Popeye (1994)

Technos Japan

Super Famicom · Super Nintendo Entertainment System

2.33 from 3 ratings

13 members have it in their collection · 5 backlogged · 2 wish listed

Popeye: Ijiwaru Majo Seahag no Maki is a board game and sidescroller action game in one. The goal is to recover all the hearts scattered around the game board and defeat any mini-bosses presented by Popeye villains, and then finally defeat the seahag. The game's levels which are called stages feature large level maps that appear in the form of … Read more
Popeye: Ijiwaru Majo Seahag no Maki is a board game and sidescroller action game in one. The goal is to recover all the hearts scattered around the game board and defeat any mini-bosses presented by Popeye villains, and then finally defeat the seahag. The game's levels which are called stages feature large level maps that appear in the form of a board game in which the player will have to take turns moving around, explore each of its spaces, and obtain the hearts of Popeye's frozen friends. There are also spaces that serves different purposes throughout the game. The beginning of each stage starts with by showing the player which character will have to be saved. Their heart the rises skyward and splits into various pieces, those pieces then scatter onto random spaces of the map which the space will appear as an enclosed heart. When on the map, the player presses the action button a wheel will appear with spaces numbered 1-6 which will help determine the player's moves throughout the game. The game had a cancelled release in North America under the title of "Popeye", but ended up being released in Brazil under said title. Read less
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Release dates

  • Aug 12, 1994 (Japan) Super Famicom
  • TBD (Brazil) Super Nintendo Entertainment System
  • TBD (Cancelled) (North_America) Super Nintendo Entertainment System
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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
2
1 star
0
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Community All Reviews Statuses

scoopings

Review scoopings 2/5 · Oct 21, 2025

Neat Idea, Iffy Execution

Preliminary: Hm very pecliar. At first glance this seemed like just a board game-driven minigame collection. But based on my playtest and subsequent reading, this kinda reminds me of those board game/card game style Dragon Ball RPGs, but anyway, this for sure seems to have adventure game elements (in the sense that you need certain power ups for certain spots …

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Preliminary: Hm very pecliar. At first glance this seemed like just a board game-driven minigame collection. But based on my playtest and subsequent reading, this kinda reminds me of those board game/card game style Dragon Ball RPGs, but anyway, this for sure seems to have adventure game elements (in the sense that you need certain power ups for certain spots on the board game). Well I mean it is very board game esque in that there is a competition to collect these Hearts that are in certain parts of baord game, but I dunno. It's a very unique combination of elements, and hopefully it can hold my interest.

Day 2

Well, I tried. The platforming was pretty good actually, and I wish they had just stuck with that. The board game elements actually just proved a nuisane, and I can't really claim there were any adventure game elements in reality. In the end it was just annoying interludes between decent platforming and action bits.

Look: 8/10

Sound: 7/10 Some tunes were good, but the sound effects got quite grating at parts.

Play: 6/10 Neat idea, iffy execution

Feel: 6.5/10

Attachment: 6/10

Overall: 6.7/10

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