Moonlighter (2018)

Digital Sun Games

Android · Google Stadia · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.31 from 677 ratings

3407 members have it in their collection · 131 playing now · 1623 backlogged · 319 wish listed

How long? Main story 16h · with extras 22h (from 21 logged playthroughs)

Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
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Release dates

  • May 29, 2018 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 4, Xbox One
  • Nov 05, 2018 (North_America) Nintendo Switch
  • Nov 05, 2018 (Worldwide) Nintendo Switch
  • Nov 19, 2020 (Worldwide) Android, iOS
  • Jul 01, 2021 (Worldwide) Google Stadia

Also available on

Related

DLC

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Featured in lists

top tier indies by hoodle · 34 games · 0
Playstation 4 by phantasy2004 · 149 games · 0
Favourites of 2020 by BMO · 22 games · 0

Rating distribution

5 stars
61
4 stars
224
3 stars
276
2 stars
93
1 star
23
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Community All Reviews Statuses

QueerCityWitch

Status QueerCityWitch May 5, 2025

I commonly stop playing rouguelites like this towards the end where the last dungeon is challenging enough to not just beat yet, but the non dungeon gameplay gets repetitive and less interesting. Nonetheless, I want to go back and finish this one.

georgeypoorgey

Status georgeypoorgey Dec 5, 2024

it looks nice, and i enjoyed the first one enough to check out a sequel, but i wish it kept the original pixel art style.

nightinkgale

Status nightinkgale Apr 29, 2022

I got into it very fast but then after doing the dungeon a few times and it was difficult to do the story and run the store I kind of lost interest but I might go back to it.

Very cute graphics and a very unique game and style. A for the initiative.

aitorfmg

Status aitorfmg Sep 22, 2020

Tras algo de esfuerzo y mucho exploit del ataque cargado del espadón, DLC completado en NG+.

BMO

Status BMO Feb 23, 2020

Super cute so far. I like the aesthetic and I quite like the general atmosphere of the game. Maybe the gameplay loop will grow tiresome but so far I’m enjoying it.

maeday

Status maeday Feb 18, 2020

Well this is unique and fantastic. A cute little soundtrack to boot. For something with so many elements reminiscent of Binding Of Isaac (which I loathed) and Stardew Valley (which I love), it's nothing short of amazing that this works as much as it does.

RPeterG

Status RPeterG Jan 1, 2020

After starting this yesterday I was able to put a couple hours into it today. Wasn't enjoying it much at first but grew to like it more as I played. Beat the first dungeon and did one run in the second one. Running the shop while interesting at first is starting to annoy me.

KP_Neato_Dee

Status KP_Neato_Dee Oct 22, 2019

I felt compelled to hurry up and check this out, after all the "game of the devil" chatter's arisen ;)

Very upgrade-grind focused around not-much-fun (IMO) gameplay. The dungeon-raiding meat of the game didn't do much for me, so I'm putting this away again.

C_M_

Status C_M_ Oct 21, 2019

Absolutely gorgeous, but the game lacks depth in every area. The combat is serviceable albeit clunky. The limited variety of weapons is disappointing to say the least. The weapons you start the game with are no different than the ones you end the game with, which would be fine if the actual combat or dungeon design was a bit more …

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Absolutely gorgeous, but the game lacks depth in every area. The combat is serviceable albeit clunky. The limited variety of weapons is disappointing to say the least. The weapons you start the game with are no different than the ones you end the game with, which would be fine if the actual combat or dungeon design was a bit more engaging.

The upgrade system exists simply to force you to revisit the dungeons a few a times before progressing to the next one, as all it does is give you basic damage/armor boosts. (There is the choice between a raw damage upgrade path and reduced raw + DoT upgrade path for each of the five weapon types, however the difference in gameplay is negligible regardless of whichever you choose.)

The storefront mechanic is novel at first, but quickly grows tiresome as you begin to realize it's just a padded out way of selling off your trash items. I have a few more issues with the game, but I feel like I've already bashed it enough. It's not like I didn't enjoy it to some degree.

Also, a minor gripe, the Switch version is poorly optimized and becomes noticeably laggy after an hour+ of continuous play. It can be fixed by exiting out of the game entirely, which is annoying, but at least it's better than an always laggy game.

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gedrickdelfuego

Status gedrickdelfuego Aug 7, 2019

The longer I play this game, the more I feel like I need to write a dissertation about it. It has so many issues yet the core gameplay itself has such potential that I keep pressing onward. At this point I feel obligated to finish it, a feeling that I rarely give into, but as Link's Awakening is still quite …

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The longer I play this game, the more I feel like I need to write a dissertation about it. It has so many issues yet the core gameplay itself has such potential that I keep pressing onward. At this point I feel obligated to finish it, a feeling that I rarely give into, but as Link's Awakening is still quite far off I have the time to push through it, no matter how much of a slog it sometimes becomes.

At this point, I'm in Dungeon 4, I have my assistant selling off all of my items, and I'm grinding out as much money as possible. I have a level 4 Bow and Sword/Shield, as well as most of my gear, so I'm just blowing through millions to give to the Witch to upgrade my gear even further.

The main issue I keep running into is that the balance is very off. Each dungeon has taken longer to clear than the one before it, but not due to a lack of skill - more like the enemies scaled up in attack patterns and damage, the bosses got harder, but the gear never really evolved to the point where it matches. In other words, Level 2 gear in Dungeon 2 worked great and it was reasonably difficult. Level 3 gear in Dungeon 3 was not a huge difference, as the enemies got much tougher. Now, Level 4 gear in Dungeon 4 hardly does anything. And of course, the price of each upgrade gets exponentially more expensive as you progress, so you need to grind out items to quickly flip them.

The whole selling process of guessing prices for hours at a time is worth a post in itself. To save time in my grinding, I've been letting my assistant handle all of the selling - although there is no explanation of how the assistant prices your items. Do your room decoration buffs have any effect on the selling prices? I have no idea and none of it is explained. She takes a 30% cut of your item sales, which would be easily negated by tip buffs, but who knows?

The concept of the assistant also removes 50% of the entire game. Rather than learning some skills or getting an upgrade to make selling easier or faster (like something that would give you more precise pricing floors/ceilings), you just blindly hand over items and basically get handed some cash afterwards.

I can go on, but I need to turn this into a proper blog post. I literally have pages of notes that I've scribbled down. Bugs, questions, frustrations.. this game has confused the hell out of me while also providing a unique and entertaining experience. Bizarre, huh?

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gedrickdelfuego

Status gedrickdelfuego Apr 23, 2019

Thanks to @bmo for recommending Moonlighter on the Switch - been loving it so far! Great recommendation and it'll be a great accompaniment on my long flight tomorrow :)

NotRegret

Status NotRegret Jul 5, 2018

This game is depressing; like a kid that failed to pass high school. It's just short of the minimum standards to not be garbage.