Look: 7/10
Absolutely beautiful intro and menu screen. Also, loved how the final boss couldn't even fit in the devoted space. But anything notable stopped there. I usually screenshot the end of games, especially RPGs, just for memory/nostalgia, but there was nothing even notable. Plus the plotline's conclusion was simply poorly done.
Sound: 8/10
Can't include this in the rating, but this definitely was a step up when it comes to having some emotive and special tracks.
Play: 7/10
Oddly, I preferred the first DW's menu system over this one. You would think the menu and item mechanisms wouldn't be more frustrating/archaic than the older game. And sheesh did they like to use poison. I do appreciate, however, how quickly the game forces you into the grind again--one of my favorite attributes of DW1. The Wings of Wyvern item was brilliantly explained, too. Let's be honest, though, this game may have increased the difficulty of DW1 considerably (DW1 was too easy if you like to grind, one of my complaint about it), but it seems they tried too hard to compensate for that in turn-based games. While I secretly enjoyed the endgame's brutality, I just didn't find the challenge enjoyable: maybe the issue is that it was right before the SNES' ability to make turn-based games' challenges more dynamic, but they also didn't want to release another rote, press-action-button-to-win DW1. I dunno--either way, I love grind-heavy NES RPGs, I love a good challenge, but overall, despite the nostalgia I have for this game, I was hoping to be struck by the gameplay. Gotta give credit to, as far as I know, the first or one of the first games with a ship to explore the world, plus extraneous and optional islands etc.
Feel: 8/10
This rating is probably askew from my nostalgia from my grandma having owned this. (Not that I ever made it far, ha.) The way they incorporated the original continent more or less as a place to explore than a necessity is beautiful and love the introduction of “secret”/optional places within the open world motif. Traditionally I have claimed to prefer linear over open world, but I like the idea of late game open worldness to uncover more, rather than immediate open worldness (except when done well like in early Final Fantasys, the first Zelda, etc. where linearity is ostensibly enforced but exploitation or heavy grinds could manipulate it). Similarly, I loved exploring the obscure islands and most of all, loved returning to areas for new items. Though sheesh, who thought “let’s have the shop guys move around from their platform for no reason, that is an essential thing we should spend time coding." And I know this is petty, but I accidentally used too many items to claim to fully enjoy the game lol, especially when I accidentally used a Wing of Wyvern when I was far from my save spot RIP. Overall, despite its positive qualities and my nostalgia, I did not enjoy this nearly as much as I expected. It definitely started feeling like a chore near the end, which probably ruined the potentially remarkable difficulty at the end.
Attachment: 7/10
Even though I can claim to have "replayed" this, I never finished it in the past anyway. And I really don't see myself returning to it any time soon except when playing through the Dragon Warriors or intensely in the mood for a different turn-based NES-era RPG than the ones I usually play. Undeniably good game, but not nearly as special or attaching as I had hoped. I kept awaiting returning to Link to the Past while playing the DW2 endgame, which is surprising since Link to the Past has overall been iffy to me.