Disco Elysium: The Final Cut (2021)

ZA/UM

Expanded Game of Disco Elysium, titled The Final Cut

Google Stadia · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.58 from 19 ratings

93 members have it in their collection · 7 playing now · 34 backlogged · 8 wish listed

How long? Main story 50h · with extras 38h (from 2 logged playthroughs)

Disco Elysium: The Final Cut is an enhanced edition of the original role-playing game developed and published by ZA/UM. It retains the core gameplay and narrative while adding full voice acting, new quests, additional endings, and other narrative revisions.
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Details

Developers
ZA/UM
Publishers
ZA/UM
Genres
Adventure, Indie, Role-playing (RPG)
Themes
Drama, Mystery, Thriller
Event
The Game Awards 2020

Release dates

  • Mar 30, 2021 (Worldwide) Google Stadia, Mac, PC (Microsoft Windows), PlayStation 4, PlayStation 5
  • Oct 11, 2021 (Europe) Nintendo Switch
  • Oct 12, 2021 (Worldwide) Nintendo Switch, Xbox One, Xbox Series X|S
  • Aug 25, 2022 (Japan) Nintendo Switch

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Featured in lists

2026 by Edef.9 · 11 games · 0

Rating distribution

5 stars
13
4 stars
4
3 stars
2
2 stars
0
1 star
0
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Community All Reviews Statuses

Sepix

Review Sepix 5/5 · Feb 27, 2026

More Literature Than Game

Disco Elysium hardly feels like a conventional video game. It is closer to an interactive novel—an extraordinary piece of narrative art that happens to be playable. Its consistently high review scores are understandable, though comparing it directly to more mechanics-driven games can feel slightly misplaced.

What makes it exceptional is the writing. The language, the humor, the intelligence, and the …

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Disco Elysium hardly feels like a conventional video game. It is closer to an interactive novel—an extraordinary piece of narrative art that happens to be playable. Its consistently high review scores are understandable, though comparing it directly to more mechanics-driven games can feel slightly misplaced.

What makes it exceptional is the writing. The language, the humor, the intelligence, and the psychological depth are on a level rarely seen in any medium. The worldbuilding is dense and literary, and the prose alone would stand out even without the interactive framework. I have rarely read a book—or played a game—with dialogue and text executed at this level.

I experienced it together with my girlfriend, who is not particularly drawn to video games. Because the experience is largely text-driven, we spent evenings during a holiday reading and discussing it together. It led to long conversations and genuine laughter. The writing is sharp, moving, abrasive, and deeply human all at once.

It is supported by strong music and a distinct visual style, but its core strength remains the text. Anyone willing to embrace the fact that this is primarily a reading experience will find something remarkable. It may not function like a traditional game. What it offers instead is a brilliantly written, interactive narrative that leaves a lasting impression.

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