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Disco Elysium: The Final Cut

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Disco Elysium: The Final Cut

Mar 30, 2021

This is an Edition of Disco Elysium titled The Final Cut

Expanded Versions of Disco Elysium

4.53 average rating based on 17 ratings

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Disco Elysium: The Final Cut is an enhanced edition of the original role-playing game developed and published by ZA/UM. It retains the core gameplay and narrative while adding full voice acting, new quests, additional endings, and other narrative revisions.
Release Dates
Mar 30, 2021 (Worldwide)
Google Stadia, Mac, PC (Microsoft Windows), PlayStation 4, PlayStation 5
Oct 11, 2021 (Europe)
Nintendo Switch
Oct 12, 2021 (Worldwide)
Nintendo Switch, Xbox One, Xbox Series X|S
Aug 25, 2022 (Japan)
Nintendo Switch
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User Stats
84
In Collection
7
Wish Listed
5
Playing
30
Backlogged
How Long Is Disco Elysium: The Final Cut?
Main story: 50.0 hours
Main + extras: 38.3 hours
Total completions: 2
Related Content
Sepix
Sepix gave Feb 27, 2026
Sepix gave Feb 27, 2026
More Literature Than Game
This review is for the Nintendo Switch version

Disco Elysium hardly feels like a conventional video game. It is closer to an interactive novel—an extraordinary piece of narrative art that happens to be playable. Its consistently high review scores are understandable, though comparing it directly to more mechanics-driven games can feel slightly misplaced.

What makes it exceptional is the writing. The language, the humor, the intelligence, and the psychological depth are on a level rarely seen in any medium. The worldbuilding is dense and literary, and the prose alone would stand out even without the interactive framework. I have rarely read a book—or played a game—with dialogue and text executed at this level.

I experienced it together with my girlfriend, who is not particularly drawn to video games. Because the experience is largely text-driven, we spent evenings during a holiday reading and discussing it together. It led to long conversations and genuine laughter. The writing is sharp, moving, abrasive, and deeply human all at once.

It is supported by strong music and a distinct visual style, but its core strength remains the text. Anyone willing to embrace the fact that this is primarily a reading experience will find something remarkable. It may not function like a traditional game. …

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Disco Elysium hardly feels like a conventional video game. It is closer to an interactive novel—an extraordinary piece of narrative art that happens to be playable. Its consistently high review scores are understandable, though comparing it directly to more mechanics-driven games can feel slightly misplaced.

What makes it exceptional is the writing. The language, the humor, the intelligence, and the psychological depth are on a level rarely seen in any medium. The worldbuilding is dense and literary, and the prose alone would stand out even without the interactive framework. I have rarely read a book—or played a game—with dialogue and text executed at this level.

I experienced it together with my girlfriend, who is not particularly drawn to video games. Because the experience is largely text-driven, we spent evenings during a holiday reading and discussing it together. It led to long conversations and genuine laughter. The writing is sharp, moving, abrasive, and deeply human all at once.

It is supported by strong music and a distinct visual style, but its core strength remains the text. Anyone willing to embrace the fact that this is primarily a reading experience will find something remarkable. It may not function like a traditional game. What it offers instead is a brilliantly written, interactive narrative that leaves a lasting impression.

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KillahMonk
KillahMonk updated their status Jan 1, 2026
KillahMonk updated their status Jan 1, 2026

I love this game. Disco Elysium is one of the most unique and innovative experiences I’ve ever had in gaming — there is truly nothing else like it.

Starting with the writing: this is easily the best writing I’ve ever encountered in a video game. The characters feel deeply human — realistic, flawed, and full of depth — to the point where the city of Revachol feels genuinely lived in. This writing is further elevated by some of the best voice acting in the medium, which brings every conversation, thought, and inner conflict to life.

The worldbuilding is an absolute masterpiece. The game is packed with references and creative reinterpretations of real-world events, ideologies, and historical figures, all woven into a dense and fascinating lore. What makes it even more impressive is how this lore is delivered: through exquisite environmental storytelling and dialogue rather than exposition dumps. Characters like Joyce Messier (voiced brilliantly by Tegan Hitchens) stand out as some of the best-written and best-acted characters I’ve ever seen in a game.

The gameplay is where Disco Elysium truly becomes something special. Here, the writing is the gameplay. Instead of combat, the game relies on dialogue, skill checks, and decision-making …

Read More

I love this game. Disco Elysium is one of the most unique and innovative experiences I’ve ever had in gaming — there is truly nothing else like it.

Starting with the writing: this is easily the best writing I’ve ever encountered in a video game. The characters feel deeply human — realistic, flawed, and full of depth — to the point where the city of Revachol feels genuinely lived in. This writing is further elevated by some of the best voice acting in the medium, which brings every conversation, thought, and inner conflict to life.

The worldbuilding is an absolute masterpiece. The game is packed with references and creative reinterpretations of real-world events, ideologies, and historical figures, all woven into a dense and fascinating lore. What makes it even more impressive is how this lore is delivered: through exquisite environmental storytelling and dialogue rather than exposition dumps. Characters like Joyce Messier (voiced brilliantly by Tegan Hitchens) stand out as some of the best-written and best-acted characters I’ve ever seen in a game.

The gameplay is where Disco Elysium truly becomes something special. Here, the writing is the gameplay. Instead of combat, the game relies on dialogue, skill checks, and decision-making — all of which carry strong, lasting consequences. The Thought Cabinet is one of the most original mechanics I’ve ever seen: your thoughts literally talk to you, debate each other, and emerge from different aspects of your personality, which also function as your skills. It’s a system that turns introspection into gameplay.

The story itself is incredibly engaging and well-paced. Progressing through the narrative, uncovering more about Harry, and slowly tying together loose ends is deeply satisfying. And through it all, your partner Kim Kitsuragi serves as a grounding presence — a perfect counterbalance to the chaos, and one of the best companions in any RPG.

On a personal level, this game hit me hard. Disco Elysium is intensely political, and it confronts ideologies — including my own — in a brutally honest way. It doesn’t tell you what to think; it challenges you to examine your beliefs, contradictions, and assumptions. In that sense, the game becomes a powerful philosophical exercise as much as a detective story.

I also can’t ignore the context in which I played it. I got Disco Elysium during Christmas, when Epic Games gave it away for free, and it ended up being the perfect way to close out the year — a game that lingered in my mind long after I finished it.

For me, this is a 10/10. A game that pushes the RPG genre forward, taking familiar elements and reworking them in bold, creative ways, while introducing ideas and mechanics no other game has attempted. Disco Elysium isn’t just a great RPG — it’s a landmark work of art.

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