God, I love this game. Octopath Traveler is a JRPG, and that's a lot for me to have completed this game, because, frankly, I've gotten pretty sick of them. My main problem with JRPGs is the length: these games are packed with a LOT of content; problem is, I get tired of games easily, so spending sixty hours doing the same thing is VERY annoying. This game isn't free of that problem, only it's done in a much more clever way. Instead of feeling like a singular long experience, the game gives you eight characters in which each character has 4 chapters to play out to unfold their story, essentially bundling 8 smaller RPGs into one title. That, to me, made things feel a lot more fresh. Never in my playthrough did I feel burnt out or exhausted from playing this game, because it always felt fresh from beginning to end.
The graphics are also absolutely gorgeous. 3D environments meshed with 16-bit glory makes for fantastic visuals that stand out above all other JRPGS.
The best part about this game, by far, is the combat. I've never played an RPG quite like it: enemies have armor that have specific weaknesses that each character can potentially exploit. Once the enemy's shield is broken, the enemy will no longer attack for that turn and the next and is left vulnerable to some pretty massive damage. This calls for some serious strategies involving all four of your party members, and leaves you satisfied after each victory.
I could go on and on about how great this game is for hours, but I should probably mention the problems with it, and why I didn't give it a perfect 5.
The stories for each character could've been a lot more developed. They start out pretty simple, which is fine, but they get very stale from there on. I liked the characters, but I know I certainly won't remember them for their personality or their story arcs, rather than their abilities and combat tactics. There are two exceptions though, and without going into spoilers, I can safely say that Ophilia, Tressa and Primrose's story arcs are absolutely fantastic (with the former making me question life itself at times). Those were always the chapters I was really excited to play, especially by the end. As for the rest of the cast, such as Olberic, Therion, Cyrus, H'aanit, Alfyn, thoses were rather dull and shallow stories. I didn't hate them, but I wasn't as interested as the first three that were mentioned. The stories also never really interconnect. I praised the game for having 8 seperate smaller games jammed into one, but I think it would've been even better if some of the stories intertwined, or at least had some connections to one another. But the only times the characters ever interact with each other are small conversation between a few characters, which is charming, but only a small glimpse into something that could've improved the story by a lot.
The other detriment to this game is pattern. This may be somewhat of a spoiler (not to the story so much as the gameplay itself), so be warned.
The pattern of this game is as follows: Get to town. Talk to a few people. Go to a place directly outside of that town (where you have to fight enemies via random encounter) and then beat boss. That is how almost every single chapter plays out. At first, I thought it was alright. It was the first chapter, after all, an easy way to introduce the characters. And then chapter 2 was the same pattern for every character. And then chapter 3. Chapter 4 is where things finally take a turn, but half the characters still suffer the same pattern. It doesn't sound like too much, but after you've done it 8 times per chapter over 4 chapters, it can get on your nerves a little bit. This could be a deal breaker, but everything else the game does wonderfully really outweighs this (major) flaw.
Another problem I have with this game is the fact that the characters that aren't in your party don't level up with you, and you need them to be in your party in order to play their chapters, causing you to sometimes have a very under-leveled characters weighing down your party, and possibly forcing you to grind. That could've easily been fixed by giving EXP to ALL characters, but this might've just been another tactic by SE to pad the game time.
Overall, Octopath Traveler is probably one of my favorite, if not my favorite game on the switch (besides the obvious Mario Odyssey and Breath of the Wild). I've sunken 59 hours into it and honestly, I could spend a lot more time on this game. There's still a lot to do, such as the side quests and the post-game boss rush, but I think I'll wait on DLC to pick up Octopath again, if Square Enix is kind enough to bless us with at least one.