Surviving Mars (2018)

Haemimont Games

Linux · Mac · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.14 from 235 ratings

3360 members have it in their collection · 38 playing now · 2092 backlogged · 95 wish listed

How long? Main story 19h · with extras 25h (from 4 logged playthroughs)

Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just … Read more
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet. Read less
Remove Ads with Grouvee Gold

Release dates

  • Mar 15, 2018 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 4, Xbox One

Also available on

Related

Bundled in

DLC

Expansions

Remove Ads with Grouvee Gold

Featured in lists

City Building games by catgirl · 34 games · 1

Rating distribution

5 stars
19
4 stars
67
3 stars
90
2 stars
46
1 star
13
Remove Ads with Grouvee Gold

Community All Reviews Statuses

MysT7

Status MysT7 Jul 27, 2025

I have played surviving mars and finished a few different runs or at least gotten to the point where I can say it is finished.

Mysteries overcome:

Marsgate - ✔️

Metatron - ✔️

Marsgate

1shi

Review 1shi 4/5 · Dec 8, 2024

Fun game

A fun and different aproach the the usual colony game. But it kinda needs the Green planet DLC to make the game really good.

kicks07

Status kicks07 Aug 21, 2024

Is it just me or do city builders need to come up with more than just solving the "money" problem? Frost punk does this well in its main campaign by giving you a dedicated end game. Anno 1800 does this well by constantly introducing additional mechanics and routes (and I can't get enough of that campaign story lol). I was …

Read more

Is it just me or do city builders need to come up with more than just solving the "money" problem? Frost punk does this well in its main campaign by giving you a dedicated end game. Anno 1800 does this well by constantly introducing additional mechanics and routes (and I can't get enough of that campaign story lol). I was playing surviving mars recently, which is a lovely take on the city builder on mars, but once I sorted the income problem the entire games progression becomes more a function of time rather than gameplay. It's like I need a little push to keep going. Idk.. just rambling.

Read less
mantsm

Status mantsm Aug 5, 2023

I really wanted to love this game, but gave up in the end. The premise is really interesting, graphics are nice and whole gameplay had so much potential, but multiple disadvantages ruined this game for me:

  • No possibility to win a run
  • Dumb AI (people don't move normally between the domes, drones do not prioritize fixing the leaks or delivering …
Read more

I really wanted to love this game, but gave up in the end. The premise is really interesting, graphics are nice and whole gameplay had so much potential, but multiple disadvantages ruined this game for me:

  • No possibility to win a run
  • Dumb AI (people don't move normally between the domes, drones do not prioritize fixing the leaks or delivering most needed resources
  • Random events, which intentionally complicate your run
  • Some things are made to be overcomplicated (like if you want to mind asteroids, prepare to build 20 sun modules and etc.)
  • Main events are quite boring and end quickly
Read less
laspalabras

Review laspalabras 1/5 · Jul 18, 2023

Such a Neat Premise...

Really wanted to like this given the interesting premise and miniature-like art design, but called it quits after completing the charmless tutorial. I usually skip tutorials and dive directly into games, picking up controls and mechanics intuitively as I progress. This approach is impossible with Surviving Mars as the UX has very poor discoverability. Most mechanics seem to be shallow …

Read more

Really wanted to like this given the interesting premise and miniature-like art design, but called it quits after completing the charmless tutorial. I usually skip tutorials and dive directly into games, picking up controls and mechanics intuitively as I progress. This approach is impossible with Surviving Mars as the UX has very poor discoverability. Most mechanics seem to be shallow and overall presentation sloppy (e.g. specializations are oddly named--are geologists or botanists not scientists? perhaps scientist should be renamed researcher?)

Read less
asmalljello

Status asmalljello Apr 11, 2023

Oh man, I've been trying to get into Surviving Mars but oooooooohhh boy, even the tutorials are super packed. I'm probably going to wait for Cities Skylines 2

Intervigilium

Review Intervigilium 4/5 · Apr 5, 2020

Surviving Mars es ante todo un juego entretenido que premia la toma de decisiones correctas y la capacidad de resolver los problemas emergentes. No solo eso, el juego tiene una estética grandiosa y la administración de recursos requiere un delicado balance a medida que aumenta la dificultad del juego.

La estética del juego es fantástica, los domos y demás estructuras …

Read more

Surviving Mars es ante todo un juego entretenido que premia la toma de decisiones correctas y la capacidad de resolver los problemas emergentes. No solo eso, el juego tiene una estética grandiosa y la administración de recursos requiere un delicado balance a medida que aumenta la dificultad del juego.

La estética del juego es fantástica, los domos y demás estructuras son en extremo convincentes y las colonias tienen cierta belleza que retrata muy bien lo que puedan esperar los verdaderos colonos de marte algún día.

El juego se beneficiario mucho de mejores herramientas para el aprendizaje y el control de las colonias ya que la mayoría de veces la única forma de aprender es cometiendo errores graves que en muchos de los casos se hacen imperdonables y llevan al fracaso de la partida.

Read less
V1CGaming

Review V1CGaming 2/5 · Jan 18, 2020

Could be better.

There is potential for this game. However at the moment it should be called survive the tutorial rather than survive Mars. I am a gamer of some thirty years experience. I want to like this game. The graphics are reasonable for an indie, the premise is good. but at the state of development I am writing about, it is user …

Read more

There is potential for this game. However at the moment it should be called survive the tutorial rather than survive Mars. I am a gamer of some thirty years experience. I want to like this game. The graphics are reasonable for an indie, the premise is good. but at the state of development I am writing about, it is user off putting. if you can borrow the game give it a try but do not buy it, not yet. The interface can be annoying and more of a problem than actually living on Mars!

Read less
anarchistica

Review anarchistica 3/5 · Oct 25, 2019

Decent city-builder with some flaws

Introduction

Surviving Mars is a city-building game. You pick from a wide variety of starting options, fill a rocket with resources & buildings and use those to start a small colony only inhabited by robot workers. Once you've set up the required infrastructure for humans to survive (water/oxygen) you can recruit colonists.

Building a colony

You absolutely need concrete, so …

Read more

Introduction

Surviving Mars is a city-building game. You pick from a wide variety of starting options, fill a rocket with resources & buildings and use those to start a small colony only inhabited by robot workers. Once you've set up the required infrastructure for humans to survive (water/oxygen) you can recruit colonists.

Building a colony

You absolutely need concrete, so your starting base needs to be near a deposit. After that your priority is rare metals. Exporting rare metals is how you (usually) make money, concrete is needed to build pretty much everything. Water deposits just mean you need fewer moisture farms, metal deposits seem to be a waste of manpower. It's all rather simplistic most starting factions follow this same pattern (some can make money with tourism).

Recruiting colonists

Colonists all have different specialties and traits. You have to find the right specialties to staff your buildings and try to minimise the amount of negative traits (e.g. alcholic, lazy). This is a fairly core system of the game but unfortunately the filter system is terrible. Instead of having every option shown and filtering on-the-fly, you enable some filters and apply them to filter out jobs/traits you don't want. So, if you just want to list all medics you need to disable all other specialties and hope enough get past your trait filters. Every time you want to change them you have to go through two screens, it's so clumsy. It feels like a placeholder system they forgot to properly implement.

The rest of the game

You explore the planet sector by sector, which is quite slow. You find resources, anomalies or nothing. Anomalies either unlock techs or offer you different options (pick from two resource deposits, resolve a conflict). Research unlocks buildings, improves buildings/colonists/robots, gives money, et cetera. You can pick a storyline at when you set up your game, the one i played involved scanning/research but i didn't progress through it. Your starting faction also sets up a number of goals (x of this, y of that, do z), i think you just get rewards for that like with in-game milestones.

Problems & conclusion

Surviving Mars is slow. I played for 7 hours and feel like i just got started. The core gameplay is a bit too simplistic because you basically have to follow a certain path or fail. Selecting colonists is a chore. Research starts taking too long. Colonists can only travel a tiny distance from their dome by themselves - i shot myself in the foot with the placement of my first dome. There are no messages/auto-pause for rocket travel (e.g. no "your rocket has arrived" message). There's a bunch of other, smaller flaws too.

But it's not a bad game. Once you've learnt about some of the weirder design flaws (seriously, colonists can't walk 100 meters to their work?!) it's kinda entertaining. I'm definitely going back and try another game to see what those main quest are about, but i'm definitely going to cheat because IMO it takes too much time to play by the rules. You really have to be a fan of the genre to get more than mild entertainment from this.

Read less
Chovus

Status Chovus May 20, 2019

Played a couple of days during Steam free trial. I like the game and it feels like a spiritual successor to Outpost. I played on Easy (the international sponsor) as a mayor and used the rule option for +500 applicants. I modified the initial rocket load to remove some of the prefab buildings and add some rare resources and extra …

Read more

Played a couple of days during Steam free trial. I like the game and it feels like a spiritual successor to Outpost. I played on Easy (the international sponsor) as a mayor and used the rule option for +500 applicants. I modified the initial rocket load to remove some of the prefab buildings and add some rare resources and extra probes. I landed on Elysium and used the extra probes to find a better landing site next to the default tile. I had already played the tutorial so I knew how to play.

I built all the required infrastructure and built the first dome. I found selecting people to be more more tedious than needed. The filter option auto fills the rocket for you rather than sorting the applicants, which makes it harder to find the type of people you want. I was also annoyed that there is no way to filter by nationality and that race is not shown until the colonists land. I had one incident where the water chip failed and I decided to do nothing about it because I figured my one water extractor would be good enough. It was not. I had to scramble to fix the water shortage and put 3 plans in motion. First I learned how to do remote construction using the RC commander and RC transport by building another water extractor some distance from the base while also ordering some prefab evaporators from Earth and trying to unlock the tech to build evaporators. Luckily no one died.

I then built a triangle dome a bit to the north to exploit a rare metal deposit, and then a triangle dome attached to the main dome. I did not like how attaching domes uses up buildable space. I eventually got a shuttle hub and was disappointed that the people in the distant dome could not partake of entertainment in the main domes. I also built 2 sets of tunnels to get past the massive trench taking up the middle of the map; this was annoying because I kept having to order machine parts from Earth to build it. I later tried out the ramp option to get access to a plateau west of my base and I think that would have worked better than tunnels. After I got shuttles I wanted to see how well they would work for remote construction, so I built a brand new base from scratch in the far north of the map. With the RC commander and a universal depot the shuttles flew needed materials for construction. That base was built next to another rare metal deposit. My other domes were exclusively American and European, so I made this one exclusively Chinese and Indian. I had prefab factories brought in and later built another polymer one. Despite that, I was constantly short on polymers.

Fun game though it does get tedious at times. It would be interesting to play harder scenarios such as the option where Earth is destroyed and you only get what the initial rockets can carry.

enter image description here

Read less
Sannia

Status Sannia Aug 27, 2018

Yeesh. Are people really into this level of micromanagement? It felt like building a city one brick at a time with complicated instruction sequences. I was playing on PS4 and could see how the controls would be infinitely less annoying on PC but even so... just give me some mildly independent drones already. It also moves at the pace of …

Read more

Yeesh. Are people really into this level of micromanagement? It felt like building a city one brick at a time with complicated instruction sequences. I was playing on PS4 and could see how the controls would be infinitely less annoying on PC but even so... just give me some mildly independent drones already. It also moves at the pace of a glacier. I am headed back to City Skylines which is everything this game is not.

Read less
GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · May 12, 2018

Alright but not feeling it

I came in to this partly expecting something like Cities, but this reminded me of something quite different. In a way it plays and feels a bit like Offworld Trading Company in the way you have to juggle about your resource based balances (and there are many materials that dictate the ebb and flow of balance) It's far less chaotic …

Read more

I came in to this partly expecting something like Cities, but this reminded me of something quite different. In a way it plays and feels a bit like Offworld Trading Company in the way you have to juggle about your resource based balances (and there are many materials that dictate the ebb and flow of balance) It's far less chaotic and much more 'crawley' it in it's pacing. The game itself is nothing at all like cities really.

It's not hard and its not unbalacned its not bad at all, its just not all that fun for me personally. It doesnt have the novelty or lore rich type stuff that Alpha Centauri does to really reel you in and make you feel like you are really pushing ahead on something important, and the second phase of the game with the colonist/villager management (stonehearth) isn't what brought me to play the game. The game probably blossoms up and gets more interesting but without the backstory or really engaging gameplay (i dont much like stuff in the sim genre anyway) I won't ever get there.

Read less