After starting this game over half a year ago, and investing over 90 hours playing it, I have finally finished Octopath Traveler, and now I can safely say that this is one of the worst experiences i've had while playing a video game. While the game has fun gameplay and is overall a well made game, it also has an infinite ammount of flaws all stemming from how the game was designed. The game is very polished, however there's nothing worth polishing in here.

Let's start at the beginning. Octopath Traveler is an RPG made by Square Enix where the main gimmick of the game is that you have 8 characters. That's it. Not at the same time, or anything else for that matter, the game just tells the story of and lets you use 8 different characters. Now, if this doesn't sound interesting... it's because it isn't. And other than the number of characters in the game there's nothing of note to this game. It's as generic as an RPG can get. And while this isn't really an issue by itself, no other part of the game makes up for this, so you're left with one of the the blandest RPGs in the market.
These characters do get a lot of development though: They each get their own questline that elaborates on their personality and background, each with their own supporting characters and unique scenarios. I think these stories are all good, some more so than others, however the game is structured in such a way where it almost feels like it was the designers' goal to prevent you from enjoying everyone's story.
All 8 stories play at the same time, yet they're exclusively about one character. And due to how the leveling system works in this game, you're incentivized to try and keep all your characters at around the same level by progressing all 8 stories at the same time, which only makes this whole thing more confusing and unfocused than it needs to be.

I cannot count the amount of times I forgot who someone was, or why we had to go to a place, or what the main characters were trying to achieve; all because I had to play through multiple stories at once just to keep myself at an acceptable level curve.
But there are other ways in which this game is terribly paced. It also feels the need to detail every little interaction the main character has throughout their adventure. This sounds good on paper, as you're not missing anything, but what it amounts to is just a disproportionate amount of cutscenes where your character is going into great detail about something meaningless, or talking with random townsfolk gathering information, or even worse, flashbacks from stuff you've already played through. In the end, every single questline is stretched to be twice as long as it needs to be just by the amount of fluff the game has, and it's really annoying.
Whatever, who cares about the character's introductory sidequests? Let's just get to the part where all these characters meet up and have an adventure together!
...
But that never happens.

Aside from some random, optional conversations your party can have when you enter a tavern or after certain cutscenes, there's no point in the whole 90 hours of gameplay where two characters interact. Every single story is about one character and one character only. It doesn't matter what you've already done. It doesn't matter who you've met. It doesn't matter who's in your party. This game is always about one single character and nobody else.
Octopath Traveler, a game where the whole point is that there are many characters you can play as, features no scenes where these characters do anything together.
Actually, no, this is a lie. All 8 characters get to be on screen together for one scene after the hidden superboss (they still wont talk to each other though, take it or leave it).
The story does feature an overarching narrative about the devil coming back or some generic RPG crap like that, but half the time it's just tacked on at the end of each questline, and the other half it's just completely ignored.

But that's enough about the story. Let's talk about worldbuilding now! It also sucks!
I think there's something interesting hidden deep inside this game, especially with the whole lore about the 12 gods who created the world and the whole history of the continent, and you do get to see more of this story as you're nearing the end of the game. However, trying to learn anything from the story during the first 70 hours of gameplay is almost impossible due to the amount of useless information and padding the game has, to the point where it's better to just not try at all.
There are way too many towns in this world, and each of them has way too many citizens inside. It gets to the point where everything blends together into one big, boring mess of a world, where anything interesting enough to stand out gets drowned out by the endless amount of generic character descriptions and boring NPC dialogue.
The side quest design is also horrendous. The way these quests work is that you talk to an NPC, they request something from you, and then you give it to them. Half the time, it's gonna be something incredibly cryptic and you won't have any idea on how to progress, and the other half it's gonna be something that you already got from spamming "Scrutinize" on every NPC you encounter. The stories told from these sidequests can be good, but more often than not it's just more padding that adds nothing to the world.
The amount of actually interesting sidequests is minimal, and the worst part of it all?The final superboss is locked behind two random quests that the game tells you nothing about, because why wouldn't it be?

I haven't really talked about the presentation of the game yet, so let's do it quickly: It's fine. I really like the HD2D artstyle Square Enix has been going for lately, however I think this game specifically hasn't aged that well, especially when compared to the games that came after it such as Live a Live and Triangle Strategy. It's good, but in hindsight it's very clear that this was the first game they tried this style on.
I don't have much to say about the music, I thought it was fine and served the purpose of the game however I can't really remember any specific tracks other than the one for the title screen. This is entirely my fault though, as I had to watch YouTube videos while playing this just so I wouldn't go insane.

I do think the main gameplay loop is good. I'm a sucker for combat systems where you get to exploit a weakness and break your opponent's armor, and mixing it with the priority system of this game makes most battles really interesting and dynamic. The BP management aspect of the game does add a lot to the combat sometimes. However, this whole thing is absolutely ruined by the enemy AI, especially during boss fights, which ultimately turns every major battle into nothing more than an RNG check.
Enemies don't really have an AI, it's just a list of values and abilities. Wether a boss decides to hit one of your characters or hit your entire party is entirely up to chance and you can't do anything to prepare for it, all you can do is spend your following turn healing up. And if they decide to use their most effective move twice in a row? Then you're screwed, better luck next time.
And then there's the secret, final boss.

The final stretch of the game is so close to being good, but only showcases every single problem this game has in one, rapid-fire section.
Not only does it require you to grind for literal hours until you basically double your character's levels to even stand a chance against the boss, but also makes you complete two sidequests from characters that, at first glance, are just as generic and unimportant as everyone else.
And once you're finally ready to start? Now you get to do a boss rush before you even get to attempt the big bad guy. You can take a break between each fight by reading a whole novel about every story's antagonist, but at this point why even bother. From the moment you enter this area, until you beat the final boss, it'll take you about 3 hours. And obviously you don't get to save, because why would you?
And finally, after 90 hours of playtime, you get 90 minutes where you finally get to use all 8 characters at once (although split in two teams), before you're inevitably wiped out by the boss nullifying all your defensive buffs and then one-shotting your entire party.
So no, I did not beat the final boss of Octopath Traveler, instead I just watched a video on YouTube. And I'm glad I did because the reward unironically is a ghost showing up and saying "You did it, you truly are the Octopath Travelers!". I'm not doing that.

In conclusion: Just don't.
Octopath traveler is a game with incredible potential, all wasted by designers that couldn't bother to make this a cohesive and engaging experience. For every good thing this game does, there's another design flaw holding it back from being good. While the stories and gameplay are fun, It's overall a bloated mess of a game full of useless, uninteresting content that doesn't fit together at all, and it's simply not worth it. 3/10