BattleTech (2018)

Harebrained Schemes

Linux · Mac · PC (Microsoft Windows)

3.67 from 111 ratings

1490 members have it in their collection · 30 playing now · 909 backlogged · 84 wish listed

How long? Main story 82h · with extras 82h (from 7 logged playthroughs)

BattleTech is a turn-based tactical 'Mech combat set in the classic 3025 era of the BattleTech Universe. From the creators of the Shadowrun Series!
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Release dates

  • Apr 24, 2018 (Worldwide) Linux, Mac, PC (Microsoft Windows)

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Rating distribution

5 stars
27
4 stars
39
3 stars
29
2 stars
13
1 star
3
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Community All Reviews Statuses

GigaDeathNullGolem

Status GigaDeathNullGolem Jan 1, 2026

fired this up one last time for 2025 and ran a remaining flashpoint. fantastic game. i ran it with a mod that makes the world change more over time and that gives it's endless feel even more body.

stupac13

Status stupac13 Feb 1, 2023

I've gone back to play HBS BattleTech... And wow has my perspective on this game changed. At first I had found it frustrating and gave up on it. Now I think I'm finally figuring it out, after playing tons of retro tactics games, Japanese mecha games (Front Mission, Armored Core, etc), getting addicted to MechWarrior again, and most importantly: playing …

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I've gone back to play HBS BattleTech... And wow has my perspective on this game changed. At first I had found it frustrating and gave up on it. Now I think I'm finally figuring it out, after playing tons of retro tactics games, Japanese mecha games (Front Mission, Armored Core, etc), getting addicted to MechWarrior again, and most importantly: playing the tabletop game. I realize now, BattleTech was made for new fans, but also was attempting to please over a generation of BattleTech tabletop players. No wonder it was so challenging for me and I was getting my ass kicked in missions and just felt like I was hemorrhaging funds (and MechWarriors). Now at least the rules make more sense (even how the game is very different from the tabletop). One thing I appreciate about BattleTech/MechWarrior vs most of the Japanese mecha games I've played is how mature and consistent the rules are. Often you can use a build that works for you across many versions of the game and mechs can be specialists. In games like Armored Core and Front Mission you have to tweak your mecha constantly, after almost every mission in fact just for marginal improvement so you don't get wrecked in the next mission. I find the experience of tweaking mechs in AC and FM to be tedious for the most part. Part of it is the terrible UI in the earlier games and have to swap between dozens of menus. The MechLabs in the MechWarrior/BattleTech games luckily are far easier to work with, even as far back as 3 (I always thought 2 and 2 Mercs was tedious, but doable). And once you have a mech build set the way you like it, you don't need to change it too often. I also appreciate how parts can be destroyed and lost permanently in many of the games, giving more purpose and improvisation in the MechLab. You screwed up and didn't protect your shiny AC/20 and you don't have a replacement, gotta adjust your build accordingly. That coupled with the salvage system makes the games feel less like your doing a Gunpla kit and actually in a futuristic war. Its a solid formula that tantalizes my brain and makes the games addictive and endlessly enjoyable due to their complexity, but not over-complexity. For example, I feel the constant switching of parts in the first Front Mission to just be tedious over-complexity that is just busy work that doesn't add anything to the game. Even in the first few Armored Core's it is more of a puzzle to just figure out which build (that you can afford at the moment) will be ridiculously overpowered so you can break the game and crush your very challenging opponents (though there is some variation in playstyles and thus builds between players). MechWarrior and BattleTech feel far more organic by comparison and less contrived. Maybe that view will change since I do plan to stick with Armored Core and Front Mission into the later games and it'll be interesting to see how they mature...

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GigaDeathNullGolem

Status GigaDeathNullGolem Dec 25, 2021

Been really working at making progress in Battletech Advanced (Mod) I find that to avoid finding yourself getting bushwhacked you have to max out every advantage you can, (even more than the base game) otherwise you spend tons of time and money repairing mechs and playing it takes longer. Well, I've got a full squad of Shadow Hawks and Griffins …

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Been really working at making progress in Battletech Advanced (Mod) I find that to avoid finding yourself getting bushwhacked you have to max out every advantage you can, (even more than the base game) otherwise you spend tons of time and money repairing mechs and playing it takes longer. Well, I've got a full squad of Shadow Hawks and Griffins now and taking on 1.5 skull missions is a breeze. (These are great second tier mechs to advance towards once you're sentinels, assassins and Panthers start feeling soft)

Here is a configuration for the shadow hawk i really like that seems to fit really well in this particular mech (and the combo isnt bad in other mechs)

enter image description here

1 - LB 20-X
1 - SRM-4
Rest is armor (max out the arms first and match rest from there)

This configuration gives you a well balanced and powerful mech with a dmg rating of over 150!

I've since learned that these LBX systems are nice to have at least one unit in your squad to have. They fire first and your second shot will be the SRM. This is a really good way to kill stuff (particularly vehicles and turrets) You can get a lot of seemingly lucky kills too with it, even at further range because since the LBX is a long range weapon (with no minimum range req.) you can manage to strip the armor off of most things and get 1-2 missiles in after it, which makes for a really nice way to take out those escaping vehicles in those annoying convoy raid mission!

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GigaDeathNullGolem

Status GigaDeathNullGolem Dec 9, 2021

been playing this more the past week. Enjoying the mod Battletech Extended on my 'second playthrough' as career (first was campaign) this seems to be the route to take from what i understand (and have thus far experienced about 180 days in) if you like your initial experience. the mod basically ands more randomness, interjects it with lore (on a …

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been playing this more the past week. Enjoying the mod Battletech Extended on my 'second playthrough' as career (first was campaign) this seems to be the route to take from what i understand (and have thus far experienced about 180 days in) if you like your initial experience. the mod basically ands more randomness, interjects it with lore (on a month by month basis as the state of political affairs changes) and in general, makes things a bit more interesting from one encounter to the next by what it adds into the mix. It's still the same game, but it still scratches that sweet spot I can't quite describe that revolves around taking assignments and managing your crew in that of a mercenary business simulator.

Don't know how long i'll keep at it... This might be it because i'm going back into No Man's Sky to win me a Normandy! :D

Do I even know what a Normandy is? (No) Do I need A Normandy? (Yes) Why? (Because Reasons!)

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GigaDeathNullGolem

Status GigaDeathNullGolem Aug 16, 2021

so far i'm really liking this. it feels a bit on the easy side but i'm also playing easier missions. Would love to see more people steal ideas like this about building up your pirate military force with armor, equip, vehicles, etc (it's not quite Xcom Xpirazez or Freeman guerilla warfare but it does scratch the itch)

what's nice about …

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so far i'm really liking this. it feels a bit on the easy side but i'm also playing easier missions. Would love to see more people steal ideas like this about building up your pirate military force with armor, equip, vehicles, etc (it's not quite Xcom Xpirazez or Freeman guerilla warfare but it does scratch the itch)

what's nice about this game is there is this sense of high stakes involved. You know if you screw up during a mission it s gonna be costly to repair (or cost you time) combine this with what seems like a whole lot of randomization in the battles themselves (both in the sense of how attackers attack you and where/if any reinforcements come) it tends to be a somewhat more calculated experience than I'm used to.

i'm not sure how i feel about character paths/upgrades its got variety but i'm still early into this game and learning its mechanics.

googling a guide is highly recommended. IT helps if you have some experience with the world/lore too or at least willing to learn a bit about the different kinds of mechs and what combat role they have (this is what the pilots character pathing is for)

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realiststyle

Status realiststyle May 17, 2020

i've been playing this for around 40 hours now and I love it. I dropped it down to baby ass baby mode because it's already a time sink and if i'm gonna reload anyway.... But I get to live my childhood dreams of owning a bunch of mechs and going to town. I have no regrets so far.

xXGothGamerBabeXx

Status xXGothGamerBabeXx Apr 24, 2020

Wow this really is... Not for me, I feel as if every other strategy game is more faster paced in doing about the same basic actions, robots walk slowly and maps are large and every action takes a while to load and has an unnecessary cinematic element to it. I know very well what this strategy game number 51037 has …

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Wow this really is... Not for me, I feel as if every other strategy game is more faster paced in doing about the same basic actions, robots walk slowly and maps are large and every action takes a while to load and has an unnecessary cinematic element to it. I know very well what this strategy game number 51037 has to offer to me, and I know very well there are others that do about the same without being as boring. Doesn't help that plot is very boring as high fantasy monarchies-centered plots usually tend to be. I looked this up and apparently many people somewhat think the same so i'm not alone, anyways time to play an xcom game I guess.

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Intervigilium

Status Intervigilium Nov 28, 2018

Este juego esta lleno de potencial lamentablemente desaprovechado :( enter image description here

Aunque no tengo experiencia con el mundo de Battletech se alcanzar a ver que existe un universo amplio y complejo donde se desarrolla la historia. Como aspecto positivo siempre tenemos al alcance un glosario rápido que permite estar contextualizado. Por el lado de la jugabilidad los tableros poseen algo de potencial …

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Este juego esta lleno de potencial lamentablemente desaprovechado :( enter image description here

Aunque no tengo experiencia con el mundo de Battletech se alcanzar a ver que existe un universo amplio y complejo donde se desarrolla la historia. Como aspecto positivo siempre tenemos al alcance un glosario rápido que permite estar contextualizado. Por el lado de la jugabilidad los tableros poseen algo de potencial estratégico combinado con el posicionamiento y ángulos de nuestros Battletech son los aspectos más importantes del combate en el que dependiendo del tipo de unidad procuraremos cerrar distancias o mantenernos alejados. Desafortunadamente hasta hay llegan los aspectos positivos para mí y la ilusión de un nuevo "Front mission" para mi empieza a caerse a pedazos. El combate es poco balanceado ya que los mechas útiles son tan solo unos pocos de cada categoría los demás existen solo de relleno, armas repetitivas y poco balanceadas así como el hecho de que la mejor alternativa en cada mapa es simplemente volar cada enemigo por los aires para extraer componentes y bonificaciones de dinero. La mecánica de tener que enfocar los daños en componentes cuando estos se distribuyen aleatoriamente lleva a situaciones en las cuales los pilotos son heridos o los robots reventados en el antebrazo de la munición y todo se va a la $%&”!# por física mala suerte. Los viajes entre planetas se sienten eternos repitiendo una y otra vez la misma animación hasta el aburrimiento y después el desespero. La historia es un aspecto polémico que gusta a algunos pocos. Personalmente yo la encuentro aburrida, lineal y predecible. La verdadera protagonista (nosotros somos un cero) es una princesa Disney empoderada de sí misma la cual procura recuperar su poder monárquico de su tío el usurpador mientras dice una y otra vez como ama a su pueblo el cual no es que tenga posibilidad alguna de escoger en el asunto ni expresa mayor aprecio por ella que por su en extremo maléfico tío.

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GigaDeathNullGolem

Status GigaDeathNullGolem Jun 2, 2017

Anyone got anything to say yet? I find it tough to not be curious what Harebrained did with this 'oh-so-classic' tabletop. Hopefully it's half decent.