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Persona 2: Eternal Punishment

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Persona 2: Eternal Punishment

Jun 29, 2000

Main game

3.90 average rating based on 201 ratings

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Persona 2: Eternal Punishment is a role-playing video game developed by Atlus, and chronologically the third installment in the Persona series. Eternal Punishment takes place in the fictional Japanese city of Sumaru, and is a direct sequel to Persona 2: Innocent Sin. Taking place a year after Innocent Sin, the game follows reporter Maya Amamo as she investigates the Joker Curse, a malign phenomenon where people's wishes and rumors are coming true and causing chaos. During her investigations, she and others who join her gain the ability to summon Personas, personified aspects of their personalities. The gameplay features turn-based battle … More
Persona 2: Eternal Punishment is a role-playing video game developed by Atlus, and chronologically the third installment in the Persona series. Eternal Punishment takes place in the fictional Japanese city of Sumaru, and is a direct sequel to Persona 2: Innocent Sin. Taking place a year after Innocent Sin, the game follows reporter Maya Amamo as she investigates the Joker Curse, a malign phenomenon where people's wishes and rumors are coming true and causing chaos. During her investigations, she and others who join her gain the ability to summon Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor. Less
Developers
Atlus
Publishers
Atlus
Franchises
Megami Tensei
Series
Persona, Persona 2
Platforms
PlayStation, PlayStation 3, PlayStation Portable
Genres
Adventure, Role-playing (RPG)
Themes
Horror
Release Dates
Jun 29, 2000 Full Release (Japan)
PlayStation
Dec 22, 2000 Full Release (North_America)
PlayStation
Feb 26, 2013 Digital Compatibility Release (North_America)
PlayStation 3, PlayStation Portable
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User Stats
947
In Collection
407
Wish Listed
30
Playing
548
Backlogged
How Long Is Persona 2: Eternal Punishment?
Main story: 59.9 hours
Main + extras: 45.0 hours
Total completions: 2
Related Content
Gamer_at_Law
Gamer_at_Law gave May 23, 2024
Gamer_at_Law gave May 23, 2024
Eternal Punishment Is Anything But
This review is for the PlayStation Portable version

I found the first the first two Persona games full of interesting ideas and addictive combat but hampered by excessive grinding and poor storytelling. EP is technically a continuation of Persona 2: Innocent Sin, which centered on a group of primarily high schoolers who fight back a robo-Nazi invasion only to have their memories of each other wiped. The ending may not be the triumphant one you hoped for, but it has a poignant bittersweetness that plays directly into IS's focus on the importance of friend and family relationships. I was skeptical a follow-up was necessary.

I was wrong. Eternal Punishment is my favorite of the first three Persona games, streamlining the narrative and gameplay systems of its predecessor to finally reach the series' potential. This outing follows Maya, a young adult journalist who was a major character in IS. That shift from high schoolers to adults is emphasized as your party grows to include other adults trying to find their way in the world, battling against personal demons and hangups as they question their goals. The characters are less dynamic and memorable than those in IS, but their conversations have much more weight because of their age. Be sure …

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I found the first the first two Persona games full of interesting ideas and addictive combat but hampered by excessive grinding and poor storytelling. EP is technically a continuation of Persona 2: Innocent Sin, which centered on a group of primarily high schoolers who fight back a robo-Nazi invasion only to have their memories of each other wiped. The ending may not be the triumphant one you hoped for, but it has a poignant bittersweetness that plays directly into IS's focus on the importance of friend and family relationships. I was skeptical a follow-up was necessary.

I was wrong. Eternal Punishment is my favorite of the first three Persona games, streamlining the narrative and gameplay systems of its predecessor to finally reach the series' potential. This outing follows Maya, a young adult journalist who was a major character in IS. That shift from high schoolers to adults is emphasized as your party grows to include other adults trying to find their way in the world, battling against personal demons and hangups as they question their goals. The characters are less dynamic and memorable than those in IS, but their conversations have much more weight because of their age. Be sure to find a walkthrough that includes all of the places to chat with the characters in between dungeons, because their banter about adulthood provides some of the many highlights in this adventure. The actual plot is a repackaging of narrative beats from IS in ways that frequently feel lazy, but ideas are better foreshadowed and built up. No more whiplash as the story takes sudden twists and turns.

The gameplay is mostly the same here but with crucial streamlining. Demon contacts are simplified: each character now has only one solo contact, with other contacts available by selecting specific combinations of characters at once. This system makes it much easier to remember how to use a given contact since you need only to remember the order of names to select. Use of fusion spells is also much simpler, although the game will reshuffle your characters' order each round, thus messing up your fusions. The fewer instances of required grinding in EP also mean the addictive battle system never gets tiresome.

Any fan of the first two Persona games must play this one, and not only because it serves as a trilogy capper by bringing back fan-favorites to see how they're coping with adulthood. EP's whole package finally provides a Persona game that feels polished and impactful, delivering on the flashes of promise in Persona and Innocent Sin. It's the best game of the series so far, and an RPG I may actually revisit to spend more time with my anxious digital friends. For those with a PSP, I highly recommend seeking out the fan-made English translation, as the PSP version has some quality-of-life improvements and a few extra scenarios covering what Tatsuya is up to between the games. For anyone curious about the early years of the now-beloved Persona series, Eternal Punishment is the one to play.

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Aleosha
Aleosha gave Feb 23, 2025
Aleosha gave Feb 23, 2025
Aleosha's review of Persona 2: Eternal Punishment
This review is for the PlayStation version

Persona 2: Eternal Punishment takes place in an alternate version of the world known as "The Other Side," with Maya now taking the lead as the main protagonist. In this world, Jun’s father is alive, meaning Jun is not the Joker. Instead, Joker’s role is more straightforward—simply eliminating people others wish were dead. Retro-Arch-Screenshot-2025-01-19-10-23-25-25

The contact system has been slightly reworked, giving each character just one phrase, which reduces guesswork. However, the PSX version lacks the mood tracker found in the PSP version, meaning you have to keep track of how many times a Persona has reacted manually.

Retro-Arch-Screenshot-2025-02-23-16-01-50-38

Additionally, the PSX version does not include the Persona compatibility indicator, so players must remember the usual MP cost of a Persona and compare it to the equipped character’s MP requirement.

In this world, King Leo is not just an arsonist but a serial murderer. As the son of a minister, he is placed in an asylum until becoming the Joker and gaining supernatural powers.

Retro-Arch-Screenshot-2025-01-19-22-43-07-51

The game revisits the burning museum episode—yes, complete with the heatwave effect, though not as visually impressive as in previous iterations. Whether the section was made easier or simply more familiar is unclear, but completing it took only …

Read More

Persona 2: Eternal Punishment takes place in an alternate version of the world known as "The Other Side," with Maya now taking the lead as the main protagonist. In this world, Jun’s father is alive, meaning Jun is not the Joker. Instead, Joker’s role is more straightforward—simply eliminating people others wish were dead. Retro-Arch-Screenshot-2025-01-19-10-23-25-25

The contact system has been slightly reworked, giving each character just one phrase, which reduces guesswork. However, the PSX version lacks the mood tracker found in the PSP version, meaning you have to keep track of how many times a Persona has reacted manually.

Retro-Arch-Screenshot-2025-02-23-16-01-50-38

Additionally, the PSX version does not include the Persona compatibility indicator, so players must remember the usual MP cost of a Persona and compare it to the equipped character’s MP requirement.

In this world, King Leo is not just an arsonist but a serial murderer. As the son of a minister, he is placed in an asylum until becoming the Joker and gaining supernatural powers.

Retro-Arch-Screenshot-2025-01-19-22-43-07-51

The game revisits the burning museum episode—yes, complete with the heatwave effect, though not as visually impressive as in previous iterations. Whether the section was made easier or simply more familiar is unclear, but completing it took only 10 minutes this time, compared to 30 minutes previously.

Narratively, Eternal Punishment makes less sense without having played Innocent Sin. For example, Maya asks if anyone can hear a girl she previously rescued in the Other World, and Tatsuya flies the zeppelin, claiming he’s seen it done once before—thanks to Maya from the Other World. Retro-Arch-Screenshot-2025-01-19-22-29-37-27

Storywise, the shift from a personal mystery to a plot centered on government conspiracies, corrupt cops, and the mafia is slightly disappointing. Katsuya acts as an obvious stand-in for his brother, Tatsuya.

Retro-Arch-Screenshot-2025-01-23-22-36-19-09

The story itself feels more direct: instead of stealing people’s dreams and turning them into shadows, victims are now transformed into maniacs and kidnapped by the mafia to harvest negative energy.

Retro-Arch-Screenshot-2025-01-25-17-11-17-56

The Sea Cruiser and Underwater Temple sequences live up to the game’s title—punishing. Thankfully, Innocent Sin taught the importance of stocking up on HP and MP items. Still, the Underwater Temple is riddled with trapped floors that force players to repeat sections repeatedly. Unlike Innocent Sin, these traps are only visible on the minimap. Retro-Arch-Screenshot-2025-01-28-18-57-30-90

The boss fight against Chizuru relies on Persona 2’s signature shell game mechanic: the boss summons four clones and swaps places with one. The clones reflect either specific elemental attacks or, in this case, all elements. Players must guess which is the real one to make the clones disappear before the process repeats. Chizuru also casts Rage, which doubles physical damage but causes characters to attack randomly—often resulting in deadly reflected damage. Luckily, things worked out this time, finishing the boss off with a stroke of good fortune.

Naturally, another golden temple resembling Xibalba appears—this time called Torifune. While unavoidable traps feel like poor design, the dungeon is slightly shorter, making it more tolerable. Retro-Arch-2025-02-17-21-19-03-10-DVR-mp4-000454-999

On the bright side, Eternal Punishment introduces character-specific Personas with unique abilities and animations, making them feel special and highly effective in battle. The game also features a system for registering and duplicating spell cards, a mechanic that would later evolve into registering and resummoning Personas in future entries.

The final boss, while defeated on the second try, still proved challenging. Constant attacks that wiped out three-quarters of each character’s health required resurrecting characters roughly 40 times. Granted, the party’s levels were between 69 and 71, while guides recommend levels 80 to 90. Retro-Arch-Screenshot-2025-02-23-17-49-45-93

Overall, splitting Persona 2 into two parts feels like a missed opportunity. Innocent Sin delivered a compelling story with a cliffhanger ending, but its sequel feels like a rehash of similar ideas, padded with additional dungeon grinding. While Eternal Punishment offers some enjoyable mechanics and character moments, it doesn’t quite reach the narrative heights of its predecessor.

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shaftershadow
shaftershadow gave Sep 3, 2022
shaftershadow gave Sep 3, 2022
Duology to the Persona Powerhouse
This review is for the PlayStation Portable version

English Translation aside, I find this entry to be almost at par with IS, while EP is the continuation and finally to this epic, I find myself not as satisfied as I was with IS's ending. Great cast of characters, amazing story since it similarly follows the last game but it felt like it was missing something, still dealing with the old SMT classic designs. Honestly lower then IS but not by a lot, also difficult compared to it's predecessors.

Solid title

HeavyMithril
HeavyMithril gave Feb 24, 2021
HeavyMithril gave Feb 24, 2021
It's the best one

It is the best persona game You might not like the truth but it is

Gamer_at_Law
Gamer_at_Law updated their status Jun 12, 2024
Gamer_at_Law updated their status Jun 12, 2024

First: anyone interested in the world of Persona 2 should check out this translation of a manga set between the two games: https://mangadex.org/title/2163c710-d78f-49ea-a1cf-79a03ac6a8a3/persona-crime-punishment

Had a cross-country business trip, so I finally went back to play the one alternate story mission (at one point you have to spread a rumor about either a boy or a girl and the next dungeon depends on your answer) and the final “alternate scenario” that’s exclusive to the PSP release. The former has a completely different structure from the “boy” route, which is nice, although the central puzzle is frustrating without a guide. Non-completists are fine to skip the “girl” path since the “boy” plot is much better.

The alternate scenario is similarly fine but not essential. It’s mostly appreciated for fleshing out Tatsuya’s arc, upping your investment in him during the main campaign. These alternate scenarios are definitely a welcome addition and make this the definitive version of EP, but don’t expect them to be a standout of your time with the game.

Gamer_at_Law
Gamer_at_Law updated their status May 6, 2024
Gamer_at_Law updated their status May 6, 2024

Been a long time since I felt so much love for the characters of a game. Where I'm sad I only have some side content and the final boss left not because the game itself is perfect but because that means my time with this collection of misfits is almost over. Last time might have been Kingdom Hearts 2?

Anyway, aiming to beat this tonight and see how they tie up all these threads from both Persona 1 and Innocent Sin. Glad I already have Persona 3 Reload ready to go if I need to hop straight into another Persona game.

Gamer_at_Law
Gamer_at_Law updated their status Apr 4, 2024
Gamer_at_Law updated their status Apr 4, 2024

About 10 hours in and I'm regretting diving into this one so quickly after finishing Persona 2: Innocent Sin. Sure, this is a continuation of that game's story that makes little sense on its own, but the narrative so far has consisted entirely of re-doing the dungeons and narrative beats of that first game. There's a thematic reason for this redundancy since everyone had their memories wiped at the end of Innocent Sin, but that doesn't make things any more interesting to play through so soon after doing it all in the previous game.

That being said, gameplay is great with the battle and contact systems streamlined. Hoping it starts doing its own thing soon to fulfill its potential.

SuperEffective
SuperEffective updated their status Feb 19, 2018
SuperEffective updated their status Feb 19, 2018

I have to put this game down for now, I am quite surprised how difficult it seems compared to the previous two games. I would like to return to it at a later time though.