Review falithes 4/5 · May 1, 2024
Suprisingly playable and fun with a side of jank.
Honestly I am impressed with how competent this port of Diablo 1 is. It's basically the base game with the added Hellfire feature of Nightmare and Hell difficulty. I do wish they included the Hellfire content in it's fullest especially because you can just ignore it if you want to. But overall this is very well done for a PS1 …
Honestly I am impressed with how competent this port of Diablo 1 is. It's basically the base game with the added Hellfire feature of Nightmare and Hell difficulty. I do wish they included the Hellfire content in it's fullest especially because you can just ignore it if you want to. But overall this is very well done for a PS1 port. The graphical fidelity is honestly very similar with a bit more moody lighting effects compared to the PC release. The single screen co-op, the only reason I played this version, is very fun albeit quite simplistic with this first foray into the action RPG genre. The controls are very functional. Sure it's not as responsive nor as accurate as a mouse click, but the auto-aim feature works well enough and didn't really cause too many problems.
The main draw back to the game's multiplayer is how the "pvp" mode is always on and cannot be turned off. Thus you can easily kill each other. This gets doubly more challenging if you play as a mage and level up chain lightning, which coincidentally I did. Multiple times I evaporated my friend who was playing as a warrior. It can be kind of hard to gauge the directions of the lightning arcs. So I ended up using regular lightning and fireballs more often, unless a room was particularly devious. I still ended up accidentally killing my friend a few more times, but it did happen less often. Particularly after my friend leveled up elemental resistances via better gear.
Another notable issue with the multiplayer is how experience works. I believe you only get experience if you land a killing blow on an enemy. This is a problem for a warrior when you have a mage ally who is capable of one shotting an entire room of enemies with a single chain lightning. Thus I started to quickly outpace my friend which is kind of a bummer. Why not have shared XP? Come on EA!
A big change from the original game and this port is how death works. In the PC version of Diablo, if you die, you spawn in town and need to run back to your corpse to get your gear back. In this port, if you die, you die. It's not exactly hardcore mode, because the game doesn't auto-save at all. Instead, you always need to make your own save files by manually saving. Thus, if you die, you just load from your last save. So save often! In multiplayer, you get resurrect scrolls that you can use to raise your ally. So I recommend you always carry a few on you. Especially if you are playing as a mage and liable to erase your bro from time to time.
Another notable difference between the PC vs port version would be the saving and loading times... dear God... it takes about a minute per each... So if you are trying to fish for better loot off Griswold or specific spell books from Adria, it takes roughly 2-3 minutes per reload (saving and then loading the game) to reset their loot tables... Compared to the PC version which may have taken 30s or less to do the whole cycle...
Another major difference is how starting a new game works with a character. You need to "save character." Which you can then load when starting a new game. The main drawback to this is how you need to start from level 1 each time and progress back linearly to later levels... it really sucks you can't start a new game and immediately go to Hell or other later levels and farm... you got to walk there first. In addition, for a given save file, each time you save and reload, the enemies you killed stay dead. Thus a save file has finite resources which in turn kind of makes this into a survival horror game. You will need and want to loot most things to sell and start dropping those stacks of gold in town as your makeshift bank!
While the duping glitch doesn't seem to exist in this game version, due to how inventory management is only done through a pause screen, you can still "dupe" items using the save character mechanic. There is a caveat though. You can't load two characters with the same exact gear into the same game. The duplicated gear will disappear! You can still work around this in clever ways if you want to re-use multiple spell books (which I did to ease the farming). Since you can have a save with the spell books you want. Drop them, use them, save the character and rinse and repeat. Given how long it takes to save/reload this didn't feel too dirty to me. Another major caveat with the save character mechanic is how all unique items WILL NOT carry over via character save. Thus unique items are only useful for the current run... really lame actually. Making unique items basically useless.
In conclusion, this was surprisingly fun! I only recommend this version of the game if you want to play some couch co-op with a friend. While this version is A LOT better than I was expecting, the PC version is still superior. Though you don't get couch co-op with it!

