There's a lot that this game does right. It's an 8-bit Metroidvania that feels like an NES game without the sprite limitations. The core of the game is upgrading your magic. You will be able to make blocks to guard yourself and solve puzzles, then make bubbles to provide a platform that moves up. There are upgrades to the two …
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There's a lot that this game does right. It's an 8-bit Metroidvania that feels like an NES game without the sprite limitations. The core of the game is upgrading your magic. You will be able to make blocks to guard yourself and solve puzzles, then make bubbles to provide a platform that moves up. There are upgrades to the two of these that allow the blocks to float and the bubbles to never pop. Combining these two abilities, you will use your magic to reach new areas. There's also a lightning bolt upgrade that allows you to fire a projectile for attacking.
Special note must be made on the soundtrack. I found myself humming these tunes all day after playing.
Unfortunately, for everything this game does right, there's a small annoyance that keeps it from greatness. In no particular order: Enemies go through a lengthy flinch animation before they die, so you never know if they take one more hit or not. Hit detection can be a bit wonky. The movement is just a hair sluggish, and you never get used to it. There is an over-reliance on one-hit-death spikes and bottomless pits that artificially ramp up the difficulty. The warp points and save points aren't in helpful places, so backtracking is a chore. The bubbles float up very slowly, and on multi-screen vertical puzzles, you have no way of knowing where they should be aligned, so you have to drop back down just to move them over one tile. There are secret passages that go nowhere. There are 1-way gates that punish you for exploration.
There are also 2 more egregious downpoints to this game. The first is that you must use a "sequence-breaking" trick in order to progress. This involves jumping off of a bubble while creating a second bubble in the same frame. It is, as far as I know, the only way to get the bubble upgrade. Finally, and I may get some flak for saying this, the game is incomplete. When you beat the final boss, the game just... stops. There's no ending. This, combined with the "missing" lightning upgrade, has sparked some lively debate on whether there's a good ending/bad ending. There's not; the game just isn't finished. It was a slap in the face after 8-9 hours of investment.
So is this game good? Yes. You'll enjoy it if you have it. However, it doesn't achieve greatness. With so many games available, I can't think of any reason to recommend this one over dozens of others.
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