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60 Seconds!

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60 Seconds!

May 25, 2015

Main game

2.94 average rating based on 168 ratings

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As Ted, a responsible citizen and a family man, you are faced with a slight disturbance to your happy, suburban lifestyle. THE NUCLEAR APOCALYPSE. With only 60 seconds left to impact, guide Ted in a mad, intense and action packed dash through his house in search of his family and useful supplies. Everything will be against you - time, your very own furniture, the house that's different every time you play and the fundamental question - what to take with you and who to leave behind? Reaching the fallout shelter in time and alive is only the beginning. Whatever you … More
As Ted, a responsible citizen and a family man, you are faced with a slight disturbance to your happy, suburban lifestyle. THE NUCLEAR APOCALYPSE. With only 60 seconds left to impact, guide Ted in a mad, intense and action packed dash through his house in search of his family and useful supplies. Everything will be against you - time, your very own furniture, the house that's different every time you play and the fundamental question - what to take with you and who to leave behind? Reaching the fallout shelter in time and alive is only the beginning. Whatever you scavenged and whoever you saved will play a vital role in your survival. Each survival story will be different, with every day surprising you with unexpected events. Will all of these stories end well? It's up to you. Ration food and water, make best use of your supplies, face difficult choices and even venture into the wasteland. Less
Release Dates
May 25, 2015 (Worldwide)
Mac, PC (Microsoft Windows)
Dec 18, 2017 (Worldwide)
Android
Dec 18, 2017 (North_America)
Nintendo Switch
Mar 06, 2020 (Worldwide)
PlayStation 4, Xbox One
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User Stats
762
In Collection
47
Wish Listed
12
Playing
304
Backlogged
How Long Is 60 Seconds!?
Main story: 4.4 hours
Total completions: 3
Related Content
AndTheBeanStalk
AndTheBeanStalk gave May 24, 2019
AndTheBeanStalk gave May 24, 2019
Always Be Prepared

An atomic blast isn’t really something you can “win” and as far as I’ve experienced, neither is 60 Seconds! More of a text based choose your own adventure with pictures, there are plenty of nuggets of surprise in the nuclear winter to support multiple play throughs. Playthrough length is based on how long you survive and in my experience lasted from 60 seconds when I didn’t make it into the shelter before the blast to a couple of hours if I prepped well and got lucky on supply runs.

LightningAlex50
LightningAlex50 gave Apr 14, 2018
LightningAlex50 gave Apr 14, 2018
Entertaining for about 60 seconds

60 seconds was, when I first played it, funny (even more so when played with friends). However, the events unfolding are very limited, and get boring rather quickly. It becomes too repetitive. Also, it has one of the worst UI systems I've ever seen. It goes farther than being simply non-intuitive: I get the feeling they purposefully made it so the player gets confused by the weird input, unclear selection and unclear commands. Having one widget cover another one isn't a rare thing to happen, too.

FredLobster
FredLobster gave Jul 22, 2017
FredLobster gave Jul 22, 2017
FredLobster's review of 60 Seconds!

Novelty can get you pretty far in the indie game world. Unusual settings and peculiar mechanics can do a lot to get casual Steam store shoppers to check you out and maybe drop a couple bucks on your quirky little experiment. Whether or not they actually enjoy the final product depends on all those little details that add up to make intelligent game design, and that is a much more difficult thing to achieve. 60 Seconds! makes a decent effort at it, coming up a little short but not so much as to sink it.

The game takes place in suburban America during the height of the Cold War. You control Ted, an average everyman schlub with a wife, two kids, single-floor home, and fallout shelter. This last bit is important, as the game starts off with the bomb sirens blaring and Ted running around the house, trying to grab all the equipment, supplies, and loved ones he can before sixty seconds pass and the bombs start dropping. After this initial flurry of intense hoarder action, the game enters the second mode, a resource management sim where you must decide how to dole out food, water, and equipment to …

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Novelty can get you pretty far in the indie game world. Unusual settings and peculiar mechanics can do a lot to get casual Steam store shoppers to check you out and maybe drop a couple bucks on your quirky little experiment. Whether or not they actually enjoy the final product depends on all those little details that add up to make intelligent game design, and that is a much more difficult thing to achieve. 60 Seconds! makes a decent effort at it, coming up a little short but not so much as to sink it.

The game takes place in suburban America during the height of the Cold War. You control Ted, an average everyman schlub with a wife, two kids, single-floor home, and fallout shelter. This last bit is important, as the game starts off with the bomb sirens blaring and Ted running around the house, trying to grab all the equipment, supplies, and loved ones he can before sixty seconds pass and the bombs start dropping. After this initial flurry of intense hoarder action, the game enters the second mode, a resource management sim where you must decide how to dole out food, water, and equipment to keep your family alive long enough for the fallout to clear and the military to arrive and save you. Every day, random events will occur, prompting you to make painful choices which drastically affect your odds of survival (Should we try to hunt down the mutant spider in the air ducts? Is it right to raid the old folks' home next door for snacks? Does little Timmy really deserve medication for his cholera?). On top of that, you are given the ability to send your family members out of the vault and into the glowing wastes to see what they can scrounge up. If you can make those tough choices, scavenge like a pro, and keep your loved ones from getting too mangled and irradiated, you just might last until the rescue crew arrives!

The game is not without its charms. The opening bit where you need to grab gear gets a little tedious, but there have been runs where I thought I was in good shape only to realize I forgot medicine, or the radio, or little Timmy; these d'oh moments actually made for some of the more entertaining challenge mode attempts at the game. The writing is... so-so, but the concept is unique enough to make me overlook that, and the random events keep the game fresh for quite a few replays. And while the presentation is pretty low-budget, it still shows enough attention to detail and visual humor to make me overlook the lack of polish.

60 Seconds! is definitely not going to be everyone's cuppa tea - roguelikes will always be a niche market, and suburban wait-in-a-concrete-bunker-for-a-few-months simulators all the more so. Still, I can't say I didn't enjoy it, and I imagine there've got to be other weirdos like me out there. If you appreciate the weirder end of the survival simulator spectrum, and you can keep your expectations managed, 60 Seconds! might just be worth your money.

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Zivid
Zivid gave Sep 14, 2018
Zivid gave Sep 14, 2018
Meh

Kept my attention the same way mobile games do. Not very well

I just found it a bit repetetive

urusai.jpg
urusai.jpg updated their status Aug 30, 2018
urusai.jpg updated their status Aug 30, 2018

it's not bad, but it is kinda...there. the worst part of this game for me is that i kept restarted if i didn't get all the items