The idea of Mario has been leading up to this one game. 36 years after his debut appearance in Donkey Kong and we got one of the best games of all time coming out along with other all time best games that year. 2017 is the best year for games ever with some of the greatest games of all time and Super Mario Odyssey is one of them.
The game starts with Mario ending up in Cap Kingdom, defeated by Bowser and this kingdom takes inspiration from Super Mario 64 by being a place to make the player get accustomed to the controls and wide moveset of the game, and what Mario can do to anything. There are hills to roll on, puddles to swim in, poles to climb up, stakes to pull, boxes to break, frogs to capture, you can jump from the tower to learn that there is no fall damage. Everthing you need to know is taught in this first level and the moves you learn later on are helpful tools for style.
The best thing about Odyssey is the main companion of the game: Cappy. Cappy is the core mechanic of the game and he strikes that perfect balance between being a mechanic for platforming, combat, and variety. For the hand of platforming, Cappy is used to be thrown to get a little bit of hangtime in the air and to be bounced off of for more height. Cutting Mario's momentum before diving was a genius idea so that the player would consistently land on Cappy unless if you move the joystick in a different direction. Throwing Cappy and bouncing off of him are the main things that can make you do over-the-top insane skips like this one.
Glydon is for boys, Cappy is for men.
The platforming is at gaming's peak, with a diverse set of moves and level design that compliments it make it the best in any game. The game is filled with many skips, and with moons like the Koopa racing ones and Luigi's Balloon World, the game incentivizes you to be creative with your traversing and moveset. Cappy complimenting you for doing a sick jump is the positive reinforcement that can give you the incentive. There are no oversights in levels, making you want to search every nook and cranny and just when you think there's an oversight, you're rewarded for your curiosity.

The selling point of Super Mario Odyssey is Cappy's capture mechanic. He can capture enemies old and new like Goombas, Hammer Bros., Pokios. and Uproots. Where the game peaks is at the point where you can be a tree, obviously. The captures work well for both puzzle solving and skipping platforming sections.They add another layer to the platforming of the game. You're not forced to leave the enemy, there is no time limit, but the level design subtly tells you when the enemy has worn out their reason for now, making them nonabusable. Every capture's potential has been cranked out in this game, each mechanic has more than 1 time to shine while not overstaying their welcome. What I really like about the enemy captures is that they control really well for what they do. You get some sort of appreciation for each capture's quirks. Each one is different, but not better than the other would be the message I got out of the captures. Odyssey loves its ideas to the moon and back and sets them on the table for you to gawk at.
The story is handled the best out of the mainline Mario games. Mario doesn't go to kingdoms because he goes there. He goes there because Bowser is always taking something for his wedding. You see what Bowser did to the inhabitants and their place, giving you more of a reason to stop Bowser. The story doesn't stop at the intro, it keeps chugging along. The game feels like a journey and a half with you going all over the world. Even though the Galaxy games make you travel across galaxies, you don't really feel the scope of them as much as you do in Odyssey. You even have a brochure for each kingdom, giving you their own stories, their points of interest. The game really makes you feel like an explorer; like you're finding the X marking the spot. The ending is one of gaming's most satisfying moments due to its relationship between you and Mario. Celebrating the adventures you had with Mario throughout your life with this one pop rock song, leaving a huge smile on your face as the credits roll. After beating the game, you see other kinds of characters travel to places and you get to see how they interact with the world around them.

While Nintendo put Odyssey in the Sandbox Exploration side, the game still has room for small linear levels like in Galaxy. You get the best of both worlds. In both types of levels, the level design philosophy is taken from 3D World where you're introduced to a gimmick in someplace safe and then as you progress, the stakes keep rising and rising, mixing other mechanics with seamless execution. Like in Cascade Kingdom where Chain Chomps are the mechanic of the game. The first moon you collect there can only be broken by a Chain Chomp. Later, there are 3 Chomps that can bounce off each other, then it ends with a boss fight where you use what you know about the Chain Chomp against the boss.
This game is a joy to play through. It's a game that makes you appreciate the wonders of the world like in the Jammin moons with Toad, you can get an appreciation for the types of music. In Peach's moons, you see her appreciation for each kingdom's quirks. Almost every time you see Mario, he's always in a happy mood, thanking you for bringing him on the journeys you had with him. He is the video game definition of joy incarnate and that has been building up to this game.

Super Mario Odyssey is more than just an excellent Mario game. It is a celebration of gaming's most iconic character and the players' journeys with him since 1981. It is a game that has been built up for 36 years with a huge payoff that knocks it out of the park. This is my favorite Mario game since Super Mario Galaxy 2, the only Mario game I consider to be a masterpiece up until playing Odyssey. This is my favorite Mario game. My favorite Nintendo game. My favorite platformer. My 2nd favorite game of all time. If you're going to get a Switch, then this is THE system seller to make your purchase worth it. And now that I have 100%ed the game, I'd say it's time for me to take a rest from this game until next time.
FINAL RATING: 10/10

Happy March 10th, aka Mar10 day.