Expanded Versions of Mother
3.41 average rating based on 282 ratings
I played this game as a translated rom on the GBA. The translation is a bit different from the official version sold on the Wii U. I don't have a Wii U yet, but I intend to buy one soon in order to show my support of the game. Gotta vote with them dollars.
Anywho, the game follows Ninten, Ana, Lloyed, and very late in the game, Teddy, on their quest to...
Well, the story isn't actually quite clear cut at the beginning. You get this history of what happened ages ago and then some weird things start happening within the town. You begin collecting these melodies, somewhat unsure of what exactly they are allowing you to accomplish, but you just kinda have to figure it out because you need to hear the end of the melody.


The game also got kinda creepy about 1/10th the way in. It is strange to have such a light and bright world suddenly turn dark and creepy, with music that actually made me kinda weirded out, and not in a good way. This dialogue didn't help either.
What follows is kind of an emotional ride, there is a lot of heart in this …
I played this game as a translated rom on the GBA. The translation is a bit different from the official version sold on the Wii U. I don't have a Wii U yet, but I intend to buy one soon in order to show my support of the game. Gotta vote with them dollars.
Anywho, the game follows Ninten, Ana, Lloyed, and very late in the game, Teddy, on their quest to...
Well, the story isn't actually quite clear cut at the beginning. You get this history of what happened ages ago and then some weird things start happening within the town. You begin collecting these melodies, somewhat unsure of what exactly they are allowing you to accomplish, but you just kinda have to figure it out because you need to hear the end of the melody.


The game also got kinda creepy about 1/10th the way in. It is strange to have such a light and bright world suddenly turn dark and creepy, with music that actually made me kinda weirded out, and not in a good way. This dialogue didn't help either.
What follows is kind of an emotional ride, there is a lot of heart in this game. Ultimately, I couldn't believe the amount of parental love was tied into the narrative.








Would I recommend this to people? No. No I would not. I mean, if you are an Earthbound fan you might feel the need to run through this. It is a story with a lot of heart. But I feel like this is an extremely dated game, the balance issues are kinda a pain to deal with, and the narrative is a bit stronger in Earthbound.
Bottom line, only play this game if you are really dedicated to the series. It is pretty unforgiving, and you aren't really missing out on anything. Read a synopsis or watch a short edited Lets Play.
Finally can say that I beat the a game in the Mother series, and definitely looking forward to continuing the series! The story follows our MC (Ninten by default), and strange things are happening in the world. People are missing and strange creatures are about. As far as I can tell at least. There's definitely story beats I might have missed, but its pretty simple and a fun story. The characters are fun, silly at times, and there's definitely a lot of charm to them and the world. Even the enemies you encounter can be super silly and I definitely had a decent number of laughs throughout.
Where the game is definitely dated is in the gameplay itself. It follows your classic JRPG with random encounters, and unfortunately, some parts are a pretty big grind especially towards the end. I found that to best enjoy this game, having a guide along side is super helpful. I would recommend it if you do like JRPG's or want to explore the history of JRPGs but this is definitely not a that I could recommend for everyone, unfortunately due to its dated gameplay. Would love for people to try it, or at least …
Finally can say that I beat the a game in the Mother series, and definitely looking forward to continuing the series! The story follows our MC (Ninten by default), and strange things are happening in the world. People are missing and strange creatures are about. As far as I can tell at least. There's definitely story beats I might have missed, but its pretty simple and a fun story. The characters are fun, silly at times, and there's definitely a lot of charm to them and the world. Even the enemies you encounter can be super silly and I definitely had a decent number of laughs throughout.
Where the game is definitely dated is in the gameplay itself. It follows your classic JRPG with random encounters, and unfortunately, some parts are a pretty big grind especially towards the end. I found that to best enjoy this game, having a guide along side is super helpful. I would recommend it if you do like JRPG's or want to explore the history of JRPGs but this is definitely not a that I could recommend for everyone, unfortunately due to its dated gameplay. Would love for people to try it, or at least watch other people playthrough, (Unless you have ways to cheat the game, as I know there's ways to reduce the grind in different fan translations of this game, from what I understand). I think, should I decide to play this
Preliminary: Welp, even tho it is abundantly clear that it would be more fun to play the 25th anniversary hack, in keeping faithful, we will do the closest to the original version while still being able to read it... since I can't read Japanese lol. So it's gonna be the virtual console release, while keeping in mind some of the graphics were altered so as not to offend Americans.
Great music at the start and I like that it already has a bunch of cute ideas like Bread leaving crumbs to follow your trail back etc. I love it. It's not "like DQ" if it's parodying and neat ideas. Omg omg and I love the music in game too 
Nice so many tunes I recognize from Mother 2 and the Smaaaash etc. So far none of this reminds me of DQ tho I recognize the influence... This reminds me, well, of Mother 2! Oh and diagonal movement and free healing from Mother ah! I love it so far, I hope the grinds don't get too brutal because this is the unmodified version.... Now I'm wishing I had picked the modified version haha because this game does seem worth pushing through. …
Preliminary: Welp, even tho it is abundantly clear that it would be more fun to play the 25th anniversary hack, in keeping faithful, we will do the closest to the original version while still being able to read it... since I can't read Japanese lol. So it's gonna be the virtual console release, while keeping in mind some of the graphics were altered so as not to offend Americans.
Great music at the start and I like that it already has a bunch of cute ideas like Bread leaving crumbs to follow your trail back etc. I love it. It's not "like DQ" if it's parodying and neat ideas. Omg omg and I love the music in game too 
Nice so many tunes I recognize from Mother 2 and the Smaaaash etc. So far none of this reminds me of DQ tho I recognize the influence... This reminds me, well, of Mother 2! Oh and diagonal movement and free healing from Mother ah! I love it so far, I hope the grinds don't get too brutal because this is the unmodified version.... Now I'm wishing I had picked the modified version haha because this game does seem worth pushing through. Butttt I suppose it was the right decision since I am trying to stick to chronology. Can always return to this and play the modified version for fun.
Early Game
I love the run feature, but then realized that was a part of the 1990 English localization. Still. Uff, inventory management is gonna be terrible... That's so few spots... And I'm hoping they aren't rough about status effects if it's gonna be like this. Neat little world map tho and the music keeps being great 
Omgggg the hotel/resting spot songggggg that is in Mother 2 tooooo. I love it so much. This game has so many niceties that its contemporary RPGs just did not, like signs that tell you what's ahead/where to go which reminds me of the later Zeldas (a lot of the game reminded me of later top-down Zeldas) and free healing near good training spots, plus so many cute and neat ideas. I keep crosschecking that they are original to the first Mother, not just the NA localization. I definitely see what people mean about the random battle frequency and why people lowered it for hacks/modernization, but I mean most the RPGs felt this way often. Phantasy Star 2 def did.

Lol I love her hair. Tho I don't like that I answered the questions wrong apparently so no Franklin Badge for me :( (I wound up getting it later, phew.) The capsule in the Zoo office reminds me of Akira. And so many cute animals in the Zoo :) So far what I've most noticed is just how much Mother 2/Earthbound did not change. It helps that I already played that recently so I freshly remember all the control quirks and conceptual oddities like pendants etc etc in the gameplay heh. Everything from the enemies becoming timid after you beat the boss of an area to saving/sister as storage. So much similar for, what, like 5 years different?
Ugh yea the inventory management is terrible >.< But as frustrating as it is, how can people simplify this as a DQ parody? It almost looks like an SNES game, it has so many novel ideas for an RPG, it achieves so many neat ideas that had been super tacky in past RPGs. 
Some straight up experimental sounding music in Duncan's Factory, tho this is the beginning of it getting Phantasy Star 2 esque dungeons >.> But luckily maps are available online :) And the Bread concept helps too.
Mid Game
Frustrating, but neat idea, that some npcs have colds that are contagious for you too. And nice that there are so many different tracks, seems a lot more than most NES games (and way better). I love that you have the Onyx Hook to tele back to Magicant. And the AsthmaSpray is a neat idea :-p
I'd say the worst and most dated part so far is (yes yes the grind but I was ready for that, well and I was ready for the high rate of random battles) the FF style even-after-an-enemy-is-gone-next-characters-still-try-to-attack them. >.< Very impressive it has the auto feature, tho. Omg and the easter eggs in the Desert from the designer himself!
Ahhhh finally Teleport! It's a negative that I chose not to do the optional robot boss/monkey cave, but I wasn't interested in the items there and more so, didn't want to clear up 12 empty spaces for the process of accessing it haha. Maybe if I replay it someday.

Lol... as someone who played Mother 2/Earthbound first... so much is familiar.
End Game
I mean yes the RNG-based brutal attacks that can ruin a journey are frustrating (e.g., the grizzly bear on the mountain plateau is just ridiculous) but like, that same stuff happened to me in Mother 2? So why does this get such a worse rap? Maybe it's cuz I played Mother 2/Earthbound on stream so I didn't get to grind as much as I'd like (with Fast Forward of course) and had people watching so I felt extra pressure? Haha.
And also like yea, huge difficulty spikes and grinds. But imo, the difficulty spikes were more reasonable than Phantasy Star 2's or Final Fantasy 2's. And the game had so many new ideas and advances compared to FF2 and DQ3. Just a bit confused why this game isn't as beloved as Mother 2/Earthbound. I know I already said it but it keeps blowing my mind how little changed between this game and Mother 2. Like even the dialogue with Dad on the phone is so similar.
The Check feature is really nice. And this is a cute aquarium (and no enemies here hallelujah) 
Ayyyy the Sea Pendant like in Mother 2 <3 And lol yessss a robot teammate 
Ugh these femme robots are so brutal I don't understand if there's some strategy with them I'm missing? But I've tried everything.


I think I'm at end game? Some spooky experimental music in this final cave but ahhhh I need to start dinner cuz I have class shortly.
Sweet Look for the final boss and everything is verrrrry Earthbound-esque of course, etc etc, and the storyline is even better imo! 
I wish the final boss tune was better. 
Lol I love how it's like the end of a movie, telling us where everybody is now. And lol "the kidnapped parents". And love the song for the ending, and then the credits song a jam too! 

Look: 8.5/10 Not as epic as Phantasy Star II, but other than that, I haven't seen another RPG yet with such a unique and 90s seeming Look
Sound: 9/10 Wow. It helps that I already loved the Earthbound soundtrack, so I had some vague nostalgia for parts namely the Hotel song. But just full of amazing tunes.
Play: 8/10 Harsh, unforgiving, heavy grinds, frustrating enemy mechanics -- but that's to be expected with late 80s RPGs. And in fact, imo, this game had a bunch of advanced features and niceties that its contemporary RPGs did not. So, contrary to most people's views, I found this a better-balanced and enjoyable RPG than most its contemporaries. That being said, I had access to Fast Forward (again, tho, I used that for PS2 and FF2 etc). And I was heavily in the RPG grind hook like I did with those other RPGs, but I didn't once question whether to go on. Even after a cheap death.
Feel: 9/10 Wow. What is there to say. I can confidently say no RPG was like this before it, and it (obviously) led to the Pokemon and Earthbound 90s vibe that is so unique and touching. I also found the storyline more understandable and impactful than Mother 2/Earthbound.
Attachment: 9/10 I certainly see myself replaying the Mother series for years to come. Likely will try the 25th anniversary version when I replay this. But I always had heard of the Earthbound games and now finally can say I played them and for me, this one (as the foundation and as a product of its time, when compared to its contemporaries) really did shine imo.
Overall: 8.7/10
Completion: Main Story, no extras/optional bosses
I played this version on Nintendo Switch Online.
As I've said in my other reviews, I'm reviewing this game from the context of a player in 2022, engaging with a game released in the 1980s*. I cannot - no matter how much I'd love to be able to do so - view this as a player might have in that time. I can take into account the positive, and I can try my best to situate it within the context of its release and what was going on in the game scene at the time.
However, you shouldn't play this game today outside of morbid curiosity. To say it didn't age well would be generous. It was clearly unbalanced for its time, much less for today; the story is charming, but barren; the characterization is non-existent. The gameplay is maddeningly difficult, but not in a fun, engaging way - it is maddeningly difficult to overcome an erratic "AI" that can't decide between barely grazing you or one-shotting you. There are too few times to save (mitigated, thankfully, by the Switch Online), and you'll find yourself either over-leveled or under-leveled within a few minutes. It's strange that a game that …
I played this version on Nintendo Switch Online.
As I've said in my other reviews, I'm reviewing this game from the context of a player in 2022, engaging with a game released in the 1980s*. I cannot - no matter how much I'd love to be able to do so - view this as a player might have in that time. I can take into account the positive, and I can try my best to situate it within the context of its release and what was going on in the game scene at the time.
However, you shouldn't play this game today outside of morbid curiosity. To say it didn't age well would be generous. It was clearly unbalanced for its time, much less for today; the story is charming, but barren; the characterization is non-existent. The gameplay is maddeningly difficult, but not in a fun, engaging way - it is maddeningly difficult to overcome an erratic "AI" that can't decide between barely grazing you or one-shotting you. There are too few times to save (mitigated, thankfully, by the Switch Online), and you'll find yourself either over-leveled or under-leveled within a few minutes. It's strange that a game that clearly has taken the Dragon Quest model so completely misses the mark with this. Dragon Quest on the Famicom/NES is still a blast to play, nearly forty years later; Earthbound Beginnings/MOTHER is not.
So, why the two stars? Despite not liking it, I give it credit for its charm; I legitimately found the ending boss a blast and was even emotionally moved. The setting is cute. The game isn't firmly in the trash pile; there is the skeleton of an amazing game built into it. But that game already exists: its sequel, Mother 2/Earthbound.
If you're curious and own a Switch, boot it up and play around. But honestly, if you truly feel the need, skip it altogether and try out Earthbound. It's not just its sequel; it's practically a remake, and it solves a lot of the issues here.
*Switch has this game's release as 2015, which is kind of funny considering. There is a whole backstory, apparently, about how it was translated officially but never made it to western shelves. Suffice to say, the game is a bit older than the Switch is implying.
I ran into an existential and nearly life-threatening dilemma during the writing of this review for this 25-year-old video game. The thing is, I opted to play both the officially-released EarthBound Beginnings translation, as well as an underlooked and ultimately superior fan-made Mother “remaster” titled Mother: 25th Anniversary Edition (made by the talented DragonDePlatino and his team). It was like the difference between night and day, like having played two distinct works. I felt compelled to write two separate articles for each version, because I had such different experiences with them. But I was missing the point.
The point of me writing on this game over 25 years after its initial release is not to determine if it’s a good game or not, but rather, to spark discussion on its context in the wider setting of digital play, how its heartfelt story might resonate with players across cultures and generations, what its themes are trying to communicate. With the West receiving this game only many years after playing its beloved sequel, I think it’s useful to look at it with one eye to its identity in the present and the other eye to its place in the past. So, despite …
I ran into an existential and nearly life-threatening dilemma during the writing of this review for this 25-year-old video game. The thing is, I opted to play both the officially-released EarthBound Beginnings translation, as well as an underlooked and ultimately superior fan-made Mother “remaster” titled Mother: 25th Anniversary Edition (made by the talented DragonDePlatino and his team). It was like the difference between night and day, like having played two distinct works. I felt compelled to write two separate articles for each version, because I had such different experiences with them. But I was missing the point.
The point of me writing on this game over 25 years after its initial release is not to determine if it’s a good game or not, but rather, to spark discussion on its context in the wider setting of digital play, how its heartfelt story might resonate with players across cultures and generations, what its themes are trying to communicate. With the West receiving this game only many years after playing its beloved sequel, I think it’s useful to look at it with one eye to its identity in the present and the other eye to its place in the past. So, despite my experiences being very different during my time with Beginnings‘ two versions, the game, regardless of version, remains the same at heart.
Let’s get this out of the way: EarthBound Beginnings, in its raw form, feels very much like a hollowed-out version of EarthBound for the SNES. Its themes will feel familiar to EarthBound fans, albeit executed rather sloppily and lacking much aesthetic personality. I dare say that the original is only of any use to long-time EarthBound veterans as a historical document and a return to the whimsical tone of Itoi’s trilogy, and it otherwise falls into the long catalog of stereotypical grind-heavy Dragon Quest clones that it attempts to satirize, despite being sprinkled with writing that far surpasses its gameplay. However, the 25th Anniversary Edition remaster makes EarthBound Beginnings feel less like a prototype of its superior sequel, and gives the game its own unique identity or personality, drawing out the best elements of its eccentric and especially charming story.
Click here for the full review... https://thewellredmage.com/2018/03/05/earthbound-beginnings-mother-1989/
You might look at this game and say "Hey that looks like two Dragon Quest games in a trenchcoat trying to sneak into the MOTHER series" and you'd be pretty close but this game is unique in its own right. There's no game with a story quite like it, even in the MOTHER series. It takes itself a little more seriously than EarthBound does and has a bit more of a homespun feel to it. It's an adventure spanning a few local towns instead of the entire world. Also it doesn't make you do anything so you can wander around aimlessly for six years or you can knock it out in like a day. Except you can't because you need to do an ungodly amount of level grinding all the time if you don't want to die.
So anyways yeah this game is good and you should play it. it's like $10 on the Wii U shop finally
Very grindy game, but its a product of its time I guess. The battles are incredibly simple, and like many older RPGs, if a team member attacks an enemy that died earlier in the turn, it counts as a miss. When I started I knew it was going to be grindy, but it is even more so than I expected. I don't think you can get through the game just going straight through. At certain points you HAVE to grind, and you have to grind a lot. There aren't any bosses, so technically you could try to run from most encounters... Sometimes you will get in a fight one step after finishing the last one. This really got on my nerves at points in the game. You don't get another character in your party until a few hours into the game, so up until then its just attack, and heal. When you get the next two party members, they start at level one, so I just had them guard so they wouldn't die in battle until they leveled up enough to be useful. This took a really long time.
The last few hours of this game were the most enjoyable …
Very grindy game, but its a product of its time I guess. The battles are incredibly simple, and like many older RPGs, if a team member attacks an enemy that died earlier in the turn, it counts as a miss. When I started I knew it was going to be grindy, but it is even more so than I expected. I don't think you can get through the game just going straight through. At certain points you HAVE to grind, and you have to grind a lot. There aren't any bosses, so technically you could try to run from most encounters... Sometimes you will get in a fight one step after finishing the last one. This really got on my nerves at points in the game. You don't get another character in your party until a few hours into the game, so up until then its just attack, and heal. When you get the next two party members, they start at level one, so I just had them guard so they wouldn't die in battle until they leveled up enough to be useful. This took a really long time.
The last few hours of this game were the most enjoyable to me. The plot is simple, nonsensical and pretty wacky but there was something about it that I enjoyed, especially towards the end. Also, the battles get a little more interesting here. Instead of just using the fight command 95% of the time, I had to start using a lot of different skills that my party had. Its a shame that the battles were only this way towards the end.
The game does have a certain charm to it. I liked the setting, and I really liked how everything is connected. There is no switching to another screen when you go to a town. I'm not sure how long the game took me to beat since there was no timer, but I would guess about 25 - 30 hours, a lot of it grinding so I could do something other than guard with 2 of the characters... I was going to give this game 2 stars, but I enjoyed it a lot more as it wound down. Probably closer to 2.5 but yea.
It's honestly mindblowing to me that this game was on the NES. It really feels like they were stretching the limits of what the NES could do, in terms of telling a story through the gameplay. There's so many little touches in this game that would have just been mind-blowing to experience when it was new.
I will say that it has the "old-game" nature of sort of requiring a walkthrough to get through in any reasonable amount of time or fashion. But that's alright, I can forgive it for that -- it was a different time, and there was a different sensibility for how length of a game could be achieved, and frustration was something that was a little more accepted, back then.
I have read that some people have complaints about the random battles in this game. I can sort of see where they're coming from, but I found that the battle system was actually well done for the time. The Auto-battling is a great feature, and I enjoyed figuring out how to beat enemies most easily by using the different psy powers and such. I personally just spent the time with the auto-battler leveling up, and also …
It's honestly mindblowing to me that this game was on the NES. It really feels like they were stretching the limits of what the NES could do, in terms of telling a story through the gameplay. There's so many little touches in this game that would have just been mind-blowing to experience when it was new.
I will say that it has the "old-game" nature of sort of requiring a walkthrough to get through in any reasonable amount of time or fashion. But that's alright, I can forgive it for that -- it was a different time, and there was a different sensibility for how length of a game could be achieved, and frustration was something that was a little more accepted, back then.
I have read that some people have complaints about the random battles in this game. I can sort of see where they're coming from, but I found that the battle system was actually well done for the time. The Auto-battling is a great feature, and I enjoyed figuring out how to beat enemies most easily by using the different psy powers and such. I personally just spent the time with the auto-battler leveling up, and also taking advantage of a few times during the game where you have more powerful characters with you, to level up so that I didn't really feel a frustration with the random battles. I think also Emulator save-state scumming helped in these regards.
All in all, I am really happy that I played through Earthbound Beginnings. It was impressive to see this piece of history and get a feel for where the beloved Earthbound came from.
The overabundance of random ecounters hasn't aged well and can be quite annoying but there are ways to limit that and to avoid much of the need for grinding. That being said, it's still an amazingly interesting, quirky, bizarre, tender, fascinating game and I'm pretty confident that drugs were involved in the writing process.
Rating
6/10
Mini-review
Decent but nothing impressive. Definitely has the best opening I've heard on the NES though. When playing keep in mind this isn't really Earthbound and doesn't have any of the great music or humor of Earthbound. It's a pretty painfully average JRPG.
Recommendation
Would only recommend if you are a big fan of Earthbound, if not, it's probably not worth your time.
Additional info
Emulated the GBA version.
(RetroArch on Switch) After completing the quirky intro and leaving the house, I fought a centipede. Then I took a couple steps and fought a hippie. Then I took a couple more steps and fought another hippie. I realized very quickly I would not be progressing much further. Watching SnesDrunk's video confirmed my suspicions. t e d i u m. Maybe someday I'll try Tomato's easy patch or the english translation of Mother 1+2 for GBA.
I don't have much experience with "J"RPGs (or RPGs in general) - they always seemed too grindy to me, and menu-driven combat never lit a fire in me... I just don't understand why an obviously talented (and objectively cool) team with a stylish, intriguing, wholly unique idea would absolutely riddle it with random encounters. Is the mind-numbing grind the appeal? The time between attacks in the battle menu is also excruciating.
Excited to check out the sequels, though!
Very ahead of its time. It's definitely dated today but I still love the old charm of the game. Ninten and the other characters you meet throughout your journey are all really unique and all very useful. By the end of the game you have some really broken attacks but the enemy encounter rate keeps the difficulty way up so you don't just plow through everything. The varied environments and settings are really cool to explore. Music is also so good.
Still feels insanely nostalgic to open the game up (playing on Mother 1+2 translation). Also still hilarious how the Easy Ring was patched in (the TL was really that mad at the game that they intentionally made the game easier lmao) The music is such a vibe, such impressive music for NES-era and the GBA does a really good job emulating it as well, which is a surprise! The battle system is still lame as hell and I'm really just mashing the attack button for levels 1-14, as well as examining what PSI is, but the Easy Ring makes everything else more than just tolerable. Currently just got Lloyd, I'm moving decently fast. There's still a few annoying things in terms of inventory space up to that point (I drop so many items ;_;), but otherwise I'm so glad I'm playing this version.
Beat with final levels being: 36, 29 and 31. This game definitely had some difficulty spikes, with each new area having a massive increase in enemy difficulty, and the occasional enemy that was much more dangerous than its contemporaries. The frequent random battles could be very annoying but I played at 200 frames per second, which felt just right. The limited inventory was annoying, and I had to make multiple trips to storage and into dungeons to get all the loot. I never bought the wooden bat, instead scraping by with the plastic until buying a boomerang. Bought the best armor from Magicant. I missed both characters until later, soloing the factory with the rocket; damn no wonder it was so hard. By the time I got to the rocket at the end I figured I had missed something. Check a walkthrough. Oh yeah, that lock at the school. Also missed the canary thing even though I did visit there. I did not spend any extra time leveling Loid and proceeded to do the ghost house without getting Ana first. Again I did not take the time to level her up but I walked around a lot, even through the …
Beat with final levels being: 36, 29 and 31. This game definitely had some difficulty spikes, with each new area having a massive increase in enemy difficulty, and the occasional enemy that was much more dangerous than its contemporaries. The frequent random battles could be very annoying but I played at 200 frames per second, which felt just right. The limited inventory was annoying, and I had to make multiple trips to storage and into dungeons to get all the loot. I never bought the wooden bat, instead scraping by with the plastic until buying a boomerang. Bought the best armor from Magicant. I missed both characters until later, soloing the factory with the rocket; damn no wonder it was so hard. By the time I got to the rocket at the end I figured I had missed something. Check a walkthrough. Oh yeah, that lock at the school. Also missed the canary thing even though I did visit there. I did not spend any extra time leveling Loid and proceeded to do the ghost house without getting Ana first. Again I did not take the time to level her up but I walked around a lot, even through the train tunnels rather than taking the train, so she progressed well. By the time I got to the desert I felt like actual strategy was needed to be used for some enemies rather than simply auto battle. I gave Ana the flashdark and super spray, but did not find them useful. The only attack spell I used often was beam beta. I tried out her status spells but the only one that worked well was psi block, which I used a lot at the end game. That and mp steal; I absolutely loved having a healer with mp steal. The dungeons in this game were obnoxious to navigate, but the cave at the end made me use an online map. Then I proceeded to climb the mountain all the way to just before the final boss only to check the walkthrough and find I completely missed the super strong robot ally. So trek back down to the lake and then back up again. The enemies in this mountain were ridiculously hard. I could not beat the group of 3 ice gargoyles; guess you would need a full set of ice protection amulets when I used fire. The grizzly bear was probably the most difficult enemy but I managed to beat one by using power shield to reflect its melee attacks. Took a bit of doing to survive; save state scumming, running, 4D slip if necessary, psi block and mp steal. I kept the onyx hook on hand for the easy warp back to Magicant. Then I backtracked to get the things I missed; guitar guy, tank in the desert, dragon and cactus. Then the final boss. I had used up all those free healing items and did not feel like stocking up, though I could have gotten some from storage or the shop. I buffed defense, psi defense and speed then had Ana cast heal all while the boys sang.
This was an impressive game for NES standards. I did not like how characters wasted attacks on dead enemies, the lack of cursor memory, the inability to scroll to the bottom of a list by pressing up, and lack of spell descriptions. The enemy balance was logically out of whack. Like early on you solo tigers and elephants at the zoo while much later you fight sea gulls; that is not how biology works. And those possessed cars and transport trucks early on should have been among the most difficult in the game. The game is well put together though, with interesting plot and characters.
8.2/10
Amazing music!! Can't wait to play Mother 2 and 3 this was a great start!
Playing the 25th anniversary edition. I love the Music and setting. But the amount of grinding and huge overworld map are getting tiresome. I literally just got the Lloyd character and going back to Magicant to level him up and get out again isn't fun. Especially when trying to buy more weapons/armor. The limited inventory space management. When does the story get better? Should I continue and retry again? Maybe the GBA version? I want to LOVE it but it hasn't had it hooks in me...
Just finished EB Beginnings. I can see why the game was revolutionary when it came out, but it did NOT age well.
Also, the fact that Nintendo didn't bother fixing the various localization errors proves that they only put this game on Virtual Console for extra money.
I feel like EarthBound Beginnings should be remade. The NES limitations really don't do it justice.
I just got to the part where Ana asks Ninten if he loves her. She had no dialogue between this point and when she first joins the party.
There's a lot of these situations that just make you think "That escalated quickly" because of the limited dialogue.