A Cult Simulator, Town Management and Roguelite all in one neat package.
The Cult Simulator Part
I have played Honey, I Joined a Cult! (actual cult simulation mixed with Prison Architect/Rimworld levels of management) but this one takes the cake: you gain followers, they give you Devotion, they ask you to do the most insane quests ("Great leader! I have a desire to eat poop!"), you can sacrifice/ascend a follower, they die of old age, you go out in your crusade and get a new follower. Rinse and repeat.
It's a very comfortable routine that makes appeasing Followers easy and keep them in your clutches. The happier they are, the more Devotion they generate. The more sermons, blessings, rituals and quests you go through, the higher a Follower's loyalty will get, making them generate more points during Sermons and being much more valuable to you in rituals.
The Followers are dumb cute and I wish I had enough arms to hug them.
The Town Management Part
Forget Animal Crossing and Necesse/Rimworld/Keplerth level of management, forget also Prison Architect style of management and simply focus on the basics: cleanliness, comforts and food. That's all you need for a perfect little settlement; Cult of the Lamb provides you with a small-sized plot of land where you'll find yourself only ever managing the space if you're over-decorating, in which you will always need to have: a cooking site, a church, enough beds for your followers and a shrine.
Those are your basics, can you improve upon them? Yes, of course. You can get an outhouse, a janitor station, better beds, refining stations, quarries, logging sites... but they're all additions onto a very simple management gimmick. Your basics will always be: faith, hunger and cleanliness.
Even at higher difficulties I found it hard to simply make my followers "stop" believing in me: even when made to starve by Heket or sickened by Kallamar.
The Roguelite Part
Coming back from Hades, I expected a fight as challenging and unforgiving as the masterpiece by SuperGiant Games... only to find a perhaps less complicated and intrinsically difficult dungeon crawls in the form of a 'Crusade' which compliments perfectly the fact that sometimes you will need to stop your dungeoneering to go back to base in case of an emergency (if you haven't dealt well with Kallamar and Heket's anger, you might find yourself in a sticky situation!).
On top of the Town/Follower management part, the lighter version of roguelike dungeoneering that Cult of the Lamb offers makes sure to reward you for exploring every room (finding Tarots, Relics, new weapons, better weapons) within a level and for varying your path every Crusade you perform: one time you might find a lake where to fish for provisions, another a respite and heal, another a fat cat with many goods for you to buy.
The NPCs
I simply couldn't get enough of the weird and interesting NPCs that are scattered around the world: not only all of them are cohesive to the story and compliment many parts of it but together, they paint a picture perfect plotline.
It does help all of their designs are absolutely amazing.
The Graphics
I simply have no words for how charming and perfect the hand-drawn style is for this game: cute and innocent and yet capable of making you flinch a bit in occasion of boss battles or particularly gore-y scenes.