Review scoopings 4/5 · Mar 12, 2026
Undeniably Great, Just Not As Phenomenal As The First One. And Burned Out Near End
Preliminary: Yessss as awlays with the Donkey Kong Countrys, great music and Sound in general. And yesss the hair whipping Kong, I must've played this one as a kid too. The world map was kind of meh and blurry but otherwise, looking to be solid like the first one.
Like with the first one, I like how fast-paced and encouraged …
Preliminary: Yessss as awlays with the Donkey Kong Countrys, great music and Sound in general. And yesss the hair whipping Kong, I must've played this one as a kid too. The world map was kind of meh and blurry but otherwise, looking to be solid like the first one.
Like with the first one, I like how fast-paced and encouraged running is. I prefer playing as the hair whipping Kong. Not a fan of the pop-out enemy design so far but I've managed, and loving the music like at the Monkey Museum.
Day 2
As good as this is, and I'm having fun with it, it just isn't as exhilarating the second time around (even tho Diddy was my preferred character in the first one so you'd think I'd love this, esp since I like the hair whipping Kong too). The Look looks meh/blurry, the reused enemies too, and I have no desire to even attempt the bonus/optional things rn just get through the game or a good chunk of it.
Ooo I really liked the music, design, and Spider (favorite animal friend so far) of the first lava level Hot-Head Hop. I like the introduction of ecah of the mechanics and quirks of the game so far, but I am dreading once they've established them all and want to bombard us with difficulty :-p
Yea I'm really not loving this Look, it's so pixelated and bad, and the enemies blend in a lot. And the design of this second level ain't it (and wayyyy too many bonus/friendly levels, just get to the action plaftforming!) And now I'm stuck at some barrel jump between two arrow barrels hmmm really questioning whether it's pushing through for the good music and DKC gameplay, or just moving on
I do really like the glide capability of Dixie Kong (I know her name now :-p ) I dislike a lot of the enemy mechanics tho. It's lucky its music is so good! Also the bosses have been really good and fun and approachable (so far).
Eh, an all-swimming, dark-with-a-moving-flashlight themed level that had the first bout of sprite overload slowdown and really brought to light the mediocre collision masks. I suppose that's gonna happen with these kinds of sprites on an SNES game, but all the more reason I'm ready for the next gen era. But here I am, continuing on anyway. Also, pretty tacky to have the spiky enemy after you come out of the water to the ending area, I suppose it's a classic platformer technique, but doesn't bode well for the later, increasingly difficult levels.
For sure the best parts of the game are (of course the music and bosses but) the parts where they just fully release to fun nonstop platforming fun. And when I get to just hair glide along. I bet that makes for some really fun speedruns/tricks. And another solid boss. I am now on Krazy Kremland--wait... that can't be the last area can it? (No it's not, this must be like a halfway point, tho it always seemed like the Valley of Bowser neon sign theme from SMW hence the ending feeling, plus it was at the top of the screen then)
As disappointed as I am about aspects of this game and my high expectations, I can't deny I am having an intense bout of my platforming hook. My palms are sweaty and I'm locked in lol. Probly this hypey music for Hornet Hole. My palms are about as sweaty and crazed as when I played through Marvel Super Heroes the other night.
I do like the Look of this area (at last) gives almost Abe's Oddysee vibes 
Yessss and the dance music and Look of this level 
And yea I see what people mean about teh difficulty, not sure how I'd do without savestates. Tho it hasn't felt obnoxiously hard or un-fun from it (yet).
Well I'm calling it for tonight, I get annoyed with the swamp levels' tendency
Day 3
Welp the way the background and foreground meld and the Look in general and the delay in throwing barrels/shooting as an animal/etc is taking its toll on me. But on to Gloomy Gulch I go
Yeaaaa as high-quality as it is I think I'm calling it at Gusty Glade. Which is kinda silly cuz I'm so close to the end but. Trying to follow through with not feeling the urge to finish a game that isn't likely to get a 5 star.
Look: 7.5/10 I really like some screens but I can't deny this was one of the biggest detractors/negatives. Too many blended foregrounds/platforms, not as exhilarating as the first one, and felt very pixelated for its time.
Sound: 8.5/10 This series has great music. Not as spectacular as the first, but great all around.
Play: 8/10 Some flaws, sure, but still that plaforming hook I struggled to deny.
Feel: 8/10
Attachment: 8/10
Overall: 8/10





