Review Normalcy1 4/5 · Nov 24, 2025
Like a Dragon Ishin is a historical spin-off to the Like a Dragon/Yakuza series that really fulfills a lot of its core mechanics while simultaneously switching up some key areas. For example, while there are numerous fighting styles in plenty of the Yakuza series games, this game includes a pure gun-based style, something I had not seen before in my …
Like a Dragon Ishin is a historical spin-off to the Like a Dragon/Yakuza series that really fulfills a lot of its core mechanics while simultaneously switching up some key areas. For example, while there are numerous fighting styles in plenty of the Yakuza series games, this game includes a pure gun-based style, something I had not seen before in my experience with the series, in addition to a pure sword-based style, and a combination style. So really, weapons feature more prominently in this game. But with that being said, they don’t impact the gameplay that much. It’s still primarily like a hack-and-slash sort of game. Basically, you’re just tapping the attack button a lot. There are some special abilities though, but they don’t add too much variety to the basic battle loop.
One of the cool features in the game are the trooper cards, which you can choose to have activate automatically, and they will enhance your character in some way, either make you stronger or shoot out a lightning blast, etc. There are many effects, and they’re fun to collect. The game also has a built-in gacha simulator for these cards. It’s not too advanced or addicting or anything, but it’s kind of interesting that they would do that. It diversifies the gameplay a little bit.
Yakuza’s biggest weakness as a series, at least for many of its titles, is that the gameplay is pretty basic across many of the games. So you have to enjoy the sort of grindy, button-mashy kind of gameplay to get into it. There’s a little bit of strategy, but not too much. But for someone like me, it’s not a big deal. But don’t expect a highly advanced sort of combat system. Don’t expect anything like Devil May Cry 5 or even Bayonetta or Ninja Gaiden or anything like that. It’s not even in the same ballpark.
So it does kind of — and now this is becoming sort of a critique of the Yakuza series in general — tend to present itself as a jack-of-all-trades and a master of none. For example, the game could be classified as an open-world game, but really the world is very small. I shouldn’t say very small, because physically the map is quite small. I don’t really know how to compare it to something else. But you could navigate the entire map in a relatively short time, certainly under an hour you can get to almost all the physical area of the map.
However, the physical space is used beautifully, because there are so many secrets packed in, side quests that pop up during different main chapters, just little things you can pick up on the ground, stuff to discover. You have a farming simulator built into the game. And if you’ve played Yakuza, you know the game’s packed with side quests, packed with optional mechanics. And the beauty of the game, like all the Yakuza games that I’ve played, comes from really alternating between the main story and the side content, and just going back and forth and sort of oscillating between those two modes of gameplay for yourself.
I’ve got to say, anything else I suggest will really just be a review of the Yakuza series as a whole. If you like Yakuza and you like those games, it’s a really fun game. I do think that the side content felt considerably more grindy, and I didn’t get 100 percent, although I would like to. I’m around 65 to 70 percent right now. But you require a lot of money to complete everything. Like, a lot, a lot, a lot of money. At least in my patch version of the game, I couldn’t really find a quick way to get money. I don’t really like cheating or farming money anyway. So, I don’t know if I’m going to go for the 100 percent. I was never bored by it, but I also stopped at a point where I felt like, okay, this could start getting really grindy and really boring soon.
But those are pretty much all my thoughts. I mean, the story, by the way, is fantastic. I thought it was excellent. I think it lived up to the standards of Yakuza storytelling. With the caveat that there’s a lot of historical terminology that was lost on me, not necessarily because I wasn’t following it or understanding it or interested, because I definitely like this time period stuff, but at the same time, I took a four-month break from the game during chapter 7 or something stupid like that. So I lost a lot of my memory on some of the terminology and even some of the characters and everything. But I’ll just say it’s a gripping story. Excellent and thrilling and emotional at points. And such good voice acting.
So, kind of like a long review of just me saying the Yakuza series is awesome. This game is no exception to that, even though it’s a little bit different in some ways. It’s mostly the same, and the side content is a lot of fun, but it also has the potential to be quite grindy.
