Review xXGothGamerBabeXx 3/5 · Jul 10, 2022
God of War Bore
You know I feel as if when playing this game I cannot help but compare it to many other games because
1: Not a single thing about this game is that original, it is burrowed from a more developed and established genre that concentrated on what it did rather than take bits and pieces from various games and try to …
You know I feel as if when playing this game I cannot help but compare it to many other games because
1: Not a single thing about this game is that original, it is burrowed from a more developed and established genre that concentrated on what it did rather than take bits and pieces from various games and try to be everything.
2: This is a tonally different game from the originals in every way which makes it seem as if it is ever trying more hard to be "Respected", it feels like it abandoned it's identity in favor for what's considered "critically acclaimed" nowadays. From the start you can feel it is pandering rather than actually wishing to be a fun experience, which you know say what you will about the first games, they were straight forward, they didn't go out of their way to try (and fail) to be a cinematic experience.
3: In the nature of it being a "10/10" game I have to compare it to other "10/10" games, like Red Dead Redemption 2, which came out the same year and is often more fondly remembered by many. Not only that but this was released 1 year AFTER Breath of the Wild which is considered "One of the best games ever made" so you have a high stake to beat if you truly wish to pretentiously be one of the "Best games ever" and follow up on the hype on being a "10/10" game.
Now of course spoiler alert, it doesn't, this is gonna end up being one of those games that aged terribly because it reeks of it's design choices that immediately date it, trying too hard to be the best game ever and doing way too much in some categories that by 2018 already felt overdone, I have yet to play Last of Us but from what I heard this game tries really hard to want to be the hack' n slash of The Last of Us formula, so it is trying to do something that has already been done, in a sense it feels like a MCU movie and playing it "safe", although I guess it is more entertaining than one, because the video game medium at least is not as sterile as the cinema industry.
Other "BEST GAME EVER" games such as RDR2 or BOTW proved is that you can't do this OVERLY PUSH FORWARD TO CONTINUE cinematic shit if you do not wish to alienate people who want a video game. And I won't get over how a lot of people complained about Red Dead Redemption 2 being overly cinematic when this game is a thousand times more and is constantly removing the control from the player for a cutscene or to just make the player hold up and move forward to continue to plot, no really this should be a genre, and Sony might be the main perpetuator to blame for it, a game where you just press forward to have the plot progress.
And yes, I still can't get over how a lot of this "10/10" game does is present things other games have done better, a lot of it is: imagine Resident Evil 4 but with way worse pacing, I can't help but think of Resident Evil 4 because some of the level design reminds me of it, and I guess Resident Evil 4 should be considered the grand father of over the shoulder third person combat games, Shinji Mikami is the guy who pioneered this whole genre, and it wasn't just him with guns, it was him with beat-em-ups too, Shinji Mikami also directed God Hand, which I heard some comparisons with this game (which was not wise since if I hadn't played better games the comparison already made it worse)
It is sad that the game at one point got compared to God Hand, because while the combat can be fun at times it is not as open ended as God Hand is, it's trying to be a combination of Metal Gear Rising and Batman Arkham though? I don't know if that is the way I should put it, the truth is that it's combat is fairly messy and kinda sluggish and hates the idea of you doing combos, so a large complaint from me for this combat is that it has no flow or rhythm, it is constantly trying to stop you from getting into the zone, God of War Bore is more about being "strategic". Don't believe me? the guy said it himself:
In terms of the game's combat system, please said that unlike previous games, which often relied on the player to use many combos in a sequential fashion, this game is "more about individual moves strung together in response to the assortment of enemies being fought."
Honestly this "style" sometimes works and sometimes it doesn't, there are certain pauses you feel throughout combat which can be genuinely annoying and actually make combat boring, it is like the game doesn't want you to feel good, ironically there are times where it is more button mashing than the last generation of God of War games because now it really is just attack attack attack, dodge, attack attack attack, parry, maybe throw your axe? You can go through a whole combat segment just by throwing your axe because sometimes the game doesn't know if it wants to be a beat em up or a shooter.
There is no inherent score system to when you are fighting too, there is no motivation to do a better job at what you are doing, you don't get more points or XP for going about something in one way, so if you want to play in the most optimal repetitive way, which is already boring, than wow, it is not gonna get as better as the first 2 hours of the game. There's not many new additions as you progress too, and if there is, the pacing is too bad about it, like by the point you have enough XP to afford a new ability, it barely means anything and doesn't add much to the slash slash, dodge.
Combat is dull, but it works, HD rumble is doing half of the work for this game honestly because every hit feels "chunky" somehow you unlock more abilities but it doesn't change the structure of having to hit and then roll, that is how, I mean, it comes to no surprise because the game would rather give you walking, climbing segments than just be combat all of the time, it isn't the most exhilarating. Either way to say the least the game is not as half as fun as God Hand was, it feels like a dumbed down version of gameplay for people who are not experienced with the beat em up or hack n slash genres, or whatever they call games nowadays with parrying.
Everyone is trying to be like Dark Souls with a roll/parry/attack hard attack but don't know what made it work, namely, the camera angle, the flow, the constant combat, the way the game is solid to it's own rules and doesn't bend to anything else. The actual item management that actually feels like you are doing something, there is a lack of variety in weapons, enemies, a tacked on RPG mechanics that doesn't really do anything.
I mean, you can't even jump or fall in this game, there is some invisible walls, and as beautiful as the game does look at times (I cannot lie) sometimes the places mesh because I feel as if Kratos would easily climb or jump some places, but the game only allows you to go where it wants you to go, if had an actually interactive area rather than a gutted map that only looks like you can explore but is just background... It offends this a lot more than Resident Evil 4 believe me.
I really do miss a good flow of combat, by the time you have another combat scene you've just been doing... Other things like watching a cutscene, it's like the game can barely breathe without being choked out by a cinematic moment or press forward to climb or press forward to carry something that slows you DOWN, this guy is a all powerful god, why is he being slowed down? It's deliberately slowing the game down.
Like at least in RDR2 you have a sense of control, you could ride a horse and dialog happened naturally during it, it didn't stop you, God of War wants you to have 0 immersion I feel, and it doesn't have much to say either in comparison to RDR2, RDR2 at least has a LOT of story to tell you, as shown by the amount of dialog, God of War is just. Dad go HMPH, TOUGH LOVE, Boy go WEH I AM GOOD at HUNT DAD!! And both are like: I MISS MOM.
By The Light of Alfheim you already forcing yourself to play through it just out of morbid curiosity because maybe, just maybe, the plot will get good and not just be a vague idea of plot will continue. Because that's why people even tolerate these cinematic experiences right, maybe in the end they'll be a good plot, and it'll be all worth pausing gameplay every 30 seconds to show something.
Until then, enjoy the combat being a lil bit hard to get used to because of the whole over the shoulder deal, where you don't know what that red indication means (is it a projectile or is it a guy? who knows, anyways you must dodge! Again just attack attack, dodge), it is probably influenced from Batman Arkham Asylum, but the thing about that game is that it had a flow like a rhythm game and it showed Batman from an camera where you could see everyone, it wasn't trying to be a survival horror game and have people attack from the side where you can't see them, it had a flow to it, not just Ok go in, attack, go back.
And I can't help but compare the level design to trying to be re4 but missing what made re4 straight to the point and have a better flow, and just... Dropped you into scenarios! Remember how God of War from the ps2 era praised itself for just immediately starting and just throwing you in scenarios? Me neither, carry a log or a boar or something. God of War has some moments where it gives you hordes of enemies which is just a small taste of what it used to be like in the first games, just to deliver you to a more weightless plot.
I still can't get over how it's like you know, 2018 or whenever this game came out, and developers still don't get integrated immersive moments will always be better than just cutscenes, this is all very ironic because I remember the times where games did have a cutscene issue, when cutscenes were truly new and you had 10 minute expositions, but I would rather have an exposition than keep pausing gameplay every so often.
Going back to Resident Evil 4: They could have just scaled enemies appropriately than just give me a different piece of clothing that raised my stats, half of the time I completely ignore it and all it makes me do is the extra chore of pausing to navigate menus. The thing about upgrades in action adventure games is that you would have to be given a selective specific enemy to notice the difference it makes, RE4 has good upgrade pacing and you can tell when common enemies fall in 3 shots rather than 4, you can feel the difference, god of war doesn't stick to a rhythm or pacing so the only thing upgrades do is change a number, you don't really feel that much of a difference (until half of the game, then the RPG mechanics just amount to broken).
Numbers GO UP, but the points don't matter! I don't feel anything! Or any scale, maybe it is because the game keeps introducing new enemies so it's not like- again just scale appropriately just take away the whole upgrade system it is so unnecessary. And again, another over the shoulder game will have things like inventory management, this game just dumps you stuff, nothing seems that extremely valuable, it will give you some random puzzles that are more of a hassle than a brain teaser, the kind of puzzles that make you have to be at a certain angle or run to a location in a certain time, environmental targets and stuff, and in Resident Evil, areas were interesting enough that warranted it, it wasn't you know, pausing to do a lazy bad zelda puzzle to have a zelda chest cutscene and get 1 of 3 pouches.
Ugh, listen don't pad your game with bad puzzles, if the puzzles are bad just skip them, you don't have to be a game that has everything and does everything in a mediocre manner, but more on that latter (spoilers: This game might be out to do everything in a mediocre manner rather than concentrate on one thing).
Like...Anyways rehash the Troll battle and make them have a lot of HP. And what are these enemies? Well they are enemies, they're just... There, honestly a lot of the plot of god of War is things happen and you're in the middle of it. You're not really an instigator, especially considering the main character is just a grumpy dad who is incredibly boring although extremely well voice acted.
Apparently people say the game gets "better" once you level up enough later on, so what I am getting at is that the best combat was the first 2 hours, but from what I understand from that point of view is that: The combat goes from mediocre, to broken to make you feel overpowered, yeah great, very complex, I mean I guess if you consider a button for shooting arrows every now and then to stagger an enemy is complex than ok! Also if there is anything I hate the most about God Of War's combat is: THE LOCK ON FEATURE DOES NOT WORK. It keeps turning off out of nowhere? Enemies keep leaving the lock on feature, let me LOCK ON.
ALSO going back on there is no point in variation in your playstyle because the game does not reward you for it, there is no point for finishers if the boss is gonna get back up, it isn't a "finisher" it is just derailing the flow of combat for a cutscene to play out, it is just a pause to have a little HD rumble (a thing in which this game loves and I won't lie, doing the lil thor thing is cool with the HD rumble but gets old once you've done it a thousand times), but finishers are not mechanically useful in any way, you can stun kill someone or regular kill them, whatever, finishing them doesn't give you a bonus like most games do, which is weird, most games do have a finisher bonus, like HP flows out like in Doom or Metal Gear Rising.
LOCATIONS, Yes the game looks pretty, and if there is anything this game wants you to know about: Is that it can render some big fantasy sights! And also a lot of boat segments in big open pools that aren't all that interesting, Resident Evil 4 did the boat thing once and I am so glad it did, it didn't feel the need to make the whole game connected by multiple pools of water just so that you can press FORWARD TO ROW THE BOAT and progress the plot, the boat segments are close to nothing and possibly a bigger offender to Half-Life 2 car segments, like I have complained a lot about Half-Life 2's buggie segments but these mindless press forward boat ones from this game take the cake, they are much much worse. A lot of boats, carrying, climbing, and sometimes autojumping onto a rock or two.
The graphics might be too good, now listen: This thought came to me when I was doing the whole "platforming" sometimes the areas look too good that you cant tell what is structured and what isn't, like there's too much detail that it is hard to tell what is somewhere you can autojump and somewhere that is just an invisible wall, not only that but the segments where you gotta find lil pieces to unlock a chest make it that you kind of wish the area was more clear cut so you could find things rather than confuse them as part of the background.
And after you get the puzzle, you get a very good prize! A piece of equipment to the pile of piece of equipment that you don't use, no really by the end of the game you are just with this clustered menu of items you will never use because you don't wanna change the one you are equipped, they are SO BAD WITH RPG MECHANICS I SWEAR, they need to like edit out half of the unnecessary shit in this game! Stop giving me 100 trinkets ever minute for every piece of equipment I wear! It barely does anything but 0.1+ damage! Actually give me meaningful items once in a while so I actually familiarize them rather than just dump them on me and make me guess what I should equip and stop the flow of gameplay. This game might be one of the most padded games I've ever played.
Ugh I still can't get over how the game halts it's flow of gameplay to make a walking segment, it is not proud of it's combat I think if it is doing these long segments to distance you from the combat, it's just pause. Pause. Pause, that one combat again. Menu management for NO GOOD reason, it is not even the good menu management, say what you will about games like Skyrim but in Skyrim I actually care about what I am looking at, it actually has an ok selection and pacing of items you get, although most items just become common place after a certain time, at least you can get rid of them.
Like, the inventory is arguably the worst part of this game, it gives you several items to equip and they become immediately useless as you level up later, like imagine getting a thousand level 1 items and you are level 10, that is how the inventory works in this game. The score just feels... Bland and forgettable, yes it is highly produced and there is the theme song with the EPIC CHANTING but everything else feels like stock hollywood film score that isn't necessarily memorable or doing something all that unique, it is your standard sad violins, it didn't really stick out at any point for me. Much like the plot.
Let's talk about the plot.
MOM DIES, DAD GRUMP AND STERN TOUGH LOVE CHILD, CHILD IS ANNOYED AND ANNOYING BY THIS, HE IS A CHILD! HE IS A CHILD AND MUST BE TAUGHT TO BE A HUNTER, WOW. THEY MEET CHARACTERS, CHARACTERS DO THINGS FOR THEM. A MOM-LIKE FIGURE WITCH, A SKIDDISH DWARF, A COCKY DWARF, the sons of Odin appear way later, there is not much of a personal connection to any of these things they just happen to be there. The story is more about the child coming to terms with being a god and respecting honor (something Kratos never originally had), to which they respond awfully to and people who were annoyed with him originally possibly stopped playing. Sadly you do not get the option to skip cutscenes.
The word "BOY" is overused to a memetic point in which I have no idea if they were trying really hard to make it a thing, either way it is not like Dutch's catchphrases and actually gets overbearing and the game commenting on it makes them aware how much of a dull character Kratos is. Everyone feels like a one-note character and the game is self-aware of this, why say big words when few word do trick? Well why say anything atall? Half of the dialog in this game feels empty and unnecessary.
And the boy is just as dull too, and it isn't necessarily because he is annoying, that is a common complaint many people have and I don't think the kid is as annoying as many think them to be, I mean sure he is but he is just your run of the mill kid character, maybe the character trope is so old to me that it doesn't come off as annoying, just generic
It is arguable that the kid is just as monotone and just does random things, it is the most kid kid there is, there is nothing that special about the kid, the characters are kinda of cookie cutter and I don't feel any trait I can describe of them besides their tropes, it's just that it's a kid-written character. Also: This is not an emotional story at all, all of the hype is 100% fabricated I believe or by people who haven't experienced much, you know if you just watched Marvel movies I guess this is a cinematic masterpiece, but everything is just mindless loose connected tasks, I feel as if even the original PS2 games are more emotionally invested than these simple minded plots.
Oh and another thing about the characters is that they're so distant to the integrity to the plot as well, spare for the 2 main ones that are just... Going through a Disney tour of Norse mythology to the mountain and Kratos going "Yeah you see all of this stuff going on? The lil war happening between 2 species, Yeah don't worry about it, doesn't concern us at all" and it's true, everything happening is so disconnected and SUPPOSEDLY the Kratos we play is the same from the original games?
HOW? That is just a LIE, this is a full on reboot don't even try to say that. The main villain of the game is just SOME DUDE with A DUMB PROBLEM and the Witch (freya) is dumb for being so against her own murder, even the kid knows this, and that is enough for Kratos to go about doing Marvel-level stuff and you know not talk it out, which is the most in-character thing for Kratos honestly, hadn't it not been for the rest of the game that doesn't follow the premise lead out by the start. It's not like there has been that big of an event to even develop these characters. They're all just constantly moody. THAT'S THE WHOLE PLOT!
FINAL THOUGHTS: There are a thousand mediocre games that are at least doing what God of War does but being less pretentious about it and fixing some aspects and accomplishing them whilst not being pretentious about it. They're a thousand times better, so I can't bring myself to give God of War a 4/5 I'm down grading it to a 3/5 because it would be disingenuous to all of the other 3/5 games I have played. Here's a list of games I've rated 3/5 which I consider much better than this: Bastion Nier Automata Mass Effect Final fantasy 9 (ok in my defense I gave it 3 stars because it just doesn't have enough post content and it doesn't have as much customizability but it is many people's favorite Final Fantasy) L.A. Noire and probably many others
Honestly God of War puts me in a fucking conspiracy mind mentality, it makes me go back to like those kind of thoughts gamergate people have, the one that ah yeah the fuckin "game journalist media is all CONTROLLED by these people who don't value gameplay and only think of cinematic experiences", cause how the fuck is this a 10/10 game, every single person I talked to, even the ones who love this game complain about how the game doesn't want you to have a good experience, it's like half of the game could be edited out easily and completely and nothing of value would be lost.
And then everyone's like "Oh no this is a perfect game" CMON GUYS... 2017, BREATH OF THE WILD WON GAME OF THE YEAR, MOST CRITICS SAID "THIS IS THE BEST GAME EVE BECAUSE GUESS WHAT, IT GIVES YOU THE FREEDOM TO DO THINGS AND IT DOESN'T STOP YOU IN YOUR TRACKS" and then suddenly 2018 comes and the game of the year is god of war and it completely goes against everything we established years prior, it's not even a new type of game either.
It really does put me in a conspiracy mode to say that all video game journalists seem to not know what they are talking about and everyone gave this a high score because all they cared about was cinematics and that's all you need to do to be considered a perfect game, you just need cinematics and the IDEA that you are doing a lot of things, when all of the other games did the aspects better.
Again it's not a terrible game and some sections are ok but by god it is mediocre and I got annoyed by it's repetitiveness (not even the good kind, it doesn't follow a flow, tempo of enemies keep changing constantly that you can never really feel 100% satisfied, it the hack n slash version of edging until the game just breaks all of itself through lack of balancing) and forgettable story about patricide that I actually had to stop playing it, I am not kidding, I could not care about the dumb story about how the witch's (freya) son wants to kill her but she wants him to kill her because whatever, I would rather replay another game than want to climb, walk slowly or boat again, and it just kept giving me boat segments over and over.
...Also what does any of this god parent drama have to do about War... God of War at least started with how the GOD of WAR be responsible for all wars... Why LOKI? LOL WHAT KIND OF STUPID RETCON IS THAT










