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The Technomancer

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The Technomancer

Jun 28, 2016

Main game

2.85 average rating based on 97 ratings

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The Technomancer is a Sci-fi RPG set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past. An RPG, The Technomancer will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric-focused powers of the Technomancers. But all situations aren't necessarily to be dealt with brute strength, with dynamic conversation dialogue playing a deep role in quests, changing the story depending on the decisions you make. Craft equipment, weapons and armor for yourself … More
The Technomancer is a Sci-fi RPG set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past. An RPG, The Technomancer will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric-focused powers of the Technomancers. But all situations aren't necessarily to be dealt with brute strength, with dynamic conversation dialogue playing a deep role in quests, changing the story depending on the decisions you make. Craft equipment, weapons and armor for yourself and for the companions you'll recruit along your adventure, nurturing relationships with them. Less
Release Dates
Jun 28, 2016 (Worldwide)
PC (Microsoft Windows), PlayStation 4, Xbox One
Jun 28, 2016 (Europe)
PlayStation 4
Jun 28, 2016 (North_America)
PlayStation 4, Xbox One
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User Stats
719
In Collection
78
Wish Listed
21
Playing
419
Backlogged
How Long Is The Technomancer?
Main story: 26.6 hours
Main + extras: 40.6 hours
Total completions: 6
MoldyPoldy
MoldyPoldy gave Apr 26, 2024
MoldyPoldy gave Apr 26, 2024
same spiders formula

Probably my least favorite of their games, but janky bioware works as a formula.

Chovus
Chovus gave Dec 10, 2020
Chovus gave Dec 10, 2020
Mars Effect 2: Lightning is Good

The Technomancer, for xbox one

Rating: 7.5/10; Good

Played: 2020

Recommended as a solid B tier story driven action rpg, especially if you like the Bioware style of games

The Technomancer is a 3rd person action rpg which is kind of a sequel to Mars War Logs. They take place in the same fascinating setting, that being centuries after Martian colonists lost contact with Earth after some kind of disaster, only from the perspective of the enemy nation this time. It has post apocalyptic and cyberpunk themes with water being the most valuable resource, and melee weapons being the most prevalent style of combat. In fact it puts new meaning on the old school ethos of using blunt weapons as a cleric so as not to draw blood; water is so valuable that people can't afford to waste it by spilling blood. Combat against humans is non lethal. After combat you can choose to finish off the fallen by draining their body of fluid, literally converting it into money. Needless to say, killing people gives bad karma.

The overall structure of the game is similar to Mass Effect and other Bioware rpgs in that you follow a mostly linear …

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The Technomancer, for xbox one

Rating: 7.5/10; Good

Played: 2020

Recommended as a solid B tier story driven action rpg, especially if you like the Bioware style of games

The Technomancer is a 3rd person action rpg which is kind of a sequel to Mars War Logs. They take place in the same fascinating setting, that being centuries after Martian colonists lost contact with Earth after some kind of disaster, only from the perspective of the enemy nation this time. It has post apocalyptic and cyberpunk themes with water being the most valuable resource, and melee weapons being the most prevalent style of combat. In fact it puts new meaning on the old school ethos of using blunt weapons as a cleric so as not to draw blood; water is so valuable that people can't afford to waste it by spilling blood. Combat against humans is non lethal. After combat you can choose to finish off the fallen by draining their body of fluid, literally converting it into money. Needless to say, killing people gives bad karma.

The overall structure of the game is similar to Mass Effect and other Bioware rpgs in that you follow a mostly linear story that includes plenty of fully voiced dialogue, major choices that determine the fate of npcs and your reputation with various factions, and a cast of colorful companions that have their own personal quests and takes on situations. Your character is a new technomancer who already has an established back story and relationships; you don't even get to name him. There is a somewhat limited character creator.

The game mechanics are an iterative improvement over Bound by Flame, which is itself an improvement over War Logs. There are 4 trees corresponding to 4 classes with a combat system that allows you to freely swap between them on the fly. The technomancy tree focuses on your ability to use "magic" spells that cost mana. You start off with a ranged electrical nuke and a passive buff that imbues your melee weapon with electricity. You only have 2 mana starting off. The nuke immediately consumes 1 mana while the buff locks out 1 mana until it is turned off; you don’t have to worry about buffing up before each combat. The tree gives passive boosts, including additional mana, and new spells. The other 3 trees benefit specific weapons, creating 3 different fighting styles that all blend well with magic. Each style has 4 moves that are functionally similar: a normal attack that does more damage with each successive hit, a disruption attack that breaks enemy guard, a dodge, and a special that forms the core of each style. The staff focuses on area attacks to harm multiple opponents and is the style used by most npc technomancers. The shield + mace focuses on blocking and is the most defensive style, but there are some enemies that can bypass the shield. The last style uses a blade and pistol, and is most similar to the combat in War Logs. It does the least damage but makes up for it with quick attacks, reliable range and a better dodge. There are 3 separate types of points that you gain on levels up, which are usually spread out so that you are drip fed rewards without being able to master multiple combat styles; by the end game you will be able to master 1 combat tree and about 2/3 of another. In practice you are going to want to pick 1 weapon style and the technomancy tree with the main decision being which to focus on first and which gets fully mastered. Of course you can spend your points however you want, but then there are ability scores and requirements for equipment. Maces, staves, shields and heavy armor require strength; blades, guns and light armor require agility; and technomancer gear requires power (equivalent to typical intelligence or wisdom). So you can't be optimal in all styles at the same time. The 3rd type of point is for passive non-combat things, like crafting, stealth and persuasion. They each have only 3 levels and you can get 1 free point from equipment and some have another free point from a companion. For example, if you put 1 point in science, wear a doctor's coat and have the science companion in your party with good reputation, you will have max science.

The playable game world is fairly small, consisting mostly of corridors and rooms linked with multiple paths. Several of these areas are visited regularly during the main story and side quests, with more or less the same enemies respawning each time. This was a major shortcoming with War Logs because fighting the exact same enemies every time you pass through an area gets old fast. Technomancer improves this a bit by introducing a little bit of randomness. Monsters especially do not return in the same numbers and sometimes may not spawn at all. Human enemies sometimes wake up at different times, allowing you to defeat a group and come back later with only 1 or 2 ready to fight. But the very notion that you can beat people unconscious and take their weapons and pants only for them to be ready to fight again without spending days in hospital is absurd. It also does not really make sense that you can keep going through the same areas without security increasing. Enemies are visible from a distance, allowing you to use stealth mode to get a free hit, and the enemies will not chase you outside their area if you feel like doing some hit and run cheese. Combat requires precise timing of the appropriate button depending on what the enemies are doing; dodge or parry incoming attacks, attack the vulnerable and disrupt guarding. Button mashing will get you killed; you can't afford to take too many hits and enemies will go defensive after taking a few hits, forcing you to alternate between normal and disrupting attacks. The game can be paused during combat to use special abilities, explosive traps, health and mana potions, and choose 1 of 3 AI styles for each companion. The crafting system is mostly about improving the stats of weapons and armor using a few types of materials that can be found and purchased. It is a very simple process of buying plans from npcs and picking which upgrade you want out of a list.

The Technomancer is a solid B grade story driven experience. Even though the writing seems like some important information is missing, as if there was supposed to be additional lines of dialogue, a codex, more background scenes, or something, the overall story and presentation is excellent. The gameplay is not quite as good but has a lot more depth than many other action rpgs. The biggest problems that may turn people off include the level design, backtracking, respawning enemies and general clunkiness of the controls.

Pro

  • Good story, characters, setting, dialogue
  • All abilities and items have clearly defined stats and descriptions
  • All ability and item upgrades are clearly defined, making it easy to plan builds
  • Good skill based combat with fluidly changing between many options
  • Can usually freely cancel animations in combat, like for last second parries/dodges
  • Can freely pause in combat to use items and abilities, and change companion AI
  • Good audiovisual feedback for grenades and overheating guns
  • Makes good use of all buttons on the controller, though it can be a bit confusing to keep track of everything
  • Often have choices on how to complete missions that can have later repercussions

Con

  • Menus and inventory are too transparent and can be hard to read if the background is too bright
  • Mini map has no compass and rotates with the character. Need to hold a button to bring up a map overlay while moving around in order to properly navigate
  • Dialogue ability checks are % based, allowing save scumming
  • Clunky movement controls
  • Some combat moves will not always perform immediately
  • Too many fights that significantly outnumber you, and enemies always split up against you and companions making tactics difficult to pull off
  • Block and dodge are a bit overpowered because even a horde of enemies can’t hurt you. Very few enemy attacks are like your disruption attacks
  • Enemies respawn too quickly and significant backtracking means lots of repeat fights
  • Fast travel, change party and crafting are locked to specific locations where you have to walk to. The final town is particularly bad with the fast travel at the entrance while change party is way at the other side
  • Can’t switch party members in “dungeon” type areas even though they all visually come with you in the rover
  • A few quests have time limits or require waiting for a counter to expire
  • Sleep to advance time and get a temporary xp boost is a pointless chore
  • Romance sex scenes have full armor
  • Got permanently stuck in terrain a couple times, requiring reloading a previous save
  • Seems like there should be more scenes and dialogue
  • I first met Viktor at the end of a mission in a scripted cutscene. 5 minutes later I met him again in a scripted cutscene triggered by walking near a certain point where he was talking about how nice it was to finally meet Zack
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Xuman
Xuman gave May 21, 2019
Xuman gave May 21, 2019
First Impressions - The Technomancer - A Review by Hunter Xuman

Now this one shocked me for sure!

[Pre-Read Info]

System: Xbox One S

Play-Time: Over an Hour

Mode Played: Single-Player

I was browsing through the library of Xbox Game Pass a while ago and this stuck out to me. I downloaded it but I didn't immediately play it, as there were other things out at the time that I was into. I can safely say that I regret not playing it as soon as I got it, as it's a lot more fun than I was expecting! Becoming a technomancer is probably something I want to do in the future now.

So the game starts you off by letting you create a character based on some presets. It's not necessary super customizable, but it's also got a bit of personality I can appreciate. In the beginning you are taken through an optional but brief course of the combat system. You are able to change your fighting stance mid battle depending on your situation, and each stance has it's own moves that affect what you can do.

The skill trees are interesting, as it has attribute points for skills, stats, and overall composition of your character. In short, this gives you …

Read More

Now this one shocked me for sure!

[Pre-Read Info]

System: Xbox One S

Play-Time: Over an Hour

Mode Played: Single-Player

I was browsing through the library of Xbox Game Pass a while ago and this stuck out to me. I downloaded it but I didn't immediately play it, as there were other things out at the time that I was into. I can safely say that I regret not playing it as soon as I got it, as it's a lot more fun than I was expecting! Becoming a technomancer is probably something I want to do in the future now.

So the game starts you off by letting you create a character based on some presets. It's not necessary super customizable, but it's also got a bit of personality I can appreciate. In the beginning you are taken through an optional but brief course of the combat system. You are able to change your fighting stance mid battle depending on your situation, and each stance has it's own moves that affect what you can do.

The skill trees are interesting, as it has attribute points for skills, stats, and overall composition of your character. In short, this gives you various different ways you can optimize your character. The equipment system seems to be as standard as other RPG style games out nowadays. Performing the actual skills actually feels like you are becoming a master of your craft, as the skills you learn affect the stance you are in greatly.

The overall world looks pretty decent. It does follow this certain design choice that a lot of futuristic space games have, of being kind of gray and serious, but it doesn't really dull the scenery too much. Story-wise I never really focused on too much in the games I play, but this one I can actually get behind. I genuinely felt like I was apart of the story as it progressed. The difficulty was something that I believe is dependent on your ability to properly use the stances to your advantage, as there were times that I felt strong, and times I felt super under powered.

The Technomancer isn't without its faults, however. I have noticed a bunch of glitches when playing, especially in combat. None of these hinder the game experience too much, but it is noticeable. The frame rate drops in different areas as well, which is kind of a let down when you are getting into the action. Other than that, I haven't had any real issues playing this game. I'll definitely be playing this one from start to finish when I get the chance!

[Video]

[Writer's Note]

Hi, My name is Hunter. Thank you for reading this review! To see more of my content, be sure to follow me at the links below. Thank you for all the support!

[Twitter]: https://twitter.com/HunterXuman

[Mixer]: https://mixer.com/HunterXuman

[Youtube]: https://www.youtube.com/channel/UC3EtNh2_5EEFq1VnIIjn7kQ/

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Chovus
Chovus updated their status Nov 16, 2020
Chovus updated their status Nov 16, 2020

Beat on Hard. I was already very familiar with the mechanics from beating Mars War Logs and Bound by Flame and knew exactly what kind of character I wanted to play; a shield tank with the magic shield spell. I spent almost the entire game as a guardian. I used rogue for the first boss, for the shield toad and to shoot the jellyfish things. I never used a staff outside the tutorial fight for it. I played as Lawful Good, granting mercy and forgiveness to most (I executed a few that were clearly irredeemable), choosing peaceful solutions and favoring the military and rule of law. As such I had good reputations with all factions except the underworld, who hated me enough not to ally. I romanced Ameila and chose the ending to reveal the fate of Earth but keep the Technomancer secret. I did all side quests except the one to steal parts from the cities for the mutants.

The combat was very difficult early on but not as difficult as I found War Logs. I focused on turtling behind my shield and attacking when a safe opportunity presented itself. Timed parries were accidental, electric arc was useful for …

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Beat on Hard. I was already very familiar with the mechanics from beating Mars War Logs and Bound by Flame and knew exactly what kind of character I wanted to play; a shield tank with the magic shield spell. I spent almost the entire game as a guardian. I used rogue for the first boss, for the shield toad and to shoot the jellyfish things. I never used a staff outside the tutorial fight for it. I played as Lawful Good, granting mercy and forgiveness to most (I executed a few that were clearly irredeemable), choosing peaceful solutions and favoring the military and rule of law. As such I had good reputations with all factions except the underworld, who hated me enough not to ally. I romanced Ameila and chose the ending to reveal the fate of Earth but keep the Technomancer secret. I did all side quests except the one to steal parts from the cities for the mutants.

The combat was very difficult early on but not as difficult as I found War Logs. I focused on turtling behind my shield and attacking when a safe opportunity presented itself. Timed parries were accidental, electric arc was useful for gunners that I could not get close to and other guardians, and for the hardest fights I had to dodge around and heal. Tried explosive traps a couple times but they did not do anything. I kept my companions in defensive mode mostly because they would otherwise not last long. I liked the starting companions of tank and gunner the most, and found all companions useful in their own ways. Amelia was my best because she could last so long, off tanking for quite some time to keep the pressure off me. Phobos got my 2nd spot at end game because he was pretty tough to kill and sometimes did knockdowns, which synergized well with the guardian’s bonus attack vs knocked down enemies. Scott was kind of like a gunner but not as good; I loved when an enemy facing me was shot in the back and staggered so that I could freely attack. Niesha was a bit of a gunner too but she was probably my least used. Andrew had great offense as a mage but went down way too fast. Good for opening those technomancer doors though. I went for gunners first because they were the biggest threat. It was far too difficult to keep an eye on both melee enemies and a gunner in the distance to know when it was safe to attack. I found it very difficult to get close to gunners without dodging, but they became much easier when I got the movement speed boost while blocking. Rogues and technomancers were pretty high on the threat list too due to poison and electrical damage. The biggest threats of all though were the giant monsters; the giant frog things with poison damage and the gorilla bee hive thing; the shield does not help!

Ended at level 39.

Skills in approximate order of points spent:

Mace blow (upgraded with damage)

Upgraded shield bash (upgraded with knockdown); this was gold early on because a knocked down enemy was a very easy kill

Electric shield

Multi target shield bash

Powerful attack (upgraded with armor reduction)

Disruption penalty along with armor debuff

Shield break. This did not work late game and may have been a wasted point

Upgraded electric arc (never put a point for the secondary choice)

Upgraded electric weapon (upgraded with + crit chance after I maxed the guardian tree)

Fluid regen

Magnetic armor (upgraded with additional resistance)

Additional resistance

Knockback for enemies that hit the armor

Fluid charge

Back to guardian tree to max the central line to Shell (upgraded with additional resistance)

Counterattack (not upgraded, should have gotten auto crit)

Quick parry

Run while parrying (should have gotten this way earlier)

Instinctive parry (upgraded vs projectiles)

Additional damage resistance

Back to technomancy to max the center to overload (not upgraded and I never actually used it)

Last point in electric fist but never used it

My attribute points were: 5 strength, 5 constitution, 2 agility.

My talents were: 2 exploration (I used goggles to max it out every time I looted), 2 lockpicking (had a shirt that maxed it), 2 crafting (again a shirt to max it), 1 charisma and 2 science.

My gear: assault helm, militia breastplate modded with physical and electrical resist, ASC greaves modded with electrical resist, Cain’s boots, weighted cash modded with raw damage, and elite shield modded with raw damage. I also have a curved serrated dagger modded with armor penetration and damage, high resistance gun modded with damage, reinforced staff with no mods and the starter gloves modded with damage. I made poison and lighting resist armor but too late to get any use out of them. I maxed out Amelia’s and Phobos’ gear and ended with enough money and supplies to max out everyone.

Solid enjoyable game with excellent setting and great story; definite improvement over the previous games. Combat and movement was a little clunky, and I got stuck a couple times where I had to load a save from earlier to fix it.

7.5/10

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taffy
taffy updated their status Jul 9, 2018
taffy updated their status Jul 9, 2018

They tried to get every aspect of an RPG but at the same time failed to deliver on all of them; maybe the greatest thing about this is the story and the fact that you have to make decisions that are not only good or bad... but the rest very disappointing!

juicetown
juicetown updated their status Oct 17, 2016
juicetown updated their status Oct 17, 2016

Just got this in gamefly. time to 100% ive heard not many good things about it but i shall see. have not been here in a while o.o my laptop broke and just got a new one :3