I am very pleasantly surprised at what a great adventure Wild Arms was. I'm almost tempted to give it 5 stars, but it does have some flaws. This review summed it up well: "What it does possess is a lovingly-crafted 2D universe, a charming cast of characters, and enough idiosyncratic gameplay features to ensure that it can stand on its own two feet."
Let's get this out of the way, the brightest star in Wild Arms' offerings is its incredible soundtrack. Michiko Naruke's score is breathtaking in its scope and emotional depth. The orchestra and choirs sound freaking excellent. Truly one of the great soundtracks, that regrettably gets overlooked for the Square Enix titles.
So, what about the world of the game? I found the characters likeable enough. There's silent Rudy, headstrong Jack, his mouse-thing companion Hanpan who plays the brains to his brawn, and the kind but mostly annoyingly self-serious princess turned sorceress Cecilia. The towns and dungeons are plentiful and varied. There's a good amount of challenging side questing. The story, while not anything groundbreaking, holds its own as a blend of fantasy and sci-fi thrown in to a wild west-esque setting. It nails the atmosphere and presentation of the world of Filgaia, its ecology, and the historical interactions and conflicts of the good guys and bad guys (and "good" guys and "bad" guys). There are some truly disturbing moments with the game's antagonists. I feel like dungeons include a lot more puzzles than we get from future games.
In remembering past play through attempts, I thought fighting was cumbersome and slow going. But once you start learning a few skills and get out into the world, it really does pick up. Combat reminds me a lot of Breath of Fire, with the cross shaped symbol menus and purely turn based battles. The game manages to keep it fresh by supplying each character with a steady stream of new abilities (and different ways to learn/get/upgrade them), a decent but not overwhelming array of armor and accessories, and summonable Guardian beasts that represent various elements or characteristics and boost your stats.
One pet peeve I have is this trope of the silent protagonist. Rudy, the blue haired dude who was featured front and center in the game's art and promotional materials, says all of 2 lines of dialogue in the whole game. He has an interesting enough story arc, but he absolutely doesn't do anything to establish himself as more important than the other two.
The game's major drawback is that the 3D combat looks. fricking. awful. It's not at all nice to look at. On the flip side, the rest of the game looks like a SNES game - a very nice one, but still, a SNES game. So you're flipping between this smooth 2D world, exploring towns and dungeons, blowing stuff up or bopping animals with your magic wand, and then you're plunged into the grainiest, ugliest battles I've seen. I wonder what this would have been like if it was all just super polished 2D sprite based, and battles did look more like Breath of Fire. The game is bookended with some very nice anime-style scenes.
SPEAKING of cut scenes, the game's prologue is awesome. The problem with it is that I imagine most people don't know it exists. Every time the game boots up, you start with the anime intro. After this, you're greeted by the title screen which tells you to push start. DID YOU KNOW that if you wait, there's a six and a half minute prologue scene!? Because, world, I did not until maybe a year ago. And I've had this since 1998.
Playing this on a PS2 led to a LOT of crashes, so I cheated a bit to avoid having to grind levels, since random battles seemed to make the game freeze up the most. I regret that a bit because the game tends towards the easier side, and most battles (including the hard ones) weren't challenging.
Anyways, the very sweet ending is icing on the cake. Wild Arms is a treasure largely lost to time, buried by the Final Fantasies and Xenogears that would follow. If you're at all a fan of JRPGs, you should definitely give this a go.