Soldier Blade (1992)

Hudson Soft

PlayStation 3 · PlayStation Portable · PlayStation Vita · TurboGrafx-16/PC Engine · Wii · Wii U

4.00 from 15 ratings

50 members have it in their collection · 1 playing now · 20 backlogged · 7 wish listed

Vertical sci-fi shoot ‘em up from the Hudson stable. Soldier Blade sticks to the tried and tested formula of Hudson’s previous games in the 'series', while throwing in some extra graphical effects. This time, the power up system involves collecting coloured pods - you can have three pods in stock at any one time, and the colour of the 'active' … Read more
Vertical sci-fi shoot ‘em up from the Hudson stable. Soldier Blade sticks to the tried and tested formula of Hudson’s previous games in the 'series', while throwing in some extra graphical effects. This time, the power up system involves collecting coloured pods - you can have three pods in stock at any one time, and the colour of the 'active' pod determines your weapon style. You also have the choice of ejecting a pod at any time, which results in a weapon-specific super attack. Read less
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Details

Developers
Hudson Soft
Publishers
Hudson Soft, Konami
Genres
Shooter
Themes
Action
Series
Star Soldier

Release dates

  • Jul 10, 1992 (Japan) TurboGrafx-16/PC Engine
  • Jan 08, 2007 (North_America) Wii
  • Jan 26, 2007 (Europe) Wii
  • Jan 30, 2007 (Japan) Wii
  • Jul 06, 2007 (Australia) Wii
  • Jun 07, 2011 (Full Release) (North_America) PlayStation 3, PlayStation Portable
  • Aug 10, 2017 (North_America) Wii U
  • TBD (Worldwide) PlayStation Vita

Related

Bundled in

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Rating distribution

5 stars
5
4 stars
5
3 stars
3
2 stars
1
1 star
0
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Community All Reviews Statuses

Mazinkaiser

Review Mazinkaiser 5/5 · Aug 18, 2018

Soldier Blade: Simple and Solidly Built

Soldier Blade starts out as a simple spaceship shmup, fighting the opposing Zeograd alien army. You have one ship with an option on the side and three shots to choose from, a multi-directional shot, wave shot, and lasers.

The nice thing about this system is the use and manageability of these powerups. There are plenty of gotcha moments and less …

Read more

Soldier Blade starts out as a simple spaceship shmup, fighting the opposing Zeograd alien army. You have one ship with an option on the side and three shots to choose from, a multi-directional shot, wave shot, and lasers.

The nice thing about this system is the use and manageability of these powerups. There are plenty of gotcha moments and less intricate bullet patterns, so the powerups act as a life bar, where same types of powerups build up to more powerful combinations, and strategically choosing which powerup to get can also immediately switch to the higher power version of whichever powerup you're looking for. The final powerup acts as a screen-clearing bomb to add icing on the cake.

As for stages, Soldier Blade has plenty to choose from that starts off slow and builds into some amazing setpieces, including plenty of stage warping, bosses wielding parts of older bosses, transformations, and an epic chase to Earth's horizon. The music is of great quality and gets catchier in subsequent stages, and graphics are well detailed and give a lot to look at, including background ships and overhanging pieces casting shadows.

There's not much else to say about this game, which is alright - it starts out decent with a strong system and ends impressively.

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jay.dino

Review jay.dino 4/5 · May 29, 2017

Platform: Turbografx-16

It's the sequel to Super Star Soldier, one of the best 16bit shmup series.

Now that the series has seen two games on the system already, the developers seemed to want to introduce some new ideas. This time the powerup system has been reworked and streamlined. Meaning that on one hand there is less different weapons to choose …

Read more

Platform: Turbografx-16

It's the sequel to Super Star Soldier, one of the best 16bit shmup series.

Now that the series has seen two games on the system already, the developers seemed to want to introduce some new ideas. This time the powerup system has been reworked and streamlined. Meaning that on one hand there is less different weapons to choose from. While that might seem like a step back from the previous games, the unique functionality that you can sacrifice your weapon pods for a temporary super weapon makes the game feel a lot more interesting. While on other shooters I usually tend to get my favorite weapon and stay with it, in this game I usually pick up every weapon and burn the pod for a short while of awesome power. The graphics are again beautiful on the system and keep consistent with the series standard.

Again I think there is little room for complaint in this solidly made shooter. Some might dismiss it because it didn't surpass its prequels, but then again the bar was very high and this game is almost up there with the best in the series. Since the powerup tree is very short in this one, you rarely feel underpowered or pressured to get some powerup, which I think also works in favor of this one.

Highly recommended for all shmup fans, easy to pick up and enjoy, but nevertheless challenging.

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