Review scoopings 5/5 · Feb 27, 2026
Innovative, Pick Up And Play Fun. Absurd, Odd, Clunky--But Very Lovable
Preliminary: I'll never prefer first person, especially for a platformer, but as far as that can go, this is controlling really well. The music is great, uppity, and with nice voice parts to pump you up. The UI is a bit crowded, but the gameplay is simple enough and fun enough. I especially loved stumbling upon the multi-jump quite early. …
Preliminary: I'll never prefer first person, especially for a platformer, but as far as that can go, this is controlling really well. The music is great, uppity, and with nice voice parts to pump you up. The UI is a bit crowded, but the gameplay is simple enough and fun enough. I especially loved stumbling upon the multi-jump quite early. And this is one of the first games to give me that venture-around-in-a-3d-world feeling. Plus, it has that Super Mario 64 etc Feel where you see far away areas in the distance and come up with a plan to reach them. Tho this extreme jumping usually makes that quite easy to plan :-p I like it enough to likely make it an honorary 3 star, but maybe if it holds up for most the game, it could be higher o.O Probly not tho with it being fundamentally a shooter first and foremost before a platformer.
I don't like that you have no or minimal controls mid-jump.
Oh I thought I had finished the first level but that was just a bonus area you do have to get all the Jetpots. I lovvvve the colors/font of the "Stage Clear"
Day 1
The music continues to be great. And lol the setting of this like hot/steaming water/frying pan world is... absurd. and I got a screenshot of the Stage Clear 
I feel like this must've influenced the tone and music of Crash Bandicoots (I just did some research and the composer did the music for Legend of Dragoon too! A favorite favorite favorite game! But not many other games )
I suppose I should clarify it's not so much the edge-of-the-3d-world exploration I have discussed, but rather the Crash and Jak & Daxter etc exploration of what edges I can reach of a jump. Like the edge of a pyramid, see if I can jump up it even when it wasn't intended. Even Grand Theft Autos I would try similar things. Reach the top of a building I wasn't supposed to etc. My favorite moments were like when with Rugrats for PS1, I stumbled upon an area I was indeed meant to find.
Oh gosh I got some sort of a powerup that made everything... well psychedelic and colorful 
Ugh oh no a maze/dungeon crawling type level with minimal platforming and deadends/misleads etc argh. And ugh not respawning enemies!
Nice the second boss was tougher but fun and I loved stumbling upon the jump-on-the-boss's-head mechanic that seems intentional cuz it's also dangerous in its own way. Reminded me of Bonk :-p
This has to be the longest I've gone without turning to a guide at all for a game that I'm playing through and I'm about halfway! That's a good sign. And a good sign for the upcoming PS1 era. It's just good ol hooking fun. I'm sure I'm missing a lot of Special Items and powerups and whatnot but I can always return to this for a 100% playthrough.
I had a glitch and my save was frozen. But luckily there's a level select fefature phew. I'm enjoying it but I probly wouldn't replay the whole thing.
Day 2
Don't love how the first personness results in now being clear where you will be landing/how hard to hold the jump button. And kinda wanna move on cuz of that and give this the 4 star it deserves. But it is interesting how that represents what a paltforming character sees in these early 3d worlds haha
Day 3
I also don't love that there is no auto turn around, a staple of first persons as far as I'm concerned.
Nice! Rather short game but enjoyable throughout! The jump almost feels like you're using a mod in an early 2000s first person shooter like Day of Defeat where you mess with gravity etc. And the ending was good reminded me of Crash Bandicoot, but a bit silly lol.
Look: 8.5/10 Start of a foundational era for me!
Sound: 8.5/10 Also some foundational music style here!
Play: 8.5/10 Imperfect for sure and probly deserves an 8 but it's the first to feel like this and it controls better than expected. My only qualms were the slow turnaroudns (which maybe there is a way to account for that, I didn't read the manual because this was good pick up and play type vibes) and no third person option. But as it is--one of the first 3d platformers that happens to be first-person and with tank controls--this is definitely as good as that could have been.
Feel: 9/10 I really thought this would get a 4 star more for its innovation than anything, but I can't deny: it'd been a while since a good ol pick up and play, and tho there were some flaws in the gameplay and the dungeon crawling style levels sort of slowed it down (tho it didn't really) and I usually don't like the collect-to-move-on setup for platforming, this did all those the right way and I was having fun from start to finish, even if it was a bit easy, clunky, absurd in that I really didn't do much battling except the boss fights since it was easy to just avoid or bounce on them, and short. But I explored in a way that I love in 3d games, and again, I had fun throughout bopping to the music.
Attachment: 8.5/10
Overall: 8.6/10
Completion: Main Story (only 2 bonus areas, avoided otherwise)
Playtime: ~4 hours