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Super Life RPG

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Super Life RPG

Jul 18, 2019

Main game

2.75 average rating based on 4 ratings

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Welcome home to Sun Villa! After a long summer at grandpa's ranch, it's time to finish school, get a job and move into your own place. Let the adventure of life begin! Super Life (RPG) is a game about constant progression. Go to work, study or hit the gym, these actions will reward you will XP, STR (strength points) and INT (intelligence points). Earn enough points to level up and you will unlock new tasks, new job opportunities and new areas of the map to explore!
Release Dates
Jul 18, 2019 (Worldwide)
Mac, PC (Microsoft Windows)
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User Stats
18
In Collection
1
Wish Listed
0
Playing
5
Backlogged
How Long Is Super Life RPG?
Main + extras: 16.0 hours
Total completions: 1
GigaDeathNullGolem
GigaDeathNullGolem gave Nov 8, 2021
GigaDeathNullGolem gave Nov 8, 2021
Different enough to like despite it's flaws (to an extent)

This was a fun game but it has some real problems.

(note this review contains some spoilers in the sense reading it you might enjoy this game less)

For one, you can get going without a guide but the game ratchets itself up against the player and without a doubt requires a guide. This game has some extremely obtuse puzzles (for a modern game) that must be completed to win the game. In the end i did not bother as to complete it i would have to do a bunch of repetitive quests to complete challenges to grind for klick coins just to buy my way into accessing the ending!

It is a shame that this game, which exceeds in some areas fails in so many others. IT also had bugs where I could not collect mix tapes and dialgoues for reasons undetermined.

In the end it was a neat and original idea with some sloppy execution in some places. It felt a bit Earthbound inspired in the way you tend to do things. IT also felt almost like a clicker game in the way you tend to get into a 'routine' and do the same thing every day and …

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This was a fun game but it has some real problems.

(note this review contains some spoilers in the sense reading it you might enjoy this game less)

For one, you can get going without a guide but the game ratchets itself up against the player and without a doubt requires a guide. This game has some extremely obtuse puzzles (for a modern game) that must be completed to win the game. In the end i did not bother as to complete it i would have to do a bunch of repetitive quests to complete challenges to grind for klick coins just to buy my way into accessing the ending!

It is a shame that this game, which exceeds in some areas fails in so many others. IT also had bugs where I could not collect mix tapes and dialgoues for reasons undetermined.

In the end it was a neat and original idea with some sloppy execution in some places. It felt a bit Earthbound inspired in the way you tend to do things. IT also felt almost like a clicker game in the way you tend to get into a 'routine' and do the same thing every day and click in the same exact patterns until you complete something.

This game is definitely doing something different and I wish i could praise it more for what it got right but it had some real bad rough spots.

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