Game #22/200 Pokémon Emerald may be the essential Pokémon game. I say this as a generation 1-2 purist who grew up with the original cartridges. All of the graphical and quality of life improvements that were established in the jump from the Gameboy Advance with Ruby/Sapphire and FireRed/LeafGreen are present in Emerald and there are a ton of fun little …
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Game #22/200 Pokémon Emerald may be the essential Pokémon game. I say this as a generation 1-2 purist who grew up with the original cartridges. All of the graphical and quality of life improvements that were established in the jump from the Gameboy Advance with Ruby/Sapphire and FireRed/LeafGreen are present in Emerald and there are a ton of fun little features (many of which may have been present in Ru/Sa, not really sure). But as I played this mainline title, after being massively disappointed by Shield years prior, I noticed all of the things I love about Pokémon. It’s really a borderline perfect gaming experience. You develop an affinity with your party members simply by using them. Swapping them in or out and watching them succeed or fail in battle. It’s crazy how the player develops a closeness with their digital monsters just from battling. My Lotad from the first 30 minutes of the game won me the final fight in the last 30 minutes of the game in its final evolutionary form. How can you beat that? I will say that none of the extra features that try to “enhance the relationship” (like the beauty contest for example) ever actually do that, but the organic gameplay experience is more than effective on its own at cultivating that sort of affinity. Not to mention there’s just so much dopamine - level ups, learning new moves, super effective moves in battle, catching a new Pokémon, encountering a rare Pokémon, beating a tough trainer/rival/gym leader, etc. everything is just so satisfying. Double battles are a BLAST. The artwork of the Pokémon is some of the most colorful and attractive spritework in any game I’ve played. And underpinning the whole experience is a beautiful sprite-based world that’s PACKED with role playing elements. There are countless quirky NPCs and you’re often rewarded for chatting with them. Clicking “A” on random spots gives you some fun items in the world which encourages exploration. You’ve got the technical machine items which make you decide where to spend this limited resource that can boost a Pokémon’s power with a brand new move. And just so much more. My only slight complaint is that the encounter rate is a tad bit high, but battles are so fun that I don’t really mind. The escape rate is also quite high. But there are some Pokémon that seem so heavily favored. Way too many Wingull, Poochyena, and Tentacool encounters. I’m so impressed by the depth of the game’s battle system (even though special attack and special defense are weird in this game!). Traits add a fun twist on monster selection and can turn the tides unexpectedly, as can held items. Emerald has a perfect mix of old school simplicity and depth/added convenience in its feature selection. I’ve craved and missed the challenging experience that Pokémon used to offer. The 2nd gym leader took me multiple attempts, a little grinding, and some strategizing for example. The Elite Four was tough too, but a little bit of grinding or catching any legendary Pokémon (if that’s even possible pre-post game) would have trivialized it The Pokémon designs are fantastic as well (no machine cogs or ice cream cone Pokémon!) and the Pokédex descriptions put a cool picture in your mind of what those monsters would act like outside of battle. I didn’t go for the post-game content or catch any legendaries, which may seem shameful, but I was honestly excited to boot up LeafGreen and choose Charmander for another adventure.
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