Status nsfmc Feb 25, 2026
something that made playing this game for the first time more fun was that i had recently revisited metal gear solid and more recently played the first half of mgs v along with death stranding one and two. basically, i am thoroughly kojima-pilled, but i think that knowing what his deal is is sort of essential for actually enjoying these …
something that made playing this game for the first time more fun was that i had recently revisited metal gear solid and more recently played the first half of mgs v along with death stranding one and two. basically, i am thoroughly kojima-pilled, but i think that knowing what his deal is is sort of essential for actually enjoying these games because the first time i tried mgs2 i just got annoyed and bounced off it because i thought the controls were weird.
this time at least, i met it on its own terms, which felt good, but i think it does speak to a weakness in his games (much like souls games) where you sort of have to be on board with what's on offer before you can actually make the most of what's happening. sticking with it ended up being a real delight, down to the extremely cheesy bosses and the absurd story.
a few comments:
- the boss music, "yell dead cell", just a really lovely, ridiculous, jungley breakbeat track that feels extremely of its time.
- kojima loves new york and he especially loves john woo. i thought maybe the woo doves would be entirely tongue in cheek because of the way bird poop ends up playing a mechanical role in the navigation around big shell. imagine my surprise that he saved their appearance for the last possible moment.
- the forced camera angles here and the first person toggle is so weirdly endoaring, it's not great, but it's not terrible and i think it's gotta be intentional, because nearly every stage likes to play around with how much you can see or don't see and it seems to indicate something in play testing where they must have realized that players weren't varying it enough.
- the idea of the offshore rig and the way that it hides intent behind its mundane facade and empowers these quasi-legal entities is really interesting, i'm not at all surprised that he would return to this in peacewalker and in mgs v.
- the gender politics of the game are less rough than they could be but ee's character is just mind boggling.
- at least two of the bosses, i ended up defeating with cqc and not with a weapon, which i have to imagine was intentional???
- the explosive search stuff was goofy and fun.
i think overall a fun game and i think would be more fun at around 80% its size, some of the big shell moments felt like they dragged a bit, but not enough to detract from the game.

