Metal Gear Solid 2 was the only Metal Gear Solid game I played before my thirties. When it came out in 2001, I was twelve. I rented the game from Hollywood Video, and played through the entire game in one sitting on a lazy Saturday.
Needless to say I didn't understand any of it, and I never played any Metal Gear Solid game again, until I played Kojima's Death Stranding last year. It's not a Metal Gear Solid game, of course, but I was so impressed by the world, story, and gameplay of Death Stranding that I knew I needed to give Kojima another chance. So this past December I played through Metal Gear Solid 1 with the intention of slowly working my way through Kojima's oeuvre.
What a game. I couldn't believe it. I had to remind myself constantly that this game's contemporaries were barely beyond the Super Nintendo; here instead was a piece that felt so thoroughly modern, that mastered 3D gameplay and storytelling in a time when those techniques were just being invented. This was truly a video game of its own future. Metal Gear Solid pulled me through it with such intensity, I couldn't put it down. I remembered vaguely the strange, confusing feelings I had as a young person playing the sequel, but I didn't really think much of it, and was mostly just excited to play through MGS2 with these new adult eyes.
Was Metal Gear Solid 2 exactly what I expected from a sequel to Metal Gear Solid 1? No, it was not. And I think that was probably the case for most people. If Metal Gear Solid 1 in 1998 was five to ten years ahead of its time, Metal Gear Solid 2 in 2001 was fifteen to twenty years ahead of its time. But rather than being ahead of its time in terms of the artform of video games, Metal Gear Solid 2 was ahead of its time in terms of its plot, its story structure, its politics, and its ideology. Metal Gear Solid 2 should be remembered as one of the most prescient pieces of science fiction ever written. In Metal Gear Solid 1, Kojima was channeling the likes of James Cameron, and made a big awesome action-movie video game the likes of which the world had not yet seen. In Metal Gear Solid 2, Kojima was channeling the likes of Ray Bradbury, and made a post-modern, internet-trolly, video game version of something like Fahrenheit 451.
Understanding Metal Gear Solid 2 in 2023 is a completely different ball-game from understanding it in 2001. 9-11 had happened mere months before. "Social Media" wasn't even a thing. My peers and I were only just dabbling with "digital presence" with things like AOL Instant Messenger. I was twelve. Understanding Metal Gear Solid 2 in any intellectual capacity then, for me, was just…. Not possible. Based on the contemporary gaming literature, few adults could understand it at the time, either. It's mind-boggling that Hideo Kojima could even make the game. How did he know what was going to happen?
I have, as an adult, literally seen Twitter create revolutions in the Middle East. Soon after this, I saw, in real time, those same social media tools be slowly dismantled of their utility right in front of us, so those sorts of things wouldn't happen again, at least with those tools. There wasn't even any need for a secret cabal, or a secret underwater nuclear powered AI-harboring server farm, to make this happen. Billionaires purchase newspapers and Twitters just to shape the message. Investors demanded their returns, and "The Algorithm" began to dominate our feeds, not our friends. My settlement from the mid-2010's Cambridge Analytica Facebook scandal class-action-lawsuit will be arriving soon; "The Message" was shaped so hard that it was finally determined to be illegal. Maybe those lawyers are the real life Snake and Otacon, fighting against the Man…?
Is the gameplay of Metal Gear Solid 2 as good as Metal Gear Solid 1? It's arguable. It's very similar; the environments are more baked, with more environmental interaction, so it's definitely plussed, but not drastically different. I found the boss fights to be just as exciting as in Metal Gear Solid 1, and every set piece of the game was exciting and memorable.
What I found a little less memorable, a little less fun, were the pieces in between the boss fights and major set-piece action sequences. While Metal Gear Solid 1 felt like I was tied with a rope around my waist, being pulled through the game at a breakneck speed, Metal Gear Solid 2 has a rather uneven gameplay pace. On more than one occasion I was left with a feeling of, "I'm not exactly sure what to do now to overcome this challenge" that I didn't appreciate. Coupled with a less-forgiving level and encounter design, and an overall higher ceiling for difficulty than MGS1, the actual game part of MGS2 was not as strong for me as MGS1.
But as I have already discussed, what this game actually has to say more than makes up for any muddled game design. I was enthralled by the cutscenes. When the General started talking about using AI to shape digital discourse, with Elon Musk having just purchased twitter so fresh in my memory, with ChatGPT freaking people out left and right, knowing how Donald Trump and other autocrats are elected, it just resonated. I loved it. It didn't seem weird or outlandish. It felt like a totally legitimate science-fiction interpretation of the world as I know it today.
That's how I know that Hideo Kojima is truly a generational genius. He saw where we were going, and the rest of us didn't understand it until the world itself caught up with what he had portrayed in his fiction.
I wish I could have played Metal Gear Solid 2 with an emulator to more easily get past some of the difficulty spike portions that challenged me -- if you feel like you won't be able to play it successfully, or feel like it would be too hard to finish, I encourage you to watch a playthrough on YouTube, just to experience the story.
There's no better time in history for it than right now.