
Long ago I didn't like the MGS demo. I didnt have a psx but played a friend's. it was actually a big factor that led me to decide to NOT get a PSX. I didnt' like the controls and couldnt get used to it. I couldnt quite get the hang of the combat mechanics either, with fists or the pistol. The demo itself was not straightforward i found and I also had a different expectation about what this game was about and where it would go. I liked the metal gear on NES (despite being clueless on how to play that game as a child) and i even had gotten through most of that game by the time i had seen this, and even thought it was better. For me, metal gear was a fad for the next 20 years that i didnt pay attention to and ignored.
I decided to play the windows port out of the blue (MGS: Integral) after watching videos on youtube comparing to PSX, i couldnt see a reason not to go for the port. Fresh from my playthrough of Snatcher, I was excited (i've wanted to catch up on this series so i can play the new games and appreciate them) and was immediately pleased with what i got.

First of all, if the demo for MGS was simply the briefing 'intro' combined with the opening sequence i would have likely been nuts about psx, it's one of the most interesting and well done intros since Gordon Fremman's Tram Ride. and best of all is it builds from the original game stylistically very similiar.

Indeed, it does the classic 'cinematic' intro that was on the demo (but has more context when watching post-Briefing) This is a great way to provide some context and feel for the game as well. Everything about the game builds a big and grand premise and really goes for the cinematic feel, and the music really fits well through and through (another thing i really did like about the NES 'port' was the sound) This game builds really nicely off the old games in fact in various ways at times.
A lot of references to old games (and other works of kojima, i wont post spoilers but just open your eyes in this one) and many ideas are expanded. I think my favorite is the cardboard box. What's better is a lot of the things that really were crap on NES (like building A, Buiilding B, keycards A-Z, etC) flow and evolve naturally and provide the game with a good and workable structure the player can navigate and otherwise resolve puzzles in realistically. This alone would make the metal gear solid a good game but it's surely like a small sliver of what anyone who played it thinks of when they reflect of this game! the more functional moving around via keycards and buildings, elevators etc is also compatible with the setting of the game and as you go from one place to another it just feels better.
Everything about the design and style of this game moves nicely and seems compatible with each other. It's a fantastic game to play in the first person mode, take screen shots of and a great game to play around in (there are easter eggs in suprising places/context i found). It's easy to find yourself addicted to taking screenshots in this game because every angle and shot is great. And there is what? at least an hour of cutscene time? (And surely even more if you count the radio calls)
Oh yes the radio calls... This is another evolved element from previous ideas in kojimas earlier games, it could easily be imagined to actually make a whole visual novel or manga out of these transmissions alone. we have great art, emotion, voice acting and plot development that occurs over these calls. It's hard to not like whats done here over snatcher despite it's relative flatness (no motion etc) becuase its still very good and there is more content. It's also stylistically unique. Also the dissociated and incomplete feeling of a broken transmission or 'jammed' areas on your radar goes great with the way this game's story develops Again, everything in design seems compatible with everything else.
Back to the windows port. I like it overall it looks nice and i think that matters a lot for a game that has so many cutscenes and whatnot. I dont like the 'blur' that some psx users seem to be fond of (such as the hind scene, where it is very apparent) and generally turn stuff like blur, bloom, weird lighting effects and even HDR off in games because it generally just doesnt do much for me and often it even gets on my nerves. I still don't like the way the PSX looks either in general and never did. For me, the higher resolution is a no brainer, however there are some unfortunate scenes about 3-4 where the game plays some kind of FMV video that my rip/version/win 10 couldnt play back and we are left with this image. It would very likely seem to be some kind of flavor clip that is mostly just voiceover. There are also other elements that I would say are simply dealbreakers and make this game likely better on the PSX over the other options (i wont mention the boss fight but it DOES NOT translate into the PC version at all, and its maybe the most creative concept for a boss fight ever in a game?) I dont feel i'm missing much but at some point i will go back and either play this again on PSX or watch a youtube playthrough of it to refresh myself with this huge epic yarn of a story (will do this after i make major headyway through MSG 4-5)
I wasnt actually expecting a Y2K vibe but oh my the VR mission disk is Y2K gold. I played the VR mission disc for about 2 hours and enjoyed the pacing but after some time i wanted to play the actual game. (this disc is also better on PSX from what i've read it doesnt make you progress through the training/work through it and all content is unlocked at the beginning) I also enjoyed the bonus things. How funny.
I liked Messiah but this game along with Deus Ex are some of the best high quality games with a Y2K vibe I've yet to see. It's a good fit too considering it's full of these classic features become expanding with a technological premise such as the soliton radar and the codec and other major spoilers (which is an evolution of a previous game feature/technology. I do hope to see more of this theme) this off the rails tech seems to be a nice gimmick that provides for continual rich backstory and potential plot elements/device. The nuclear dilemma is addressed at some point in the game in a debate about end of the millenium marking a new era free of nukes. Nope. haha.
I still have mixed feelings on the controls. I feel the exact same way i did when i first played it as best i can tell. the controls lead the player into frustrations at times and (i find this to be the case with lots of games like Dark Souls i find very hard in this regard) the player has to be both fast and know exact the right button to press. Despite the brilliancy in letting the operator 'pause' when switching items and weapons i still find myself fudging controls and death by switching to items or other weapons is frustrating. death from not knowing how to get back up is frustrating. walking faster than you expected into a searchlight is frustrating. having a little hiccup with the cardboard box as... snake rests his haunches at the end of the animation is frustrating. I am not used to playing games with controllers but i at least had the decency to do that. If you do play this game for the love of all that is anime and manga play it on a controller! Still, i find that i suffer for it anyway, because like dark souls i find the experience a tricky one to remember which button to press when.
being an action game i find the controls to be a bit of a bottleneck but my complaining pretty much does end there. Fortunately for losers like me there is a VERY EASY mode on the PC port of MGS integral. which gets you an MP5 that is silenced with INFINITE AMMO. YES. Best of all is this doesn't make the game feel cheap. And I did not need to cheat to get through it. At least to me, the game is challenging and i have no idea how anyone could complete this in 3 hours with or without infinite ammo.
I'm tempted to say this is maybe the greatest game i've ever played since Half-Life and it may seriously even be arguably better. I dont know of anything like this game i've ever played in terms of design, every element works together within itself like a huge complicated machine. It feels like a massive game experience in a small, dated body. Previously this was done to some extent in policenauts and snatcher but with those games being that they were adventure games/visual novels there was a limit and a ceiling to them despite how great the story and writing could get, what the player could dicate, and what creative elements where taken with the presentation of media. Here, things change left and right between some new element or aspect of gameplay. Really everything feels like a game, or is at least 'playfu'l in some respect. Part of the beauty is in the way it operates on many layers and in contexts that go beyond a 2.5-D action game. You have what seem to be basic elements in the game: the radar element, and a very hotline miamiesque interface of engaging with edges of the screen, then the element of engaging in things right on the screen (such as spotlights, booby traps, walls, various places to conceal yourself, etc) And finally there is the first person perspective mode, which really shines imo through the sniper rifle and the whole sniper minigame and the various nuances in how that works. But best of all is how there are basic elements and what seems like an endless amount of emerging 'stuff' that will just come out of nowhere. The game excels at doing this in what feels very natural and improvisational way. The sniping mode is a good example of this kind of phenomenon. Remember how cool it was to jump on the chain link fensce and 'bop' the gate to flip to the other side? I found this game to have a lot of things that emulate that experience. Half is gameplay and half is just kojima's directing or storytelling. You have rotating camera scenes where you go up a stairwell, or other odd perspective scenes. This gives it the feeling of a very involved game and it is still fun to play. It's also a really nice evolution of old ideas in the older games, even if it's just hiding in the back of a 'jeep'. These throwbacks seem to be themes as well in kojima's games from what i've read. The game plays like a movie and is filled with movies, and starts out letting you read a voice acted script, litters your adventure with Easter eggs and humor, rewards fans, and provides space to 'play around in'. The game has many strengths that make it shine, possibly timelessly.
However, there are parts of the game that suffer from similar games of it's ilk of the era. You have some ugly textures and it's not fair to blame the PC... Games like goldeneye, winback, syphon filter, and other pseudo shooter, that play from a third person perspective can get ugly if you look at spots too close, in this game it is minor, but in some places (like air ducts) its a bad memory (despite the strange feel of the air duct scene in Snatcher)
Even beyond that 'datedness/aged well' test tThis game is certainly not perfect. It has it's quirks. It has bits of weird engrish type mistranslations that are (perhaps) deliberately comical, then it has other parts in the story that dont quite make sense or add up (or are at best farfetched) Or just seem downright hokey! Other times I found that the maniacal grandiosity of this story was just maddening, and it takes things too far.
Most of the puzzles are pretty nice. Certainly nicer than previous in the series. Rough spots where things seem hard can be made harder if like me, you struggle with the controls. I'm very glad this game has a very easy mode. It still took me somewhere close to 30 hours to get through it.
How I missed this game I dont know. It's a shame that I didnt like the demo, and it gave me the wrong idea what this game would really focus on. I was a fool to dismiss this series as overhyped as it seems that some of my favorite games borrowed heavily from this game in some way, or at least was right there in the thick of it when it was released. I actually feel strongly about this and it's one of the few regrets I have in my life as I wish I had played this windows port when it came out, and gotten on board sooner instead of uncovered it with my metal gear detector 15 years later. Not only for the context and hisorical value of this as well as understanding where games came from/inspired by it (that I like), but it's simply a good game that's fun to play and has a rich experience. In any case, even though my life is ruined and wasted shambles and i developed wrongly for my lack of metal gear. I'm going to make things right now and play the rest of this series.