What's this? A Paper Mario game with proper level design? Villains with complex backstories? Plot twists? And you play as Bowser? Say it ain't so! Of course, all these great new additions to the franchise come at a cost: no more turn-based fighting, no more lovable partners, and no more being thrust into the Mushroom Kingdom and seeing entire villages made up of Koopas, Goombas, Toads, and whatever else Intelligent Systems could come up with. Thus, it's not a perfect Paper Mario game, but I honestly think it's better.
This Paper Mario adventure has "Super" in its name. You know that whenever that happens, it's usually a throwback to classic Mario, and this game pays homage to old-school Mario in spades (and includes pretty sweet Paper Mario easter eggs as well). In fact, the game is really just an imagining of what a Paper Mario game would like in the format of a Super Mario Bros. game: sidescrolling, platforming, world progression, and the likes. So for people that got upset that they changed the format... well, that's what they were going for. And that's what Nintendo is known for. So quit crying about it just because you didn't get what you wanted.
Like I said, I do miss some of the qualities of the previous two games, and I wish we could have a Paper Mario game with great parters, turn-based fighting, AND good level design. However, when presented with the choice, I take the level design. The other games are more charming, sure, but they're so linear and easy! Even though Super Paper Mario largely plays in just two dimensions, most of the worlds are actually complicated and maze-like. I got lost several times, and I had to actually think about what to do next or how to solve a puzzle. And that's what I want out of a game! I want to be challenged.
Before moving on from level design, I want to mention something I didn't talk about in my reviews for the other two games but has been a problem with every Paper Mario game so far: pathways to optional goodies. Sometimes you get a nice, secret passage that's tucked away and difficult to find, only accessible to those who really pay attention, but most of the time, optional paths are right in your way. Most games, I find, make the way forward obvious, so that novice players will take that path automatically, while other players will do a bit of snooping and find another path. Almost always in Paper Mario, when I find an obvious door or path, I want to keep moving and find something else. When I do, it turns out that the something else was the way forward and the obvious path was optional, leading to a treasure or something, as if the designers want you to go find it first. I just find it really annoying and I had to get it off my chest.
Super Paper Mario took the franchise in a different direction and experimented with a lot of new mechanics, but it did not fail in the comedy department. It is at least as funny as Thousand-Year Door, and that game made me laugh vocally several times. The writing is so good that I forget it was originally written in Japanese; I do have to wonder how the dialects, slang, rhyming, and comedy work in different languages. However they do it, they're doing a great job!
Being limited to the Wii remote did mean that you had to press pause and scroll through the options a lot when you wanted to use an item or change partners or characters, but I honestly didn't find it that burdensome most of the time. The game is slightly shorter than the previous two (my times were 22:41 for PM, 30:01 for TYD, and 20:22 for SPM), but when you consider that you don't have any turn-based fights to take up your time, I actually think they packed more content into this game.
All in all, I still love this game, and unlike the previous two entries, replaying it as an adult didn't worsen the experience for me. I still think people should play the other two games just to experience classic Paper Mario, but right now, I'm definitively declaring Super Paper Mario as the best in the series. We'll see how that stands when I take on the much-despised Sticker Star next.
Links to my other Paper Mario reviews, if you're interested:
Paper Mario:
https://www.grouvee.com/user/hyrumsutton/reviews/1125395/
The Thousand-Year Door:
https://www.grouvee.com/user/hyrumsutton/reviews/1125396/