Cult of the Lamb (2022)

Massive Monster

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.88 from 835 ratings

2811 members have it in their collection · 215 playing now · 796 backlogged · 485 wish listed

How long? Main story 18h · with extras 20h · 100% 22h (from 60 logged playthroughs)

Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.
Remove Ads with Grouvee Gold

Release dates

  • Aug 11, 2022 (Full Release) (Worldwide) Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

Also available on

Related

Bundled in

DLC

Expansions

Updates

Remove Ads with Grouvee Gold

Featured in lists

Alphabet Challenge 2024 by BMO · 40 games · 1
Games on Rotation by Poro · 21 games · 0
Steam Deck by RehRomano · 14 games · 0

Rating distribution

5 stars
185
4 stars
415
3 stars
192
2 stars
36
1 star
7
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Sepix

Review Sepix 2/5 · Feb 27, 2026

Curious Idea, Limited Spark

Cult of the Lamb was an impulse purchase at a time when I was simply curious and looking for something new. It fits neatly into the wave of distinctive indie titles from recent years. The presentation is charming, and the contrast between cute aesthetics and darker themes is clearly intentional.

However, the spark never quite ignited for me. The core …

Read more

Cult of the Lamb was an impulse purchase at a time when I was simply curious and looking for something new. It fits neatly into the wave of distinctive indie titles from recent years. The presentation is charming, and the contrast between cute aesthetics and darker themes is clearly intentional.

However, the spark never quite ignited for me. The core gameplay loop did not hold my attention long-term. The management elements combined with the roguelike combat structure felt repetitive rather than compelling. I also found parts of it surprisingly difficult, without that difficulty translating into deeper engagement.

I am aware that the game has since received expansions and additional content, but during my time with it, I could not fully connect. I wanted to enjoy it more than I actually did. In the end, I never managed to lose myself in its world.

Read less
spooky_fae

Review spooky_fae 4/5 · Nov 27, 2025

liked it MUCH more than i was expecting, to the detriment of my sleep and my schedule

as soon as i beat the bosses i married narinder, now he is stuck with me forever, enemies to lovers whoo

mrmedieval

Review mrmedieval 3/5 · Apr 18, 2025

Beware the Bugs

Played on PS4 in the co-op mode. Was fun at first but became a slog toward the end. The spider zone kept crashing right as we got to the last floor. I think doing a rescue quest bugs out the spider zone for some reason, we were able to fix by retreating immediately after that quest. Random lag in the …

Read more

Played on PS4 in the co-op mode. Was fun at first but became a slog toward the end. The spider zone kept crashing right as we got to the last floor. I think doing a rescue quest bugs out the spider zone for some reason, we were able to fix by retreating immediately after that quest. Random lag in the home base, especially when it gets large. Sometimes random lag during crusades, which was frustrating. You may or may not have these issues if you play on PC.

Even so, strip away the performance issues and you still have a game where the colony management aspect becomes tedious thanks to bad scaling. None of the upgrades will put a dent in the amount of extra work you have to do micromanaging.

There was a fun bug where player 2 can become invulnerable under just the right circumstances. Something to do with the mechanic where player 2 gets some healing if downed while player 1 survives. Take damage at just the right time and you get revived with zero hearts, making you unkillable until the end of the dungeon.

Read less
Vencel

Review Vencel 3/5 · Feb 16, 2025

Cult of the Lamb (Switch)

Es Hades y Stardew Valley a la vez y funciona maravillosamente. Es muy divertido, original en propuesta y desarrollo y con una estética genial. Engancha a niveles absurdos y está increiblemente bien llevado y pulido. De momento mi GOTY a indie del 22.

enter image description here

pixelchip

Review pixelchip 3/5 · Sep 25, 2024

fun base-builder, meh roguelike

fun play. loved the base-building aspects and getting to build up my cult bit by bit, but found myself frustrated with the dungeon-crawl portion of the game. weapons are randomly assigned from one of six classes--only two of which, in my opinion, are fun to play--and after unlocking the white fleece, there aren't many interesting discoveries in the dungeons themselves. …

Read more

fun play. loved the base-building aspects and getting to build up my cult bit by bit, but found myself frustrated with the dungeon-crawl portion of the game. weapons are randomly assigned from one of six classes--only two of which, in my opinion, are fun to play--and after unlocking the white fleece, there aren't many interesting discoveries in the dungeons themselves. i acknowledge that it's probably just a skill issue, but it got tedious to keep switching between difficulties depending on which weapons i got. everything else about the game was really enjoyable, and i wish i could give it more stars!

Read less
mmazurr

Review mmazurr 4/5 · Feb 29, 2024

Not about being the best roguelike or farming sim, but creating the perfect synergy between the two

I really liked this! The two game modes, the roguelike crusades and the farming sim-esque cult builder, were not the greatest in either genre but their synergy between each other was what made this game work so well! In practice you end up with this nice back and forth where each game mode helped you progress in the other in …

Read more

I really liked this! The two game modes, the roguelike crusades and the farming sim-esque cult builder, were not the greatest in either genre but their synergy between each other was what made this game work so well! In practice you end up with this nice back and forth where each game mode helped you progress in the other in numerous ways. As a result, almost no moment felt dull. There was always something more to do.

I do take a long time to play games and this game did suffer from the fact that you can "beat" the cult building part long before you finish the main story if it takes you awhile. So unfortunately the last 25% of my time with this game felt a little more tiring than the beginning.

I played on Switch and heard it used to be nearly unplayable, but it seems the developers have fixed it up quite a bit. This is not the worst but in retrospect I should have played this on Steam. The game can encounter some hiccups and slowdown when your cult grows bigger, and suffers an issue where having more than 20 cult followers causes the game to begin collapsing. Thankfully you don't need more than 20 to beat the game, but this was a shame that the game did not scale well when you maxed things out. Overall the Switch version is fine, and if you're diehard about playing games on Switch then go for it but otherwise I'd recommend playing this on some other platform.

Read less
Gobelin_Powa

Review Gobelin_Powa 4/5 · Feb 26, 2024

7/10 Vraiment sympa, original, bien amené aucun soucis, mais tout de même répétitif.

Spectre3353

Review Spectre3353 4/5 · Jan 28, 2024

Sinful

Tons of content, especially after all the free DLCs that have come out over the past couple of years. Combat and interface can be a little clunky at times but you get used to it. Hilarious aesthetic that bounces between cute and gross (intentionally so). Probably my biggest issue with the entire game was platform specific as the Switch version …

Read more

Tons of content, especially after all the free DLCs that have come out over the past couple of years. Combat and interface can be a little clunky at times but you get used to it. Hilarious aesthetic that bounces between cute and gross (intentionally so). Probably my biggest issue with the entire game was platform specific as the Switch version runs very poorly. Low framerate and some really nasty hitches. Play on another platform if you can.

Definitely give it a shot if you love games like Binding of Isaac or Slay the Spire. This is like a mashup of those with a bunch of Tamagotchi and fishing thrown in for good measure. I am hoping they make a sequel called Cult of the Ham.

Read less
Poro

Review Poro 5/5 · Jan 22, 2024

It makes the cultist in me go woo-haa

A Cult Simulator, Town Management and Roguelite all in one neat package.

The Cult Simulator Part

I have played Honey, I Joined a Cult! (actual cult simulation mixed with Prison Architect/Rimworld levels of management) but this one takes the cake: you gain followers, they give you Devotion, they ask you to do the most insane quests ("Great leader! I have …

Read more

A Cult Simulator, Town Management and Roguelite all in one neat package.

The Cult Simulator Part

I have played Honey, I Joined a Cult! (actual cult simulation mixed with Prison Architect/Rimworld levels of management) but this one takes the cake: you gain followers, they give you Devotion, they ask you to do the most insane quests ("Great leader! I have a desire to eat poop!"), you can sacrifice/ascend a follower, they die of old age, you go out in your crusade and get a new follower. Rinse and repeat.

It's a very comfortable routine that makes appeasing Followers easy and keep them in your clutches. The happier they are, the more Devotion they generate. The more sermons, blessings, rituals and quests you go through, the higher a Follower's loyalty will get, making them generate more points during Sermons and being much more valuable to you in rituals.

The Followers are dumb cute and I wish I had enough arms to hug them.

The Town Management Part

Forget Animal Crossing and Necesse/Rimworld/Keplerth level of management, forget also Prison Architect style of management and simply focus on the basics: cleanliness, comforts and food. That's all you need for a perfect little settlement; Cult of the Lamb provides you with a small-sized plot of land where you'll find yourself only ever managing the space if you're over-decorating, in which you will always need to have: a cooking site, a church, enough beds for your followers and a shrine.

Those are your basics, can you improve upon them? Yes, of course. You can get an outhouse, a janitor station, better beds, refining stations, quarries, logging sites... but they're all additions onto a very simple management gimmick. Your basics will always be: faith, hunger and cleanliness.

Even at higher difficulties I found it hard to simply make my followers "stop" believing in me: even when made to starve by Heket or sickened by Kallamar.

The Roguelite Part

Coming back from Hades, I expected a fight as challenging and unforgiving as the masterpiece by SuperGiant Games... only to find a perhaps less complicated and intrinsically difficult dungeon crawls in the form of a 'Crusade' which compliments perfectly the fact that sometimes you will need to stop your dungeoneering to go back to base in case of an emergency (if you haven't dealt well with Kallamar and Heket's anger, you might find yourself in a sticky situation!).

On top of the Town/Follower management part, the lighter version of roguelike dungeoneering that Cult of the Lamb offers makes sure to reward you for exploring every room (finding Tarots, Relics, new weapons, better weapons) within a level and for varying your path every Crusade you perform: one time you might find a lake where to fish for provisions, another a respite and heal, another a fat cat with many goods for you to buy.

The NPCs

I simply couldn't get enough of the weird and interesting NPCs that are scattered around the world: not only all of them are cohesive to the story and compliment many parts of it but together, they paint a picture perfect plotline.

It does help all of their designs are absolutely amazing.

The Graphics

I simply have no words for how charming and perfect the hand-drawn style is for this game: cute and innocent and yet capable of making you flinch a bit in occasion of boss battles or particularly gore-y scenes.

Read less
kkpiter

Review kkpiter 3/5 · Jan 2, 2024

Pleasant, but forgetable

Combines rouglite with base building, neither of them very complex or detailed, but both come together rather nicely. Base building is the more enjoyable part since it is less repetitive, than the uninspired dungeon dwelling, but the dungeon dwelling is the hearth of NG+ which gets old super fast.

It thrives on the cute-animals-doing-not-so-cute-things, which does really well. It is …

Read more

Combines rouglite with base building, neither of them very complex or detailed, but both come together rather nicely. Base building is the more enjoyable part since it is less repetitive, than the uninspired dungeon dwelling, but the dungeon dwelling is the hearth of NG+ which gets old super fast.

It thrives on the cute-animals-doing-not-so-cute-things, which does really well. It is not a gimmick and not overdone, with "ha ha look at those cuties doing sacrificial murder". It treats itself rather serious, which makes the contrast actually funny, instead of addressing it directly.

It is just a shame, that after 10 hours you've seen it all, but the game thinks it is very replayable. Maybe it is if it is an entry for you to rouglites or city-builders, but for someone who has seen the best of the genre is seems like a demo of both of those. Which is understandable due to size of the studio and the price.

Read less
Niza

Review Niza 4/5 · Dec 3, 2023

Maybe starting a cult is not a bad idea

Cult of the lamb is really fun.

A lamb is supossed to start a cult to worship an undescriptable entity beyond our comprehension, to do this we need to find, rescue or brainwash npc's in the shape of cute little animals and make them do some tasks in our cult-camp

The good things:

-Art department is awesome, the feeling i …

Read more

Cult of the lamb is really fun.

A lamb is supossed to start a cult to worship an undescriptable entity beyond our comprehension, to do this we need to find, rescue or brainwash npc's in the shape of cute little animals and make them do some tasks in our cult-camp

The good things:

-Art department is awesome, the feeling i have playinf this game is like reading some kind of child's book that was to creepy to be sold.

-The "verbal" and non verbal humor in this game is really funny, having an aesthetic like this mixed with really dark humor and/or sadistc rituals are weird but enjoyable.

-The music is alright, but sometimes is too repetitive. I would pay to have more diverse music.

-Characters in other map regions offer quests and insight on this world, also, they help you progress and acquire upgrades like shards or rituals, so there you have another way of playing besides being on camp all the time

-And speaking of ways to play this game, the roguelike aspects of the game are really fun: a fast combat where you have acces to many archetype of weapons with different passives from one another, the use of curses as ammo and projectiles, the heavy hit that is different with every weapon archetype, the passive and active relics that have effects depending of which one it is. All of this gives the player full replayability.

-After defeating a Main Boss (the important ones) you can fight against them again if you break their statues and you can keep exploring after defeating a regular boss to acquire more loot and better things, giving us an almost endless playtrough trough the main 4 zones if we are good enough.

Everything is pretty much all I want in a game, but, obviously there are some aspects I didn't like: Time.

Don't get me wrong, in this kind of games you need to have a time mechanic to progress trough the game, the only problem with this is that your cult members need to be on watch almost 24/7. I can't go exploring the rogue-like zones if 3 minutes after entering a zone one of my followers bring the faith down enough to spread false information or someone dies making everyone sick in the process. I know there is one skill called omnipresence that can for sure help you with this issue, allowing you to come to camp at the press of a button, here I commited an error not picking this power-up, instead I picked an evil heart in every run because I tought it was like in The Binding of Isaac. I can't keep progressing at my own pace if i need to speedrun every single one of my adventures to make sure nothing wrong goes on in my cult after 5 minutes. That's the only grip I have with the game and is one I am responsible for.

I need to start a new game and fix all the errors I did in my first save.

8.5/10

Read less
skinnyapples

Review skinnyapples 3/5 · Mar 15, 2023

A wasted concept

I loved the theme of the game and the potential was huge with the art style and resource management. However, the game crashed on me 3 times, had performance issues, dropped frames, and that combat got boring so fast that it really left me disappointed. Played this one on the switch.

Grimug

Review Grimug 3/5 · Dec 7, 2022

A simple rougelike

Played this on the switch and it's buggier than i would have thought, which gets in the way. Especially during combat.

The art and music is great, and i enjoyed the sim aspects to the game of running and growing a cult. The combat was way to simple, also you level up pretty quick in this game. Pretty much had …

Read more

Played this on the switch and it's buggier than i would have thought, which gets in the way. Especially during combat.

The art and music is great, and i enjoyed the sim aspects to the game of running and growing a cult. The combat was way to simple, also you level up pretty quick in this game. Pretty much had everything unlocked before I even cleared the second dungeon.

The biggest con of this game is that nothing is fully fleshed out. Like i mentioned the combat when compared to other rougelikes is too simple, as far as I can tell you can only swing in one direction which makes it pretty annoying when i can't tell if Im aiming at the enemy or not. Your weapon and special are randomized at the begging of each dungeon but there's only three weapon types so it's not a huge challenge. Enemies aren't a big deal either, the friend who recommended this title said to but it on hard difficulty to make it somewhat challenging.

The biggest draw is the sim part of the game where you raise a cult. That's what I had most fun with. Sadly even this isn't to fleshed out either, it's not hard to keep track of the loyalty system and the town gets automated pretty quickly so a couple hours in you should be hands off with the cult and barely running it. You can decorate and build but even that's frustrating, because for some reason the tiles are diagonally placed rather than evenly on a line, it's a small annoyance that just doesn't make sense to me.

The story is pretty whatever, and the ending is anticlimactic. Almost a none ending and not really satisfying. There's are side missions and other stuff you can do, but nothing to crazy. At least the characters are well drawn and have fun personalities. Honestly that's the best part is the art and music of the game.

If your looking for an easier type of rougelike i would recommend, it is fun even though it's mechanics are simple. just keep in mind as of right now it's pretty buggy on the switch. Constant stuttering, frame drops, and soft locks. It gets annoying after a while especially since it doesn't seem like a game that's should be that demanding of the hardware.

Read less
agersant

Review agersant 2/5 · Dec 4, 2022

  • Action rogue-lite with light base-building elements between runs
  • Well executed and original art style, strong theming
  • Combat is repetitive, shallow and imprecise – with very little strategy or build synergy to look for. Gameplay tells are often obscured by other visuals or poorly designed.
  • Base building offers very little agency and often boils down to busy work that makes progress …
Read more
  • Action rogue-lite with light base-building elements between runs
  • Well executed and original art style, strong theming
  • Combat is repetitive, shallow and imprecise – with very little strategy or build synergy to look for. Gameplay tells are often obscured by other visuals or poorly designed.
  • Base building offers very little agency and often boils down to busy work that makes progress bars fill up faster.
  • Forgettable story and characters
Read less
starfleetjames

Review starfleetjames 4/5 · Sep 10, 2022

Usually not a fan of either genre, but this worked for me

I've never found a farm sim I've liked. Hades is the only roguelite I've enjoyed. But somehow, this game worked for me. The cute art style, great sound design and music, the contrasting dark content.. it all hooked me. I didn't get into decorating though I'm glad that there was a lot of that available. The upgrade progression felt good …

Read more

I've never found a farm sim I've liked. Hades is the only roguelite I've enjoyed. But somehow, this game worked for me. The cute art style, great sound design and music, the contrasting dark content.. it all hooked me. I didn't get into decorating though I'm glad that there was a lot of that available. The upgrade progression felt good throughout. Knucklebones was a really fun minigame. The story and overall design (unlock these 4 worlds and then you can do final boss) were pretty basic, and the script was pretty bland. The nonsense audio accompanying the script was super cute though. The length was just right ... right around the time I was getting my fill of the game, I unlocked the final boss. It wasn't a challenging game on normal, which was perfect for me.

Read less