Super Smash Bros. Ultimate (2018)

Bandai Namco Studios, Sora

Nintendo Switch

4.32 from 5775 ratings · #81 top rated on Grouvee

9635 members have it in their collection · 1165 playing now · 793 backlogged · 791 wish listed

How long? Main story 29h · with extras 80h · 100% 125h (from 47 logged playthroughs)

Super Smash Bros. Ultimate is a crossover fighting game for the Nintendo Switch and the fifth main entry in the series. It features every playable fighter from previous installments alongside new additions such as Inkling and Ridley. The game includes faster combat, new items, and expanded defensive mechanics. Modes include local and online multiplayer, a single-player adventure mode called World of Light, and various casual and competitive rulesets.
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1 star
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Community All Reviews Statuses

Justeego

Review Justeego 2/5 · Jan 29, 2024

Single and multiplayer player worse than previous titles

Compared to previous titles the single player experience bad, the story mode is a joke, very cheaply made super long and boring. Instead of collecting 3D trophies with descriptions they just copy pasted artworks and called it a day introducing the spirit system. Online is bad since they didn't improve the netcode but you have to pay it, no ranked …

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Compared to previous titles the single player experience bad, the story mode is a joke, very cheaply made super long and boring. Instead of collecting 3D trophies with descriptions they just copy pasted artworks and called it a day introducing the spirit system. Online is bad since they didn't improve the netcode but you have to pay it, no ranked mode and some multiplayer modes are only playable in single player.

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DirtyMidnighter

Review DirtyMidnighter 5/5 · Aug 15, 2023

Sugar, We're Broing Down

It's sort of preposterous to even attempt to write a review for a game so ambitious, so overflowing with content - but I'll just talk about some things I like. Super Smash Bros. is just about the only fighting game series (if you want to call it that even, it's kind of a genre unto itself) to really click with …

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It's sort of preposterous to even attempt to write a review for a game so ambitious, so overflowing with content - but I'll just talk about some things I like. Super Smash Bros. is just about the only fighting game series (if you want to call it that even, it's kind of a genre unto itself) to really click with me. I'm not into games with overly technical button inputs. There's plenty of depth and complexity to be found in Smash Bros for me. And I’m reminded of just how shit I am at basically any competitive game any time I play with friends (I do somewhat okay with Pikachu and ROB). It’s always still a ton of fun though. I love that there's a single player campaign to this game that has you gradually unlocking characters and adding them to your roster, basically the only thing I want from any fighting game ever. I love that it's the quintessential celebration of Nintendo culture. It's like a museum piece. I love the fervor surrounding the announcement of new characters. I love how universal this game is. Most people I know have spent at least a bit of time with it and have a character they like. I like how the characters clap in really funny ways at the end of a match. It just makes me smile. Ultimate is just the best version of this game (not taking into account professional FGC opinions on the matter, you people are psychos). Then again, I like it when a cute dog covers up part of the screen while you’re trying to play so maybe I’M THE PSYCHO.

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trayson

Review trayson 2/5 · Mar 25, 2023

honestly probably my least favorite in the series

I always felt somewhat off about this game for the 5 years it's been out, and I could never really articulate why. But after finally dedicating more hours to playing it recently, I've come to realize the clear issues I have with this game that I now feel comfortable enough to address and just accept it as is -- my …

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I always felt somewhat off about this game for the 5 years it's been out, and I could never really articulate why. But after finally dedicating more hours to playing it recently, I've come to realize the clear issues I have with this game that I now feel comfortable enough to address and just accept it as is -- my least favorite smash bros experience :p

Also, if you like this game, then my attempt at articulating my issues will probably come off as annoying, and I'm sorry if so -- you don't have to read this, lol. I'm purely writing this for my own journaling purposes, as well as for anyone who may have felt similarly to how I feel, looking for someone else to relate to. That said, these thoughts are how I think of the game largely from my own single-player casual experience, in complete spite of the hype and pre-release marketing for it.

Overall I feel like this game suffers from a "quantity > quality" approach. That's not to say quantity is inherently bad, but more-so that I feel the focus on quantity overshadowed a priority for a more nuanced sense of quality (that I especially feel wasn't lacking for brawl). It feels loosely like the mario odyssey of the smash series -- calling itself a return to form, while essentially milking the same base game-play ad nauseam, through shallow variations of basic elements, and calling that "content".

In my opinion, the best thing they could've easily done for this game is pan out the unique unlocks more (characters, stages, songs -- you know, the actual content of the game) throughout a longer time period when playing the game. Considering just how much there is to take in, start with say 10 characters, 20 stages, and 100 songs, and set specific varied conditions or (as a fail-safe alternative) just really long time frames to unlock a new one. Keep it long enough to make each new unlock feel special and rewarding, but also to allow the player some time to learn and appreciate the nuance of each unique piece of content. I feel like melee and brawl did this really well (probably helped with the smaller amount of things to unlock, and the more varied ways to unlock them), and there's no reason they couldn't have implemented the same feeling for ultimate by accounting for its higher quantity (besides catering to a content-hungry consumerist mindset).

Imagine if the game started out as small as smash 64's scope. That would be really easy to take in, but it wouldn't sacrifice quality -- I mean quite the opposite, I think it would help accentuate a sense of quality and ease of becoming comfortably attached to as you use specific characters and play (better) modes to unlock more characters. Now it's true that it does this to an extent -- but for ultimate, unlocking every unique piece of content within just about 15 hours makes it all a bit overwhelming and feels rather meaningless in the end, especially given that that's all there is for the game to offer at a meaningful level. It's like they got all the parts together, threw it into a package and said "idk you figure it out". It's the same reason I find the freedom to meander around a relatively directionless open world or sandbox game (or, breath of the wild) to be a rather shallow video game experience in the end. It's not doing much to provide a specifically hand-crafted, curated experience for me to immerse myself in moment to moment. It instead asks more for me to come up with the fun myself, which feels like a shallow and lazy strategy for video game companies to find profit in (let the players do the work!).

And I guess this ultimately boils down to how I function as a person naturally (at least when it comes to consuming media). I think I just want specifically hand-crafted experiences with intentional nuance, limitations, and challenges to work through, not another world to feel lack of direction or purpose in -- I already feel that way with our current world, lol. That's why I'm escaping to the fantasy of video games. and 'world of light' almost does that, but surprisingly it does a pretty good job at becoming the same thing over and over again without much inherent rhyme or reason, besides the lazy approach of being a shallow representation of other games and ... more content!!!

I know I'm definitely in the minority saying all of this, but I just wanted to share it all here, because the main issue i have with ultimate (to summarize) is that it all just feels rather mindless.

(okay but really my problem is the buffer system, input delay, lack of trophies, all-star, targets, event matches, or any sense of a respectful single player experience. ... i could go on. i feel like mostly everyone just accepts this game purely as it is largely because it's popular, because they did a good job marketing... because a sheer focus on quantity speaks louder than quality. v(. _ .)v )

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aokay

Review aokay 5/5 · Dec 8, 2022

cant believe they added terry from fall guys

the roster of this game is contested only by the rivals of aether steam workshop. the gameplay generally feels as smooth as smash has ever been to me. the online play with friends is actually somewhat enjoyable. the world of light mode is really expansive and a lot of fun, though nothing can top subspace from brawl.

they didnt make …

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the roster of this game is contested only by the rivals of aether steam workshop. the gameplay generally feels as smooth as smash has ever been to me. the online play with friends is actually somewhat enjoyable. the world of light mode is really expansive and a lot of fun, though nothing can top subspace from brawl.

they didnt make shantae her own character though so forget everything i just said this game sucks actually

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amongusgame3000

Review amongusgame3000 5/5 · Aug 13, 2022

Love this game

This game is insanely fun and awesome sauce. Love playing both casually and competitively. Great gameplay, cool tech, massive roster, weird community.

N.101

Review N.101 5/5 · Aug 1, 2022

This game is a masterpiece

Every time I can,t come back to this game would be years since I played it I really don't know when well I come back to play this game again It,s good but for all reason I still can,t play the game anymore

TIME PASSES YOU KNOW :(

dparncutt

Review dparncutt 3/5 · Jan 10, 2020

This game has a packed roster and all the Smash Bros. madness you could hope for. I really didn't enjoy the single-player spirit world stuff - it played to me like a series of challenges that wasn't that fun.

Where this game continues to excel is in multiplayer. I hope I have people who want to come over and explore …

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This game has a packed roster and all the Smash Bros. madness you could hope for. I really didn't enjoy the single-player spirit world stuff - it played to me like a series of challenges that wasn't that fun.

Where this game continues to excel is in multiplayer. I hope I have people who want to come over and explore the 70-odd characters with me for a long time to come.

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McDoot

Review McDoot 4/5 · Apr 10, 2019

World of Light is a slog.

Never finished world of light because it got so tedious so fast. This is probably because I tried to mow through it in 3 days.

Apart from that it is a fantastic game, especially if you have NSO. This is the game that made me buy a Switch.

Deku

Review Deku 5/5 · Mar 16, 2019

Super Smash Bros. Ultimate - 10/10

LIKE

  • Everyone is here (characters and stages)
  • Same beloved Smash formula but more polished than ever
  • Visually gorgeous and solid performance on Switch
  • More offensive gameplay and better offstage play compared to Smash 4
  • World of Light does a lot with a little
  • Music selections are incredible
  • Portable play is so great
  • Listening to fans and adding more options (hazard …
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LIKE

  • Everyone is here (characters and stages)
  • Same beloved Smash formula but more polished than ever
  • Visually gorgeous and solid performance on Switch
  • More offensive gameplay and better offstage play compared to Smash 4
  • World of Light does a lot with a little
  • Music selections are incredible
  • Portable play is so great
  • Listening to fans and adding more options (hazard toggle) or modes (squad strike)
  • Great selection of new characters (Ridley, Inkling, K Rool, Simon)

DON'T LIKE

  • Some halfbaked new additions (stage morphing, FS meter, etc)
  • Not many new stages
  • World of Light gets super repetitive; too long
  • Missing modes (Break the Targets, Homerun Contest, Stage Builder); might be fixed in updates
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lephistos

Status lephistos Feb 14, 2019

Finished World of Light mode and did some battles at the spirito board. I've got about 750 spirits now. I think I will mark the game as completed though. Really enjoyed the game and will play it some more on and off during the year.

FinnQuill

Status FinnQuill Feb 10, 2019

Got all the spirits and my last challenge. If I wasn't ready to say I beat it before, I definitely feel like I have now.

lil_pushkins

Review lil_pushkins 5/5 · Feb 3, 2019

Best one yet for playing with friends, second best one yet for story mode and collectibles. Egregious that we would remove all descriptions of our collectible Nintendo things. I'm intentionally not thinking about it too much.

georgeypoorgey

Status georgeypoorgey Jan 30, 2019

Sometimes I play Smash while working out. I do steps while I play online. I feel like I am almost at the level where I play while sleeping.

MarioPrime

Status MarioPrime Jan 11, 2019

I somehow have over 90 hours on Smash already, which is wild. And I still have more I want to do in it. 20 more characters to beat Classic Mode with, tons of Smash challenge board rewards to get, less than 100 spirits to complete the collection, and need to clean up a few things in World of Light New …

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I somehow have over 90 hours on Smash already, which is wild. And I still have more I want to do in it. 20 more characters to beat Classic Mode with, tons of Smash challenge board rewards to get, less than 100 spirits to complete the collection, and need to clean up a few things in World of Light New Game+. Needless to say, I've really enjoyed my time with this and gotten a LOT out of the single player content, which is great. I think it's safe to say that Ultimate is the best single player offering the series has had to date.

Also Smash related: I spent the last month getting a new video series ready to go, and I wanted to share it! I basically have turned Ultimate into a wrestling promotion, which is goofy fun for anyone who like pro wrestling and Smash.

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FinnQuill

Status FinnQuill Jan 11, 2019

Whoo! Just beat the Adventure Mode True Ending. Still have to do the two bad ending bosses to get 100%, also get enough skill orbs to complete the tree (which I can do in NG+ but bleh, I don't want to start a NG+ anytime soon, silly that I didn't get all the skills orbs even with buying so many). …

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Whoo! Just beat the Adventure Mode True Ending. Still have to do the two bad ending bosses to get 100%, also get enough skill orbs to complete the tree (which I can do in NG+ but bleh, I don't want to start a NG+ anytime soon, silly that I didn't get all the skills orbs even with buying so many).

Two of my challenge pages are complete, too. Spirit Board and Adventure are nearly complete as well.

Gonna put this in the Beaten category and maybe slow down on playing to work on other stuff (including getting through the four other Switch games I got to go with my new Switch, and all the fun D&D stuff I'm trying to work on).

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FinnQuill

Status FinnQuill Jan 10, 2019

I love this game, but man is the UI regarding spirits so fucking obtuse...

I can find all the information about a spirit's ability to be enhanced or used in a summon, so don't make the entire process so damn obtuse! Just mark a spirit clearly if it's used in summoning in a way that I can always see, don't …

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I love this game, but man is the UI regarding spirits so fucking obtuse...

I can find all the information about a spirit's ability to be enhanced or used in a summon, so don't make the entire process so damn obtuse! Just mark a spirit clearly if it's used in summoning in a way that I can always see, don't make me go through a couple menus to find that, and then another menu to feed it snacks. Also, games in general need multiple sort options where I can choose what the sort priority is, I want you to sort my Spirits by Type, then Favourites, then Power Level!!! LET ME DO THAT!!!

Also, let me sort by special abilties, what the fuck? Why can't I see how many different support spirits I have that do 'Poison Immunity' or whatever, at a glance. Grah!

Still, the game's great, but come on, gaming has come too far for this terrible UI bullshit. For a game so polished and awesome, the UI is just horrendous.

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FinnQuill

Status FinnQuill Jan 8, 2019

I did it guys... I tasted a Switch cartridge...

It tasted kinda like chalk, but like, without the chalk texture.

Technically this is an SSBU post since that's what I licked...

FinnQuill

Status FinnQuill Jan 3, 2019

Smash Bros Ultimate has been thoroughly distracting. I haven't even gotten back around to Mario + Rabbids Kingdom Battle or Octopath Traveler, yet, but I'd say that's a good sign for SSBU. I do intend to at least get back to M+R shortly since I'm farther in that than Octopath.

Still, I'm definitely enjoying SSBU and now that I've …

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Smash Bros Ultimate has been thoroughly distracting. I haven't even gotten back around to Mario + Rabbids Kingdom Battle or Octopath Traveler, yet, but I'd say that's a good sign for SSBU. I do intend to at least get back to M+R shortly since I'm farther in that than Octopath.

Still, I'm definitely enjoying SSBU and now that I've taken in a decent chunk of the content and gotten more used to the controls, it's a lot more engaging than it was at first (and I was still enjoying it then).

Also, as a side note, the Switch in portable mode (with the controllers still attached that is) is not ergonomic. For a tactical game like M+R it's fine, but for an action game, it's pretty rough on my hands.

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nsfmc

Status nsfmc Jan 2, 2019

i don't want to harsh on this because the gameplay of fighting is mostly fun (even if inscrutable in its own way), but man, the menu system is super weird and it is comically disorienting. I say this having been previously disoriented when trying to make sense of fortnite's menu system (so i mean take my comments with a grain …

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i don't want to harsh on this because the gameplay of fighting is mostly fun (even if inscrutable in its own way), but man, the menu system is super weird and it is comically disorienting. I say this having been previously disoriented when trying to make sense of fortnite's menu system (so i mean take my comments with a grain of salt), but loading up the game has so much menu-ui that i was briefly thinking "oh, i guess i'm running SmashOS now."

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Predefiance

Status Predefiance Jan 1, 2019

I'm finding I quite enjoy Wolf and Incineroar as characters. Chrom is also awesome as a new swordsman. Mostly I just love going all items, stage morph character and maps set to random for a hectic time. Wish I had more people to play with IRL. Not feeling like shelling 30 bucks for online.