Review HolyField 2/5 · Dec 6, 2025
Askew
I'll keep this simple, no one is ignorant of what the appeal of the latest Smash Bros is (whether it's ultimate, or its predecessors in their time, or whatever comes in the future), especially with Ultimate's nearly unbeatable 'Everyone is Here' tagline.
But, fundamentally, I've never been a fan of 'Smash as a Fighting game', though I suppose that topic …
I'll keep this simple, no one is ignorant of what the appeal of the latest Smash Bros is (whether it's ultimate, or its predecessors in their time, or whatever comes in the future), especially with Ultimate's nearly unbeatable 'Everyone is Here' tagline.
But, fundamentally, I've never been a fan of 'Smash as a Fighting game', though I suppose that topic has become trite, I just know what a game like this felt like when you did play 'winner stays, losers leave' with 10+ kids huddled around a Gamecube, before the concept of stage balance, 1-on-1 matches, or itemless gameplayer ever really entered the zeitgeist.
From that perspective, as an actual family friendly title that you hand off to someone and go 'extract all the fun you can from this', Ultimate trips over itself. The spirit system, at first very entertaining, become monotonous even before the end of the World of Light campaign, which is far before someone begins to sink themselves into the trenches of Spirit Board grinding or managing their little currency economies. This was a flaw in the previous titles that they only doubled down on.
You can enjoy the game all you want for its pure gameplay, whatever that means to you, but I don't think anyone can honestly defend having 60+ hours of pure grinding the same, low-level cpu fights over and over just to complete the spirit list, or grab the collectables you want, The game just wants to put barriers in front of you for very little reason, with the most egregious being that the game is notably incompletable without purchasing both the DLC and the online subscription, which... is really just silly. If they have the spare effort to include a timing minigame after every spirit board fight, they have the capability to not reveal the missing collectables to you until you actually purchase the DLC or online content.
The game is good, I think they've made a point that they can make action that feels about as good as Melee or 64, despite what impression Brawl and 4 may have left, and if you think that's all the game is, cool, I suppose, but it's not everything that's on the disk and it's not everything that appeals to people who see past the illusion of a Nintendo game as a hardcore, competitive experience.



