Surviving Mars (2018)

Haemimont Games

Linux · Mac · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.14 from 235 ratings

3361 members have it in their collection · 38 playing now · 2093 backlogged · 95 wish listed

How long? Main story 19h · with extras 25h (from 4 logged playthroughs)

Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just … Read more
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet. Read less
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Release dates

  • Mar 15, 2018 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 4, Xbox One

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Featured in lists

City Building games by catgirl · 34 games · 1

Rating distribution

5 stars
19
4 stars
67
3 stars
90
2 stars
46
1 star
13
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Community All Reviews Statuses

MysT7

Status MysT7 Jul 27, 2025

I have played surviving mars and finished a few different runs or at least gotten to the point where I can say it is finished.

Mysteries overcome:

Marsgate - ✔️

Metatron - ✔️

Marsgate

kicks07

Status kicks07 Aug 21, 2024

Is it just me or do city builders need to come up with more than just solving the "money" problem? Frost punk does this well in its main campaign by giving you a dedicated end game. Anno 1800 does this well by constantly introducing additional mechanics and routes (and I can't get enough of that campaign story lol). I was …

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Is it just me or do city builders need to come up with more than just solving the "money" problem? Frost punk does this well in its main campaign by giving you a dedicated end game. Anno 1800 does this well by constantly introducing additional mechanics and routes (and I can't get enough of that campaign story lol). I was playing surviving mars recently, which is a lovely take on the city builder on mars, but once I sorted the income problem the entire games progression becomes more a function of time rather than gameplay. It's like I need a little push to keep going. Idk.. just rambling.

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mantsm

Status mantsm Aug 5, 2023

I really wanted to love this game, but gave up in the end. The premise is really interesting, graphics are nice and whole gameplay had so much potential, but multiple disadvantages ruined this game for me:

  • No possibility to win a run
  • Dumb AI (people don't move normally between the domes, drones do not prioritize fixing the leaks or delivering …
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I really wanted to love this game, but gave up in the end. The premise is really interesting, graphics are nice and whole gameplay had so much potential, but multiple disadvantages ruined this game for me:

  • No possibility to win a run
  • Dumb AI (people don't move normally between the domes, drones do not prioritize fixing the leaks or delivering most needed resources
  • Random events, which intentionally complicate your run
  • Some things are made to be overcomplicated (like if you want to mind asteroids, prepare to build 20 sun modules and etc.)
  • Main events are quite boring and end quickly
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asmalljello

Status asmalljello Apr 11, 2023

Oh man, I've been trying to get into Surviving Mars but oooooooohhh boy, even the tutorials are super packed. I'm probably going to wait for Cities Skylines 2

Chovus

Status Chovus May 20, 2019

Played a couple of days during Steam free trial. I like the game and it feels like a spiritual successor to Outpost. I played on Easy (the international sponsor) as a mayor and used the rule option for +500 applicants. I modified the initial rocket load to remove some of the prefab buildings and add some rare resources and extra …

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Played a couple of days during Steam free trial. I like the game and it feels like a spiritual successor to Outpost. I played on Easy (the international sponsor) as a mayor and used the rule option for +500 applicants. I modified the initial rocket load to remove some of the prefab buildings and add some rare resources and extra probes. I landed on Elysium and used the extra probes to find a better landing site next to the default tile. I had already played the tutorial so I knew how to play.

I built all the required infrastructure and built the first dome. I found selecting people to be more more tedious than needed. The filter option auto fills the rocket for you rather than sorting the applicants, which makes it harder to find the type of people you want. I was also annoyed that there is no way to filter by nationality and that race is not shown until the colonists land. I had one incident where the water chip failed and I decided to do nothing about it because I figured my one water extractor would be good enough. It was not. I had to scramble to fix the water shortage and put 3 plans in motion. First I learned how to do remote construction using the RC commander and RC transport by building another water extractor some distance from the base while also ordering some prefab evaporators from Earth and trying to unlock the tech to build evaporators. Luckily no one died.

I then built a triangle dome a bit to the north to exploit a rare metal deposit, and then a triangle dome attached to the main dome. I did not like how attaching domes uses up buildable space. I eventually got a shuttle hub and was disappointed that the people in the distant dome could not partake of entertainment in the main domes. I also built 2 sets of tunnels to get past the massive trench taking up the middle of the map; this was annoying because I kept having to order machine parts from Earth to build it. I later tried out the ramp option to get access to a plateau west of my base and I think that would have worked better than tunnels. After I got shuttles I wanted to see how well they would work for remote construction, so I built a brand new base from scratch in the far north of the map. With the RC commander and a universal depot the shuttles flew needed materials for construction. That base was built next to another rare metal deposit. My other domes were exclusively American and European, so I made this one exclusively Chinese and Indian. I had prefab factories brought in and later built another polymer one. Despite that, I was constantly short on polymers.

Fun game though it does get tedious at times. It would be interesting to play harder scenarios such as the option where Earth is destroyed and you only get what the initial rockets can carry.

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Sannia

Status Sannia Aug 27, 2018

Yeesh. Are people really into this level of micromanagement? It felt like building a city one brick at a time with complicated instruction sequences. I was playing on PS4 and could see how the controls would be infinitely less annoying on PC but even so... just give me some mildly independent drones already. It also moves at the pace of …

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Yeesh. Are people really into this level of micromanagement? It felt like building a city one brick at a time with complicated instruction sequences. I was playing on PS4 and could see how the controls would be infinitely less annoying on PC but even so... just give me some mildly independent drones already. It also moves at the pace of a glacier. I am headed back to City Skylines which is everything this game is not.

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