“Wherever he saw a hole he always wanted to know the depth of it. To
him this was important.”
-Jules Verne, Journey to the Center of the Earth
.
Swedish development studio Image & Form Games released the first SteamWorld Dig in 2013 and I realize just how tragic it is that I missed out on that game. Why? Because …
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“Wherever he saw a hole he always wanted to know the depth of it. To
him this was important.”
-Jules Verne, Journey to the Center of the Earth
.
Swedish development studio Image & Form Games released the first SteamWorld Dig in 2013 and I realize just how tragic it is that I missed out on that game. Why? Because I have enjoyed its sequel so much. You know that feeling when you run into something that was made for you and you think “Where have you been all my life?” I dig this game.
SteamWorld Dig 2 I compare to a much more focused version of Terraria, a friendlier flavor of Super Metroid, and what Dig Dug would be if they turned the arcade classic into an RPG. Apparently it’s also bigger than its predecessor. Dig 2 takes the better elements of its influences and buffs out the smudges representing their worst elements: frustration over getting lost without any sense of what you need to do next, begrudging backtracking, getting flooded by largely useless upgrades with too much to chose from. Dig 2 is a fairly brief jaunt underground but it ensures that you know where you need to go next before patting you on the booty and saying “now shoo!”.
This is due in large part to a strong emphasis on traditional storytelling over building a personal narrative through exploration.
SteamWorld Dig 2 opens with Dorothy McCrank, a Steambot and mere NPC in the first game. This time ’round, she’s the shero of the day. She’s searching for her missing friend Rusty in a wild wild west stylized desert. On her way to the mines of El Machino, she tumbles into the legend of a hidden temple and meets a digital sprite entity called Fen, who despite his appetite for violence aids Dorothy on her adventure.
Dorothy also runs afoul of some rogues cultists worshiping machines of destruction and prophesying about the end of the world. Besides for finding Rusty and discovering what happened to him after the events of the first Dig, she’ll also help the well-meaning but bumbling citizens of El Machino and face off against the Cult of the Destroyer and the Shiners (the nemeses of robotkind with whom they share a long-running history of strife).
Dig 2’s world is interesting and unusual: not indulgently steampunk, not a straight Western, and not merely self-serious or kiddie sci-fi. The game comes off as a combination of stereotypes (the Old West, robot society cartoons, Metroidvania gameplay) but each of these contribute to a universe which at times feels familiar yet remains distinct. Distinctiveness, that elusive quality among entertainment these days.
Click here for the full review... https://thewellredmage.com/2017/09/24/steamworld-dig-2/
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