fantasy VI). It should be mentioned that Earthbound is a cult classic and an easy one to play. Its literally just sitting on the Wii U eshop (and new 3DS eshop) for 10$, what a steal! If you like self-aware and strange games like Undertale you'll love this game. If you love Nintendo games, this is one of the finest you'll find. Ignore the naysayers and give it a go!
EarthBound it probably another one of those nostalgia games. Have to admit it didn't really work without it, at least not for me. The world, characters, enemies, humor and dialogue was all very pleasant. Unfortunately, the gameplay has aged very poorly. My patience with classical turn based RPG's has diminished over the years, and I don't really find myself playing them anymore. Being a fan of fast paced precision gameplay (Super Meat Boy, I wanna be the guy, Binding of Isaac, Dark Souls, the Smash Bros Series, etc), the slog of a turned based battle system turns me off games pretty fast these days. You could say that the fact that I managed the keep playing it for 20 or so hours is a testament to just how well the world is made, but it wasn't really for me. Would love the setting in a more modernised game, but then again, maybe it would loose its charm in such a setting.
Randomly got the urge to play this game for the first time in 30 years. I've forgotten a lot but surprised how much I did remember. I hesitated to enter Pokey's house because I knew his mom was going to
You know, I think as a kid I missed the line from Starman Junior telling Buzz Buzz that he's "a useless insect now" and just thought he was some kind of alien species that look like bees but are intelligent. The idea that he's a hero from the future who was turned into a bee is much more chilling! I did like his
The game definitely doesn't play around difficulty-wise! I died once on my way through the Onett caves to Giant's Step, came back with like 4 hamburgers, and almost immediately had to eat 3 of them and had to run from about half the encounters in the lower half of the caves because I didn't have any PP to heal myself either and was trying to save a hamburger for the boss. How is it …
Randomly got the urge to play this game for the first time in 30 years. I've forgotten a lot but surprised how much I did remember. I hesitated to enter Pokey's house because I knew his mom was going to
You know, I think as a kid I missed the line from Starman Junior telling Buzz Buzz that he's "a useless insect now" and just thought he was some kind of alien species that look like bees but are intelligent. The idea that he's a hero from the future who was turned into a bee is much more chilling! I did like his
The game definitely doesn't play around difficulty-wise! I died once on my way through the Onett caves to Giant's Step, came back with like 4 hamburgers, and almost immediately had to eat 3 of them and had to run from about half the encounters in the lower half of the caves because I didn't have any PP to heal myself either and was trying to save a hamburger for the boss. How is it them Rowdy Mouses got like a 90% crit rate?? Grabbed a magic butterfly in the outdoor transition stretch between the lower and upper caves, but used most of my PP before getting to the final boss. Ate that last hamburger I had been saving to max my HP right before I triggered that fight.
I won with 3 HP and 0 PP left, lol. Luckily because I'd leveled up after beating the boss, all the enemies ran away from me on the way back down through the caves, so I was able to get home without dying on the way.
On the way to Twoson I got shroom headed. What a devious creation of the devs that is! I think I also had my first auto-win. That's pretty nice since it saves you expending any HP or PP, and even easy mobs could do a bit of chip damage or require a love spell if they keep calling friends. Managed to get to the hospital to sell my head shroom and get my controls working normally again, and then headed to the department store before making a save and calling it a night.
Setting up to stream this odd game in about 10 mins. Loving it so far! First time ever playing it. https://www.twitch.tv/instazome1234
Hands down my favourite video game of all time! The quirky and lovable characters are so charming. The designs for all the areas are so unique, the battle system is so satisfying and the enemies are all so cool. I could sit and listen to the soundtrack all day. This game is also hilarious with tons of pop culture references and dialogue that makes you question what the hell the developers were on.
I just became friends on grouvee with @anasTlemat and @unburn.
The gameplay consists of the traditional turn based role playing game (TBRPG) style which may be hard to understand to anyone who’s never played a TBRPG before. If you’re a fan of the genre the gameplay comes with a high recommendation; it even includes some quality of life improvements such as a rolling health meter mechanic or the option to equip a weapon right after buying it. Now the rolling health meter is a simple mechanic, it means that instead of your health depleting instantly it slowly ticks down, if you took a big hit you get a lot of time to heal. Who should this game be recommended for? It’s probably best enjoyed by fans of the Turn Based RPG, and Comedy genres. For more on my thoughts about this game, check out my review at: https://send2mraidan.wixsite.com/aidangamereviewsoffl/post/earthbound-arrives-on-nintendo-switch
Why does this game cost the same as an inflated priced PS5? It's not like it's very rare nor sold terribly but underrated. hell, some cost 3000$ and more for some odd reason just being CIB!
I know retro games prices are crazy, but this is completely F'd up! It's a scam. Nobody should pay these stupid prices for a game (especially when they're not going to the devs anyway).
If you're gonna spend these prices anyway, then why not buy an Everdrive instead?!
Started playing this a couple hours ago. Hype understood. Very interesting concepts and gameplay, I'll keep my statuses updated as I play this game (feel free to temporarily mute me if you mind).
Got some playtime in this afternoon, liking it! (about 4 hours in) can't help but feel like I'm missing some secrets and wasting random items I don't know what to do with though :/
EarthBound was added to Nintendo Switch Online last week so it’s now the perfect time to play this classic! Though I am not sure it’s the best idea to play this game after playing one of the best “normal” JRPG Chrono Trigger… The contrast would be so huge.
I beat this game the other day and I really wanted to talk about it, but I don't think I have the capacity to properly articulate the way this game made me feel. This game is just incredibly comforting and charming in a way that's hard to describe, so if you have yet to play the game and are a fan of JRPGs, I ask you to play the game for yourself. I don't think there's a game that elicited the same kind of emotion for me like this game did.
I own the original cartridge and beat this back in the 90s. Not sure if I played through once or twice, but I believe I had the player's guide and grinded some of the rare drop gear. The most memorable part of the game was the dinosaur world where the character sprites were shrunken to show how big the dinosaurs were. This game was enthralling to me as a kid, combining familiar rpg mechanics with unusual and interesting scenarios.
Update 2021. Beat the game on emulator using a walkthrough, to the point of micromanaging each enemy and situation. Used the trick in the beginning to never get the sound stone to free up an inventory slot. I hoarded a lot of stuff but did not need to use as many recovery items as the walkthrough suggested and liberally used offense items. The early game was quite challenging and I died several times. The combat balance for much of the game was tight, with needing to prioritize certain targets, frequently use magic, and high risk of character death. This continued until I spent the time grinding for the sword of kings, which took so damn long that the characters leveled up …
I own the original cartridge and beat this back in the 90s. Not sure if I played through once or twice, but I believe I had the player's guide and grinded some of the rare drop gear. The most memorable part of the game was the dinosaur world where the character sprites were shrunken to show how big the dinosaurs were. This game was enthralling to me as a kid, combining familiar rpg mechanics with unusual and interesting scenarios.
Update 2021. Beat the game on emulator using a walkthrough, to the point of micromanaging each enemy and situation. Used the trick in the beginning to never get the sound stone to free up an inventory slot. I hoarded a lot of stuff but did not need to use as many recovery items as the walkthrough suggested and liberally used offense items. The early game was quite challenging and I died several times. The combat balance for much of the game was tight, with needing to prioritize certain targets, frequently use magic, and high risk of character death. This continued until I spent the time grinding for the sword of kings, which took so damn long that the characters leveled up excessively and the late game was a cakewalk. I distinctly remember grinding those gold starmen for the sword back in the day. It took a few hours and I had to leave the dungeon once to recover. Then I grinded more hours for Jeff's best weapon, beating the dungeon boss first so the enemies would flee so I always got surprise attacks. Finally I grinded a star pendant just before the final dungeon. Yes those psychic psychos were very familiar, I can only imagine how much I grinded them back in the day. Despite turbo mode it took over 200 kills and almost 2 hours to get the 1 pendant. I used auto battle for the first 130, then figured I should be killing the enemy that dropped it last. Close to 200 I stopped counting, and every character got to level 99 doing this. None of the other rare drop items were worth it and even the ones I got were unnecessary. In fact I would say the game is better when ignoring rare drops, and that the inclusion of such low drop rates is the worst part of the game; really hurts the challenge and sense of completion.
Ness got the star pendant, pixie bracelet, shiny coin and magicant bat. He mostly did attacks and healing. Occasional use of paralyze and nuke. I called my favorite thing Death because I knew it was going to be used for the nuke, and video gaming, sleep and sex would not be good nukes names. Favorite food was roast.
Paula got the sea pendant, goddess band, Saturn ribbon and holy fry pan. I never had trouble when she joined and did not go out of my way to level her up; the 2 free stuffed bears helped keep her alive. I was very impressed how much damage she did with melee attacks despite being a caster. She mostly used freeze and fire nukes as needed.
Jeff got the rabbit foot, cherub band, souvenir coin and gaia beam. I used big and multi bottle rockets to wreck most bosses, and the bazooka for his main attack until he got his best weapon. I used the slime generator a bit during the mid game, but none of the other tools. Did not seem any point to with the limited inventory. Even though the walkthrough recommended the neutralizer and shield killer for removing shields, being overleveled made shields irrelevant. He reminds me of Edgar in FF6, but crappier due to the limited inventory.
Poo got his full set of kings gear and used a mix of melee and nukes. He really did not come into his own until he leveled up a ton grinding for his sword.
The game's best aspect was the setting; the locations, situations, NPCs and dialogue. You can feel the care and polish that went into the game, especially when revisiting everyone during the ending. The same care and polish went into the rest of the game, except for the inventory system and unnecessarily long dialogues for simple things like shops and saving. While there is nothing wrong with having limited personal inventory for tactical effect in battle, it would need to be paired with an easy to access infinite storage. Not the ridiculous courier storage system here. Especially since I maxed out the storage, mostly with worthless plot items that could not be destroyed. There was really no excuse to not have a single infinite inventory, like Final Fantasy. And then the dumb condiment system because lets just make using restorative items take up even more inventory space when the biggest limiting factor in the game is inventory space. Still one of the best SNES jrpgs, but not at the same legendary level as Chrono Trigger and FF6.
9.0/10