The Technomancer (2016)

Spiders

PC (Microsoft Windows) · PlayStation 4 · Xbox One

2.85 from 97 ratings

720 members have it in their collection · 21 playing now · 420 backlogged · 78 wish listed

How long? Main story 22h · with extras 38h (from 6 logged playthroughs)

The Technomancer is a Sci-fi RPG set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past. An RPG, The Technomancer will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric-focused powers … Read more
The Technomancer is a Sci-fi RPG set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past. An RPG, The Technomancer will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric-focused powers of the Technomancers. But all situations aren't necessarily to be dealt with brute strength, with dynamic conversation dialogue playing a deep role in quests, changing the story depending on the decisions you make. Craft equipment, weapons and armor for yourself and for the companions you'll recruit along your adventure, nurturing relationships with them. Read less
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Details

Developers
Spiders
Publishers
Focus Entertainment
Genres
Adventure, Role-playing (RPG)
Themes
Action, Science fiction
Series
Mars: War Logs
Steam
View on Steam

Release dates

  • Jun 28, 2016 (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Jun 28, 2016 (Europe) PlayStation 4
  • Jun 28, 2016 (North_America) PlayStation 4, Xbox One
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Rating distribution

5 stars
1
4 stars
22
3 stars
44
2 stars
21
1 star
9
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Community All Reviews Statuses

Chovus

Status Chovus Nov 16, 2020

Beat on Hard. I was already very familiar with the mechanics from beating Mars War Logs and Bound by Flame and knew exactly what kind of character I wanted to play; a shield tank with the magic shield spell. I spent almost the entire game as a guardian. I used rogue for the first boss, for the shield toad and …

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Beat on Hard. I was already very familiar with the mechanics from beating Mars War Logs and Bound by Flame and knew exactly what kind of character I wanted to play; a shield tank with the magic shield spell. I spent almost the entire game as a guardian. I used rogue for the first boss, for the shield toad and to shoot the jellyfish things. I never used a staff outside the tutorial fight for it. I played as Lawful Good, granting mercy and forgiveness to most (I executed a few that were clearly irredeemable), choosing peaceful solutions and favoring the military and rule of law. As such I had good reputations with all factions except the underworld, who hated me enough not to ally. I romanced Ameila and chose the ending to reveal the fate of Earth but keep the Technomancer secret. I did all side quests except the one to steal parts from the cities for the mutants.

The combat was very difficult early on but not as difficult as I found War Logs. I focused on turtling behind my shield and attacking when a safe opportunity presented itself. Timed parries were accidental, electric arc was useful for gunners that I could not get close to and other guardians, and for the hardest fights I had to dodge around and heal. Tried explosive traps a couple times but they did not do anything. I kept my companions in defensive mode mostly because they would otherwise not last long. I liked the starting companions of tank and gunner the most, and found all companions useful in their own ways. Amelia was my best because she could last so long, off tanking for quite some time to keep the pressure off me. Phobos got my 2nd spot at end game because he was pretty tough to kill and sometimes did knockdowns, which synergized well with the guardian’s bonus attack vs knocked down enemies. Scott was kind of like a gunner but not as good; I loved when an enemy facing me was shot in the back and staggered so that I could freely attack. Niesha was a bit of a gunner too but she was probably my least used. Andrew had great offense as a mage but went down way too fast. Good for opening those technomancer doors though. I went for gunners first because they were the biggest threat. It was far too difficult to keep an eye on both melee enemies and a gunner in the distance to know when it was safe to attack. I found it very difficult to get close to gunners without dodging, but they became much easier when I got the movement speed boost while blocking. Rogues and technomancers were pretty high on the threat list too due to poison and electrical damage. The biggest threats of all though were the giant monsters; the giant frog things with poison damage and the gorilla bee hive thing; the shield does not help!

Ended at level 39.

Skills in approximate order of points spent:

Mace blow (upgraded with damage)

Upgraded shield bash (upgraded with knockdown); this was gold early on because a knocked down enemy was a very easy kill

Electric shield

Multi target shield bash

Powerful attack (upgraded with armor reduction)

Disruption penalty along with armor debuff

Shield break. This did not work late game and may have been a wasted point

Upgraded electric arc (never put a point for the secondary choice)

Upgraded electric weapon (upgraded with + crit chance after I maxed the guardian tree)

Fluid regen

Magnetic armor (upgraded with additional resistance)

Additional resistance

Knockback for enemies that hit the armor

Fluid charge

Back to guardian tree to max the central line to Shell (upgraded with additional resistance)

Counterattack (not upgraded, should have gotten auto crit)

Quick parry

Run while parrying (should have gotten this way earlier)

Instinctive parry (upgraded vs projectiles)

Additional damage resistance

Back to technomancy to max the center to overload (not upgraded and I never actually used it)

Last point in electric fist but never used it

My attribute points were: 5 strength, 5 constitution, 2 agility.

My talents were: 2 exploration (I used goggles to max it out every time I looted), 2 lockpicking (had a shirt that maxed it), 2 crafting (again a shirt to max it), 1 charisma and 2 science.

My gear: assault helm, militia breastplate modded with physical and electrical resist, ASC greaves modded with electrical resist, Cain’s boots, weighted cash modded with raw damage, and elite shield modded with raw damage. I also have a curved serrated dagger modded with armor penetration and damage, high resistance gun modded with damage, reinforced staff with no mods and the starter gloves modded with damage. I made poison and lighting resist armor but too late to get any use out of them. I maxed out Amelia’s and Phobos’ gear and ended with enough money and supplies to max out everyone.

Solid enjoyable game with excellent setting and great story; definite improvement over the previous games. Combat and movement was a little clunky, and I got stuck a couple times where I had to load a save from earlier to fix it.

7.5/10

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taffy

Status taffy Jul 9, 2018

They tried to get every aspect of an RPG but at the same time failed to deliver on all of them; maybe the greatest thing about this is the story and the fact that you have to make decisions that are not only good or bad... but the rest very disappointing!

juicetown

Status juicetown Oct 17, 2016

Just got this in gamefly. time to 100% ive heard not many good things about it but i shall see. have not been here in a while o.o my laptop broke and just got a new one :3