First, a note about spoilers: I will do my best not to give away any of the major plot points or exciting discoveries in this review. Apart from plot points you discover in the first few minutes of the game, I hope it remains spoiler-free.
I played the hell out of the original trilogy on the PS2/PS3, and I thought the games were enjoyable, equal parts challenging and enjoyable. But when I first saw the trailer for God of War (2018), I knew this was on a whole other level. It's a perfectly logical progression for the series: having dissassembled the entire Greek pantheon of Gods, Kratos escapes to far-away lands. There he finds something he never hoped to know again: love. He settles down with a woman and they share many happy years together. They start a family, and Kratos names his son Atreus.
Things never last forever though, and the game starts with preparing Faye's funeral pyre, and then gathering her ashes for her final request: to spread on the highest peak in the realms. Kratos and Atreus set out on their quest, uncertain how to get along together but trying in respect of Faye's memory. The Norse gods don't take too kindly to an outsider on their turf, and they get into all kinds of trouble with a new mythology.
For the first time in the series, Angry Dude Kratos has someone he cares about, and the slowly unfolding relationship with Atreus brought me to tears and laughter many times. There were so many pivotal moments in their quest together where they both delved deeply into vulnerability and trust, and there was nothing more rewarding than seeing them learn from one another what it means to love.
One of the central themes of GoW is the war (forgive me) that wages inside of Kratos. Though he's travelled far to escape his past, he has never truly forgotten it. In fact, as wonderful as his new life is, he sees it as a self-imposed exile where he can live out his days without doing any more harm to anyone. As their quest takes unexpected turns, Kratos is forced to face the life he tried to leave behind, the life that never really left him. The weight of his godhood shifted the balance of things, and the consequences lead Kratos to contemplate whether he'll ever be more than just a monster whose only skill is death. He longs desperately to break the cycle, and through Atreus he begins to believe that he might.
Despite only having one real weapon, the combat in God of War was by far the best it's ever been. Even bare-handed, Kratos' attacks had a weight to them, where each punch, each thud of the axe really felt like it could do some damage. It was exquisite mastering the combat, chaining together combinations, stuns and finishers in a bloody and intricate dance. I really enjoyed the combat challenges that I accessed by unlocking other realms, and my favourite moments in the game (apart from the poignant story-telling) were encountering bosses and spending up to an hour learning to fight them until I could sufficiently read their attacks and respond appropriately. In these fights, the game punished me for just spamming the attack button, and required me to truly master the arts of dodging, parrying and knowing when to attack and when to block.
Those fights were a lot tougher than they needed to be though. The game has a curious levelling system that increases your level depending on what gear you have equipped. Despite being able to access high-level combat challenges quite early in the game, they were ridiculously hard until I'd progressed the story enough to find higher-level enchantments to equip. Neither could I upgrade my existing equipment any further: I didn't have access to the resources I needed until I'd progressed further in the world. While I can see the benefits of getting players to go back and forth between story missions and side quests, it clashed with my completionist mind-set, and I wish they hadn't made such challenges available so early if they would be impossible to complete.
Speaking of completionism, there was so much to discover and enjoy; chests to discover, artifacts to find, resources to collect, treasure caches to uncover, and a hefty bit of lore. I poured over every nook and cranny of the world, and I loved every second of it. Midgard had so many secrets, and many of them were so cleverly hidden that it brought a great sense of achievement to solve them. Somehow the puzzle-solving continued to impress me with its freshness and originality, despite me playing these sorts of games for a long time now.
Something else that must be mentioned is the incredible score. Ever since that first announcement at E3, it's been abundantly clear how passionate the developers are in taking the music seriously, and they did an outstanding job. In particular, hearing the classic God of War theme weave its way into pivotal story moments gave me chills.
God of War (2018) is one of the greatest games I have ever played. At the heart of it were the characters that I came to care for deeply - I even rewatched cutscenes on YouTube just to relive the thrill of elation and the depths of despair. And (I can't believe I haven't mentioned this yet), it's an absolutely gorgeous game, and I felt compelled to pause it many times to take screenshots. This gave deserves every accolade and award it's received, and I hope many more people get to experience this incredible piece of interactive art. I'm at a loss for what to do with myself now that it's over, and I guess I'll try and resign myself to waiting for news of a possible sequel. 10/10, top shelf game.
